Map of the Wet Towns

The Wet Towns lie in the north-central part of Sacawisha. They are where most of the campaign is supposed to take place, which is why they are detailed more than other parts of Sacawisha. Jolonda was the setting for the first few games, and it is far more detailed than anywhere else.

Jolonda

Jolonda is the southernmost of the Wet Towns. It is different from the other Wet Towns, in that it is surrounded not by large forests, but rather cultivated fields and pastures. It indirectly thrives on trade, as it is a final supply and jumping-off point for the trip through the Narrows. Jolonda is also known for its horses, the best in the region. Politically, it is weak, with no hinterland, and no direct access to the riches surrounding the Wet Towns. Jolonda's history is one of conflict—it has repelled many incursions from the Narrows, not to mention the swamps of Quastaria. The Jolondan Watchers are an elite force of Swamp Rangers who keep the undead of Quastaria at bay. For a much closer look at Jolonda, click here.

Feerand

Feerand is centrally located in the Wet Towns, on the east bank of the Elave. It is the center of trade with the wild elves of the adjacent forest of Lorsana. As this trade increases, the city becomes more and more important. Also, it is the center of Thearaddan resettlement of the east bank of the Elave.

New Capital

New Capital is in the south of the Wet Towns, on the north shore of the large Lake Angearamee. Wooded hills surround it. To the south, human settlement fades into wild lands just north of the hills of Helgar. New Capital was founded immediately after the Song of Woe. Refugees from Relarion, the capital city of the old Empire, which was swallowed up by one of the larger Song Zones, came to this site on the lake, hoping to preserve the Empire. Their efforts were unsuccessful, but New Capital survives as the center of the largest principality of the Wet Towns, preserving relics (including magical and religious relics) from the old times from before the Song. The hills around New Capital are the main wine-producing region of the Wet Towns; this fine wine is the favorite drink of the merchants of Chelmarrond.

Allagan

Allagan is the outermost of the Wet Towns, well to the west of the Elave. It is exposed to all the perils of Animona. Therefore, it has always emphasized the military.

The main fortress of the Knights of Gellond, Thereemara, is in Allagan's territory, to the northwest of the city. The Knights of Gellond are a crusading order. Their charge: to protect Thearaddans as they try to make their way in the dangerous world created by the Song of Woe. They can be found all over the Wet Towns, wherever humans come into contact with dangerous monsters. They, along with forces from Chelmarrond, hold the fortresses of the Narrows.

Peristor

Peristor is a city of traders and craftsmen, located in the central part of the upper Elave, not far north of New Capital. Peristor was among the most peaceful and orderly of the Wet Towns; now, however, two generations of civil war among the hereditary ruling family has destroyed the economy and shattered the formerly extensive realm. The civil war has been in abeyance for eight years; all hope that it is permanently ended.

Callanri

Callanri is the northernmost of the Wet Towns, nearly into the foothills. It is the terminus of the road from the dwarven realms to the north. Callanri is a rich city with an ambitious ruling family. The realm of Callanri is the second largest in the Wet Towns, and is always recruiting settlers and adventurers. Like Feerand, Callanri is leading the resettlement of the east bank of the Elave. Many of the political problems that exist in the Wet Towns can be traced to the interference of Callanri.

Elle-Ruustu

Elle-Ruustu is the oldest of the Wet Towns, with a history dating back over two thousand years, as indicated by its name, a relic of older days and other peoples. Elle-Ruustu contains the only Wesstua (aboriginal human) population remaining in Sacawisha. Elle-Ruustu was the only Thearaddan settlement allowed to remain on the east bank of the Elave at the time of the Forbidding. Unlike Callanri and Feerand, however, the rulers of Elle-Ruustu are not ambitious to expand along the east bank; they are content with what the gods allowed them to keep.

New Wastar

New Wastar is in the southwest of the Wet Towns, between Allagan and New Capital. New Wastar, as the name indicates, was founded as a successor to the religious center of Wastar, destroyed by the gods for the hubris of its priests. Their modern-day successors have marked the lesson, and show much more humility as they go about coordinating the faith of much of Sacawisha. New Wastar is under the protection of Allagan, which gains prestige from the association.

For information about Thearaddan religion, click here.

Barshali

Barshali is in the far northwest of the Wet Towns. It is surrounded by lakes and low hills. Barshali is the home of adventurers. This city is the base for several companies of adventurers, whose express purpose is to explore and exploit the many ruins and dungeons to the west. Barshali is also the gateway to the rich but chaotic mining region of Nobas, directly to theldquo west. Finally, Barshali is the departure point for the brave few who maintain the tenuous trade with the plains of Wistresh—a one-way voyage of a thousand miles. Barshali lies in the realm of Callanri.

Deeruna

Deeruna is in the southern Wet Towns, well to the east of the Elave. It is close to Jolonda. Deeruna is perhaps the most unusual of the Wet Towns, as it is the gateway to the Sky Realm. This mysterious “nation of the winds” has as its base a large, permanent cloud, located about 10 miles east of Deeruna—and two miles straight up. The Sky Realm claims to rule “the creatures of the air and the winds they move upon,” but it is known that there are other sky castles claiming sovereignty, and of course, creatures such as dragons will obey no self-proclaimed lord. The only place the dwellers in the Sky Realm will contact the surface dwellers is at Deeruna—and, at that, the contact is limited in nature. In exchange for the access that Deeruna offers, the Sky Realm offers the city protection from aerial and magical attack—protection that has proven effective for 200 years. Though Deeruna is a small land, with a low population, it has been at peace for that entire time.

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