BCM Appendix Data > Missiles

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GUIDANCE  /  TRACKING LOGIC 

1. STANDARD AND STARSTATION MISSILES

CTL Continuous Tracking Logic
The target must remain locked until the missile hits the target.  If the lock is lost, the missile will lose the target and fly aimlessly until it self-destructs.

ATL Automatic Tracking Logic
Once the missile has acquired a lock and launched, it will continue to track the target until impact.  This allows the pilot to select another target once the missile has been launched.

ATL/V Automatic Tracking Logic with Video 
Identical to ATL type but the missile also has a camera which allows it maintain lock on the target much longer. This info is also relayed back to the firing system.  The camera also reduces the acquisition for the missile.

2. SURFACE TO AIR MISSILES

ASL Advanced Seeker Logic
The system uses an advanced seeker guidance mechanism with the receiver in the missile.  This missile can 'burn through' jamming at close range and can conduct multiple attacks.  Seriously bad news.

VSL Visual Seeker Logic
The launch system is guided by a ground controller who must visually track the target prior to launch.  The missile, when launched, will fly in the general direction of the launch seeking a valid target. This missile can be fooled by evasive flying or jamming.

3. ORBIT TO SURFACE MISSILES

RITL/V Redundant Independent Tracking Logic with Video
This is found only in OTS weapon systems.  A camera in the missile's nose cone is used to locate the target on the planet surface.  Once the missile is launched, it will continue to track the point of impact until it reaches it�s airburst altitude above the planet surface and then detonates, destroying everything within its Target Acquisition Reticle.  A ship must be close to the planet when the missile is fired or it�s timer may expire and cause the missile self-destruct before it reaches the surface.

4. SURFACE TO AIR LASERS

LTA Laser Target Acquisition
Found only in Surface to Air Laser, SAL systems.  The radar system first searches for the target, after acquisition, it fires a laser designator beam at it.  The firing system then fires a continuous wave of laser bursts along the beam.  This firing system can only be evaded by flying at a safe altitude out of the laser designator range.  It cannot be jammed.

5. OTHER

VITL Visual Independent Tracking Logic
Used only on craft mounted laser systems.  After a target is identified the pilot must compensate for its orientation and fire when it comes into range. In some systems, the laser mounts are fixed and only fire straight ahead.  On more advanced and larger ships, the laser mounts can be independently oriented to track the target's location without changing the craft's orientation.

ODSML Oribital Defense System Missile Logic
An enhanced variation of RITL/V for use by ODS missiles only.

ATA MISSILES
(Air To Air)
MIN
LNCH
RNG
(km)
MAX
LNCH
RNG
(km)

MIN
LNCH
ALT
(ft)

MAX
LNCH
ALT
(ft)

GUIDANCE LOGIC BLAST 
ENERGY
LOCK
TIME
(seconds)
PITCH
(deg/s)
ROLL
(deg/s)
YAW (deg/s) MISSILE HIGH SPEED (km/s)
ATA-CLUSTER

1

35

100 25000

ATL

100

2.5

100

180

45

5.0

ATA-MAGELLAN

1

50

100 25000

ATL

125

2.0

75

120

45

5.0

ATA-MARINER

1

50

100 25000

ATL/V 

150

2.5

75

100

45

4.0

ATA-WARRIOR

1

35

100 25000

ATL/V

200

2.5

100

120

45

3.5

ATA-PILGRIM

1

65

100 25000

CTL 

150

3.0

100

130

45

3.5

ATA-SEEKER

1

50

100 25000

CTL 

225

2.5

75

120

45

3.5

 
ATS MISSILES
(Air To Surface)
MIN
LNCH
RNG
(km)
MAX
LNCH
RNG
(km)

MIN
LNCH
ALT
(ft)

MAX
LNCH
ALT
(ft)

GUIDANCE LOGIC BLAST 
ENERGY
LOCK
TIME
(seconds)
PITCH
(deg/s)
ROLL
(deg/s)
YAW (deg/s) MISSILE HIGH SPEED (km/s)
ATS-SPYDER

1.5

25

100

20000

ATL

135

2.0

100

120

45

2.5

ATS-LYNX

1.5

35

100

8500

ATL

150

3.0

105

120

45

5.0

ATS-MAVERICK

1.5

50

100

10000

ATL/V

175

4.0

100

120

45

5.0

ATS-HARPOON

1.5

75

100

12500

ATL/V

200

5.0

120

140

45

5.0

ATS-GAINER

1.5

50

100

10000

ATL

175

3.5

180

120

145

5.0

ATS-HYPERDYNE

1.5

85

100

5000

ATL/V

250

4.5

120

150

45

2.5

 
APN MISSILES
(All Purpose Naval)
MIN
LNCH
RNG
(km)
MAX
LNCH
RNG
(km)

MIN
LNCH
ALT
(ft)

MAX
LNCH
ALT
(ft)

GUIDANCE LOGIC

BLAST 
ENERGY
LOCK
TIME
(seconds)
PITCH
(deg/s)
ROLL
(deg/s)
YAW (deg/s) MISSILE HIGH SPEED (km/s)
APN-SHRIEK

0.1

15

500

225000

VSL

750

1.5

145

240

45

6.5

APN-EXOCET

0.1

25

500

75000

VSL

400

1.0

145

280

45

5.0

 

SAM MISSILES
(Surface to Air Missile)

MIN
LNCH
RNG
(km)
MAX
LNCH
RNG
(km)
MIN
LNCH
ALT
(ft)
MAX
LNCH
ALT
(ft)
GUIDANCE LOGIC BLAST 
ENERGY
LOCK
TIME
(seconds)
PITCH
(deg/s)
ROLL
(deg/s)
YAW (deg/s) MISSILE HIGH SPEED (km/s)
SAM-TSX1

0.5

20

150 20000

VSL

500

3.0

100

120

45

5.0

SAM-TSX2

0.5

50

100 25000

VSL

750

2.5

96

120

45

5.0

SAM-ACM

0.5

100

150 30000

ASL

1000

2.5

72

120

45

5.0

SAM-ADV

0.5

75

100 35000

ASL

1250

3.0

72

120

45

5.0

SAM-AX10

0.5

65

150 15000

ASL

500

2.5

100

120

45

5.0

SAM-AX21

0.5

85

100 20000

VSL

750

3.5

105

120

45

5.0

SAM-AX25

0.5

100

75

25000

VSL

1000

3.0

105

120

45

5.0

SAM-GDN4

0.5

55

150 30000

VSL

750

3.5

72

120

45

5.0

SAM-GDN7

0.5

75

100 35000

VSL

1000

3.0

72

120

45

5.0

 
STO MISSILES
(Surface To Orbit)
MIN
LNCH
RNG
(km)
MAX
LNCH
RNG
(km)

MIN
LNCH
ALT
(ft)

MAX
LNCH
ALT
(ft)

GUIDANCE LOGIC

BLAST 
ENERGY
LOCK
TIME
(seconds)
PITCH
(deg/s)
ROLL
(deg/s)
YAW (deg/s) MISSILE HIGH SPEED (km/s)
STO-SAGAT

1

500

1500

50000

ASL

15000

1.0

125

180

45

15

STO-CENTAUR

1

500

2500

75000

ASL

25000

1.0

125

180

45

15

STO-STARLIGHT

1

500

2500

150000

ASL

25000

1.0

125

180

45

15

 
MISC MISSILES/ROCKETS
All Purpose Missile/Rocket
MIN
LNCH
RNG
(m)
MAX
LNCH
RNG
(km)

MIN
LNCH
ALT
(ft)

MAX
LNCH
ALT
(ft)

GUIDANCE LOGIC

BLAST 
ENERGY
LOCK
TIME
(seconds)
PITCH
(deg/s)
ROLL
(deg/s)
YAW (deg/s) MISSILE HIGH SPEED (km/s)
APM-RADIX

10

10

1

2500

ASL

350

1.5

45

120

45

2.25

APR-RALAR

10

5

1

1500

ASL

250

1.0

45

120

45

2.25

APR-LR12

10

1

1

1000

ASL

150

1.0

105

280

45

0.5

 
STS MISSILES
(Space To Space)
MIN
LNCH
RNG
(km)
MAX
LNCH
RNG
(km)
GUIDANCE LOGIC BLAST 
ENERGY
LOCK
TIME
(seconds)
PITCH
(deg/s)
ROLL
(deg/s)
YAW (deg/s) MISSILE HIGH SPEED (km/s)
STS-VAGRANT

1

15

ATL/V

200

3.5

105

120

45

5.0

STS-PEREUS

1

25

ATL/V

125

1.25

96

120

45

5.0

STS-QUESTOR

1

35

ATL/V

150

1.5

72

120

45

5.0

STS-STARFLASH

1

50

CTL

75

1.25

100

120

45

5.0

STS-STARSEEKER

1

50

CTL

100

1.5

96

120

45

5.0

STS-FIRESTAR

1

35

ATL

125

1.5

100

120

45

5.0

STS-STARCHILD

1

55

ATL

125

2.5

105

120

45

5.0

STS-RALIX

1

20

ATL/V

175

2.5

105

120

45

5.0

STS-ANALOG

1

35

CTL

100

1.5

96

120

45

5.0

 

OTS WEAPONS
(Orbit To Surface)

MIN
BLAST
RAD
(km)
MAX
BLAST
RAD
(km)
GUIDANCE LOGIC BLAST 
ENERGY
LOCK
TIME
(seconds)
PITCH
(deg/s)
ROLL
(deg/s)
YAW (deg/s) MISSILE HIGH SPEED (km/s)
OTS-STALLION

1

2.5

RITL/V

5000

3.0

45

120

45

7.5

OTS-TANIX

1

1

RITL/V

5000

2.5

45

120

45

7.5

OTS-BUGNOR

1

7.5

RITL/V

5000

2.5

45

120

45

7.5

OTS-SKYFLASH

1

5

RITL/V

5000

2.5

45

120

45

7.5

OTS-SUNBEAM

1

1.5

RITL/V

5000

3.5

45

120

45

7.5

OTS-RANDOM

1

5

RANDOM

10000

10.0

45

120

45

7.5

 

ODS MISSILES
(Oribital Defensive System)

MIN
LNCH
RNG
(km)
MAX
LNCH
RNG
(km)
GUIDANCE LOGIC BLAST 
ENERGY
LOCK
TIME
(seconds)
PITCH
(deg/s)
ROLL
(deg/s)
YAW (deg/s) MISSILE HIGH SPEED (km/s)
ODS-M1

1

250

ODSML

5000

5

100

120

45

15

ODS-M2

1

250

ODSML

7500

5

100

120

45

17.5

 
SDM MISSILES
(Space Defense Missile)
MIN
LNCH
RNG
(km)
MAX
LNCH
RNG
(km)
GUIDANCE
 LOGIC
BLAST 
ENERGY
LOCK
TIME
(seconds)
PITCH
(deg/s)
ROLL
(deg/s)
YAW (deg/s) MISSILE HIGH SPEED (km/s)
SDM-DROGUE

0.5

150

ATL/V

8000

15

120

180

120

15

SDM-WIDOW

0.5

200

ATL/V

8500

15

120

180

120

15

SDM-PACER

0.5

155

ATL/V

8000

15

120

180

120

15

SDM-PRAXIS

0.5

175

ATL/V

7500

15

120

180

120

15

SDM-STARSTORM

0.5

175

ATL/V

6500

15

120

120

120

15

SDM-PIRANHA

0.5

165

ATL/V

5500

15

120

180

180

15

SDM-SLAVE

0.5

175

ATL/V

5000

15

120

180

180

15

 
MINESMIN
RDR RNG
(km)
MAX
RDR RNG
(km)
MAX
GUN
RNG
(km)
GUN RECHARGE
TIME
(ms)
TIME
to
LIVE
(minutes)

GUIDANCE LOGIC

BLAST
ENERGY
LOCK TIME (seconds)

PITCH
(deg/s)

ROLL
(deg/s)

YAW (deg/s)

CRAB MINE

2.5

150

15

LTA

10

5.0

N/A

N/A

96

LEECH MINE

0.1

150

15

CONTACT

150

5.0

100

145

96



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