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Raven's
Do's and
Don'ts
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Do: Play your game by candlelight
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Don't: Use overhead lighting
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Do: Keep any beverages at the table in wine glasses
or goblets
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Don't: Keep snacks at the table - use a seperate
table and allow 5-10 minute breakes from the game
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Do: Sit higher than the players - this gives 1)
the Storyteller a feeling of dominance 2) the player a sence of importance
in the Storyteller
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Do: Talk with your hands
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Do: Know your NPC's intimately - the more alive
they are to you, the more alive they will be to the players
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Do: Make use of mood music (I have four 120 minute
tapes mixed just for my games)
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Do: Remember that you, the Storyteller, are not
"God of My World" ... You are human. You need breaks and you make mistakes.
No one expects you to know everything.
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Do: Play with people you are comfortable with
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Do: Take each and every new player through the
embrace - even if it is in flashback. This gives 1) a sence of how the player
reacts to your style 2) a deeper understanding of how the character will
fit into your story 3) the player a stronger emotional link to her character
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Do: Take breaks - about every 90-120 minutes
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Do: Take notes - especially if you expect your
players to do so
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Don't: Be afraid to say "That's not how we do things
in my game."
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Do: Play at night - preferably at dusk
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Don't: Allow smoking at the game table - this distracts
from the mood and atmosphere (no pun intended) of the game VAMPIRES DON'T
SMOKE - allow for breaks to accomidate your heavy smoking players.
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Don't: Make all character descisions with dice -
allow players to do things that are in character, even if she can't neccessarily
do it by the dice.
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Do: Wear dark clothing to your games
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Do: Know the difference between Goth and Manson
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Do: Speak slowly and carefully - enunciate - articulate
- it will be much easier for your players to understand you
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Don't: Wear gold accents (earrings, watches, etc.)
- try silver ... gold is reminiscent of the sun, silver the moon.
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Do: have a supply of sharpened pencils, paper (ruled
and not), dice, and character sheets for your players - basically prepare
so that the game can continue even if no one brougt any supplies ... I keep
updated copies of my players character sheets for just such emergencies
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Don't: Use profanity (unless in character) - it's
unprofessional and juvenile
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Do: Perfect your own "wicked grin" and use it
frequently. Sometimes right before something nasty happens ... sometimes
just to make them think it will ;[]
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Do: Remember that Kewl effects are not cool
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Don't: Assume anything ... players get resentful
if you put a ring through their noses and start leading them about.
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Do: Read insatiably
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Do: Write down your ideas for a game, you'll be
surprised how much you can forget
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Do: Research
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Don't: Be afraid to say "I don't know" - just be
sure to follow it up immediately with "let me find out"
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Don't: Ever be late for your own game. Try to give
yourself at LEAST 15 minutes to set up before the players get there.
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Do: Allow for socialization before a game - your
players shouldn't get much of a chance one the story starts rolling
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Do: Give the group "Time-Out"s for missbehaving.
It's ok to punish the entire group with a "Time-Out", they'll make sure your
trouble maker doesn't get a chance for future T.O.s
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Do: Rembember that there are no White Wolf rules
that cannot be summarily bent, broken, reversed, or revoked by the storyteller,
however ...
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Do: Be consistant if you're gonna do it.
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