Interesting Points
People's Palace
The Brim
Goblins:  Though the tribes of goblins as widespread throughout the desert, this area is the location of the primary tribe:  the Cacbacs.  So named for the cacti that they carry on their backs at all times for food and water, the Cacbacs are also fierce warriors.


Doze Mountains
Mount Dead-Eye:  Named for the look on the faces of the thousands of frozen corpses that have been found over the centuries on this towering mountain.  Though everyone in the area knows that it is certain death to climb the mountain, many people (even a few locals) feel compelled to risk their lives, whether it be for treasure, fame, or simply a challenge.  White dragons roost on the upper reaches of Mount Dead-Eye.  The few that do return come back mutilated and half-mad; they are missing their eyes, and tell tales of macabre images of demons and ghosts that now fill their vision.


Everwhite
Albinos:  As mentioned in the Everwhite description, the majority of humanoids born in Everwhite are born as Albinos.  All albinos in Everwhite are drawn to this area, for reasons unknown.  The albinos are mostly non-violent, and they are more or less friendly to any outsiders that enter their city.


The Gods' Graveyard
Ogres:  This is a peculiarly civilized city of ogres.  They are all atheists, which is why they moved out of Peaceful Pines into the Gods' Graveyard.

Lake Sorrow:  Referencing Aaron's information from Elaadon's origins, this lake is the place where the Golden Maiden shed her tears after Elaadon's betrayal.  This lake emanates strong feelings of grief and loss.  Though it contains powerful magic, few take water from the lake, for prolonged exposure almost guarantees suicide.

Parch:  Parch, the late god of water, is rumored to rest here.  The air around this hill is extremely arid, and no vegetation grows around it.  The desiccated corpses of many animals and even a few humanoids adorn the landscape; all died of dehydration.

Windbag:  Legend holds that near Parch's grave is the resting site of the nameless god of air.  Like Parch's grave, it is a lifeless place that few venture in and fewer survive.

Center:  This is the center of the triangle made by Lake Sorrow and the two God Graves.  FAITH established its headquarters here, where all gods hold equal power- none at all.


Golden Grasses
Gold:  A large cache of true gold lies here.  Gold dwarves built a city around it, and have been living off of its wealth for centuries.  They fashion weapons, armor, and even prostheses from true gold.  Over the centuries, the true gold has strengthened the dwarves beyond the norm.  The dwarves guard their gold jealously.

Silver:  A counterpoint to the gold dwarves, the silver elves make their home here, on top of a reserve of true silver.  The elves use the silver in jewelry, silverware, art, and clothing, finding the dwarves' militarism barbaric.  Though Golden Grasses is a peaceful place, a strong rivalry exists between the two, being that both covet the other's metallic wealth.


Mephice
People's Palace:  This is the center of the druid's communist regime.  The People's Palace is a gigantic, sprawling structure that most would say is quite rundown and rustic.  Anyone who wishes to live in this community is free to do so.

Frozen:  This is where the majority of the blue ice mines on Mephice are located.  Recently, these mines where abandoned when blue ice golems appeared and started attacking.  The golems stay camped in this area, only venturing out to attack the druids' terraforming camps.

Hot Spot:  Amidst the frozen wasteland that is Mephice, a small area of warmth can be found.  On the coastline, the permafrost abruptly turns into rich black soil.  Mages and scientists alike have been unable to explain this phenomenon.  The area is too small to form a town upon, and the superstitious locals stay away from the unknown.

The Corpse Glaciers:  50 miles or so off the coast of Mephice, a few large glaciers can be found.  Given the icy climate, this is not surprising; what is surprising, however, is the fact that human corpses make up approxmately 50% of the volume of these 3 glaciers.  None have been able to observe these glaceirs more closely, as they are fiercely guarded by several Callers from the Deep (see Stormwrack).


Peaceful Pines
Rage:  Though all of peaceful pines is a place of anger and violence, this area makes the rest look like a Kalu celebration.  A breed of Ignis Weed grows here that drives humanoids into a permanent rage.  Only the strongest magic or medicine can cure it, even partially.

Druids:  A band of druids and rangers offer safe passage through Peaceful Pines.  They use herbs to counteract the Ignis Weed, and offer their services for varying (but always reasonable) prices, depending on the abilities and wealth of the client.

BB HQ:  Amidst all the strife and war found in Peaceful Pines, the Blood Brothers have established their headquarters as a bastion against evil and destruction.  The BB opens their doors to those in need.


The Scaled Jungle
Yuan-ti:  The Gathering of the Yuan-ti is here.  The Gathering is the nexus of all Yuan-ti activity, from sparring to legal disputes, from war planning to ritual sacrifices.  The best and brightest of the Yuan-ti can be found here.

Divining Pool:  A goodly amount of mandrake is believed to grow at the bottom of the Lake of Visions and Madness,, which grants it powerful divination magic.  Intelligent beings who peer into its depths are frequently bombarded with powerful, sometimes meaningful, hallucinations.  Protected fiercely by darkwood treants.


The Shadowcasters
Mind Fog:  A cloud of amnesia hangs over this area; men can wander for days, devoid of memory.

Underverse:  Doze Mountains, Everwhite, and the Shadowcasters are all mildly tainted by the Underverse in different ways.  At the conjunction of these three lands, a small portal to the Underverse exists.  Rumors hold that an ancient Nightshade guards the entrance; it is cursed to stay in the gate between worlds, existing in both but belonging to neither.
Geographical Legend
Geographical Names
General Map
Cities
Points of Interest
Leaders
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