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Version History
- 1.01 - January 8th, 2001
- Added radiobutton next to View Style in popup menu
- Saved ViewStyle for icons
- Fixed D3D Vsynch Problem
- Add HSR and Guardband Clipping (V4 and V5 ONLY)
- Added "Game Only" Option
- Created new Voodoo card detection scheme to search for PnP ID
- Seperated Config and Game items on tray popup menu
- Added ellipses(...) to the proper menu items that were lacking them (Note: Ellipses donate a form with more options/items will popup)
- Changed Start In directory on Shortcuts to the Game Directory.
- Removed "Ctrl + Alt" Shortcut Key on created shortcuts
- Fixed icon corruption when window was resized
- Fixed Glide Splash Screen settings
- 1.0 - October 3rd, 2000
- Gamma options are loaded properly from a preset if the are not equal.
- Added new "Depth Precision" options to Glide/OpenGL. You must have the latest Windows9x/Windows ME drivers! It does not currently work with Windows2000.
- Added full support for Voodoo4 and Voodoo 5 6000 and their Anti-Aliasing options.
- Added Vertical Synch to 3dfx Tools Glide options. (Only available in latest Windows9x drivers)
- Added new Toggle AA keys and added them to the 3dfx Tools Options (Again, only available in latest Windows9x drivers)
- Added update routine in case user is updating over an older version of the game launcher. (In this case, the AAToggle= command in the game.dat file was changed to both glAAToggle= and D3DAAToggle= to enable greater choice of options.)
- 0.99.2
- Fixed Save Preset error when "Program" does not exists in Settings.cfg
- Added "Override Key" to settings.cfg
- 0.99.1 - September 06, 2000
- Fixed problem where only RGamma was being set and not BGamma or GGamma (Thanks again David!)
- Fixed a little glitch with the 3dfx Tools Settings where the right value was not being set.
- Added Mip Map Dithering and Maximum Buffered Frames to Direct3D options.
- 0.99 - September 05, 2000
- Fixed LOD Bias problem where the correct value wasn't being set correctly.
- Added logging option accessible under the Edit-Options menu. This will create a log of the key functions performed and save them to a file called v5launch.log in your program directory.
- Reworked a lot of the internal code to make things more efficient and clean to look at (mainly for me and whenever I decide to release the code so it's not too embarassing...)
- 0.98 - August 31st, 2000
- I believe I've fixed all bugs concerning the 3dfx Tools program not displaying any values or displaying them incorrectly.
- Fixed Voodoo5 5500 PCI support!
- Added an option to just set configuration without actually running a game. Just check the "Config Only" box and you're set!
- 0.97.2 - August 6th, 2000 (again)
- Fixed a problem in settings the "Maximum Buffered Frames" option.
- Fixed an problem when creating a new item and getting the error message "Path cannot be empty!" even though the information was already entered.
- 0.97.1 - August 6th, 2000
- Fixed a bug in the ZBuffer settings where they would not always get set properly.
- 0.97 - August 5th, 2000
- Fixed an error with Triple Buffering and Rendering Color Depth. This was affecting the 3dfx Tools settings as well.
- Fixed an error with 3dfx Tools and Anti-Aliasing settings. This was causing the Anti-Aliasing tab to be "messed up".
- Tweaked Voodoo3 support. Settings and Options now are more organized.
- Updated LOD settings so that they are -2..2 to be compatible with the 3dfx Tools. NOTE: You may have to modify your previous game settings to make sure they are compatible with this new numbering scheme.
- Added option to change LOD Range. The default is -2..2 (with 1/4 increments). You can now set them to anything (they will still be in 1/4 increments however)
- Added save/delete presets option so you can more easilty create a preset template for your settings. Previously, you used to have to modify the settings.cfg file with a text editor.
- 0.96.2
- Fixed an error in ntdll.dll problem with Windows2000
- 0.96.1
- Fixed "1.30 is not a valid integer" bug on international (non-US) versions of Windows.
- Added card select option at startup in case you still have old drivers stored in the registry. This will fix the problems some users with a Voodoo5 had that the program thought they had a Voodoo3.
- 0.96
- VSynch option was being reset when renaming a title.
- Added dialog to change application icon rather then do it manually.
- Added an option to reset to the previous settings when a game is finished. (Under Edit->Options) This option has no impact on gameplay. I took an average of 10 Quake timedemo's with this option on and off and they averaged out to essentially the same numbers.
- Fixed problem of Direct3D AA Toggle Key not working
- Add View styles to game list (Small Icons, Large Icons, etc)
- Remove "Renderer" Options. Program now sets both D3D and Glide settings to be the same. This solves some problems where it's not readily apparent what API a game uses...besides, it was dumb idea to begin with <grin>
- Got rid of awkward "Add New Game" dialogs and replaced it with the "Edit" menu. This also allows you to add the game and configure all your options in one step
- Added Gamma support (Thanks to everyone who requested it...keep it up!)
- Added VERY Preliminary Voodoo3 support. I haven't had a chance to fully test it (my machine with the Voodoo3 is all the way in the other room...obviously you can understand the problem of getting up and going over to it...I'll have this fully working by the next release, so I'd appreciate as much feedback on this as possible...)
- 0.95 - Not Released (well, it was, but it's long story...heh)
- 0.94
- Add menu option to automatically generate a shortcut to a game using the "/run" command line paramater
- Added icons to tray popup menu.
- Added Default icon when no icon is available for game program.
- Fixed a problem with the tray popup menu lingering a little longer then it's supposed.
- Fixed problem where game list was not refreshing after changing some settings (icon, name, etc.)
- Fixed dupliate entires being created when the "Title" of the game was changed in the edit form.
- Removed the Delete option on the popup menu when no icon was selected
- Updated the readme.txt with information on all the settings.
- 0.93
- Added Windows2000 support
- Settings.cfg file is no longer case sensitive
- Fixed Direct3D LOD setting. It was using an incorrect environment string.
- Changed Glide AA-Toggle key to "NumLock" since "Ctrl-Alt-A" was not behaving properly.
- Added option to add command line parameters to game.
- Added ability to edit renderer, game path, game name and icon.
- Synched settings with 3dfx tools, to now the display properties will show to current settings.
- Redesigned "Edit" form.
- Added user ability to change program/tray icon. Copy an icon into the same directory as the program and name it "v5launch.ico"
- Added functionality to run game via a shortuct. Modify an existing shortcut to read "<program dir>\v5launch.exe /run "MyGame.Exe". Example: C:\Utils\V5Launch.exe /run "C:\Games\Quake III Arena" This will start the program, load the defined settings for Quake III Arena, run the game and close the program.
- 0.92
- Force 32bpp Rendering setting was not being adjusted properly
- LOD Bias in Glide not saving properly
- Added Anti-Aliasing Toggle Key for Glide and Direct3D (Ctrl-Alt-A)
- Added option to load on Windows Startup
- Added minimize on startup command line parameter "/min" (i.e. run "v5launch.exe /min")
- 0.91a - Tray menu now launches game (duh...stupid mistake)
- 0.91
- Added tray icon and menu "hot list"
- 0.9
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