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Rollercoaster Building Strategy

To build a successful rollercoaster, your design must include a variety of ups and downs, a short (or fast) chainpull, with a long ride. You must keep in mind though the ratings of the coaster. The rollercoaster may be very long with nice turns and high speeds, but the ratings very high. To create a successful rollercoaster read on.

In most cases, you want your rollercoaster to go as long as possible with the shortest chainpull. Well, after very many tests, I have come to conclude that most rollercoasters capable of attaining a hieght of 75 ft. is good in enough. After the chainpull, I like to put a short drop (75 ft. to 70) and a banked curve. This gives the train a fair amount of speed before even hitting the first (or second, because of the first little drop), so it gains speed and before gaining more. After the first drop, construct another slope that reaches 70 feet. The rollercoaster will have enough speed to make it up and over the hill. You should then include more hills simillar to the first few until ready to add some cool features!

After building your first few hills (the train has slowed down to about 40 MPH) you may want to add a flip corkscrew, or barrel roll to increase the excitement rating of the ride. If you find that the train might be going too fast, put a hill up to the flip, or whatever, to slow the train down so it can hit the attraction (flip or whatever) with a slower speed. You will get high intensity ratings if the attraction is hit at a high speed so I suggest you do this.

Once the main part of the ride is complete (the flips or whatever), try to slow the train down with a series of hills (keeping in mind that one slope is smaller than the one before) and slopes. I suggest ending the ride once the train's speed has gotten down to 10-20 MPH.

To end the ride, add a station right before the first station you've created, and put one track from the first station to the other. Set the ride status (click the gears) to "Continuos Block Section Mode". This will enable the ride to let passengers off at one station and move the train to the entrance station. Doing this reduces risk of trains running right into the main station and crashing if brakes fail.

Now for the finishing touches. Pick a scenery, any scenery that is availible. Put the objects all around your ride, and enclose your track with walls and roofs. Give your ride some color, some color that has something to do with the scenery (snow-blue for example). Name your ride according to the scenery (for example, you designed the ride with snow scenery, you might want to call your ride "Frosty the Snowman").

This concludes my simple rollercoaster building strategies. If you have any questions, or comments, please sign the guest book on the home page.

 

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