BCM Appendix Data > Fighters

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ASSET CLASS ASSET TYPE CRAFT
HIGH
SPEED
(km/s)
QTY
of
MAIN
GUNS /
RATING
(Units)
HIGH
SPEED
of
MAIN 
GUN
SHOT
(km/s)
MAIN
GUN
RANGE
(km)
COMPUTED
MAIN
GUN
RANGE
(km)
MAIN
GUN
RECHARGE
TIME
(ms)
COMPUTED
MAIN
GUN
SHOTS
per
SECOND
HYPER JUMP RECHARGE TIME (seconds) HYPER JUMP TRANSIT TIME (seconds) SHIELD ARMOR PITCH
(deg/s)
ROLL
(deg/s)
YAW
(deg/s)
MIN LNCH ALT (ft) MAX LNCH ALT (ft) MIN RDR RNG (km) MAX RDR RNG (km) HEIGHT (meters) WIDTH (meters) LENGTH (meters)
SUPER FIGHTER L-FIGHTER

2

2/55

1.5

15

10.00

125

16.00

25

25

250

250

25

30

20

100

40000

50

150

3.02

10.99

11.70


S-FIGHTER

2.25

2/65

1.5

12.5

8.33

125

16.00

25.5

35

300

300

25

28

22

100

40000

50

150

3.73

10.48

19.48

S24-RAVEN

2.35

3/65

1.5

11.5

7.67

125

24.00

25

30

400

400

28

30

20

100

40000

50

150

2.18

5.33

14.49


DEFENDER

2

3/65

1.5

14.5

9.67

125

24.00

20

35

500

500

20

25

22

100

40000

50

150

1.87

5.26

14.51

P21-VANDAL

2

3/55

1.5

15.75

10.50

125

24.00

30

30

300

500

22

24

18

100

40000

50

150

2.99

9.58

14.02

ZENSTAR

2.25

3/65

1.5

15.5

10.33

125

24.00

25

35

250

500

24

28

20

100

40000

50

150

1.85

7.53

11.95


ASSET CLASS ASSET TYPE CRAFT
HIGH
SPEED
(km/s)
QTY
of
MAIN
GUNS /
RATING
(Units)
HIGH
SPEED
of
MAIN 
GUN
SHOT
(km/s)
MAIN
GUN
RANGE
(km)
COMPUTED
MAIN
GUN
RANGE
(km)
MAIN
GUN
RECHARGE
TIME
(ms)
COMPUTED
MAIN
GUN
SHOTS
per
SECOND
HYPER JUMP RECHARGE TIME (seconds) HYPER JUMP TRANSIT TIME (seconds) SHIELD ARMOR PITCH
(deg/s)
ROLL
(deg/s)
YAW
(deg/s)
MIN LNCH ALT (ft) MAX LNCH ALT (ft) MIN RDR RNG (km) MAX RDR RNG (km) HEIGHT (meters) WIDTH (meters) LENGTH (meters)
HEAVY FIGHTER STARDRONE

1.75

2/45

1.5

10

6.67

100

20.00

20

15

250

200

20

25

22

100

35000

50

75

2.44

0.57

12.48


INFILTRATOR

1.85

4/45

1.5

8.5

5.67

100

40.00

25.5

15

250

250

20

22

20

100

35000

50

75

1.97

10.84

8.46


CORSAIR

1.65

2/35

1.5

9

6.00

125

16.00

22

10

250

300

25

30

26

100

35000

50

75

4.12

10.08

21.57


VIPER

1.875

2/35

1.5

10

6.67

125

16.00

22.5

15.25

300

300

28

32

30

100

35000

50

75

2.09

10.34

7.17


STARFIGHTER

1.75

2/45

1.5

9

6.00

100

20.00

25.5

15

250

250

25

35

32

100

35000

50

75

9.71

12.04

22.79


INTERCEPTOR MK1

1.65

3/35

1.5

10

6.67

125

24.00

20

15

200

200

22

30

28

100

35000

50

75

2.84

14.21

11.26


INTERCEPTOR MK2

1.875

2/45

1.5

10.5

7.00

100

20.00

25

15

250

250

24

28

25

100

35000

50

75

3.24

9.40

13.80


N-FIGHTER

1.85

2/45

1.5

9.5

6.33

125

16.00

27.5

16

250

350

25

35

30

100

35000

50

75

4.29

11.28

12.41


TEMPLON

1.875

4/35

1.5

10.5

7.00

125

32.00

28

15

250

400

26

35

30

100

35000

50

75

3.48

4.20

7.45


ASSET CLASS ASSET TYPE CRAFT
HIGH
SPEED
(km/s)
QTY
of
MAIN
GUNS /
RATING
(Units)
HIGH
SPEED
of
MAIN 
GUN
SHOT
(km/s)
MAIN
GUN
RANGE
(km)
COMPUTED
MAIN
GUN
RANGE
(km)
MAIN
GUN
RECHARGE
TIME
(ms)
COMPUTED
MAIN
GUN
SHOTS
per
SECOND
HYPER JUMP RECHARGE TIME (seconds) HYPER JUMP TRANSIT TIME (seconds) SHIELD ARMOR PITCH
(deg/s)
ROLL
(deg/s)
YAW
(deg/s)
MIN LNCH ALT (ft) MAX LNCH ALT (ft) MIN RDR RNG (km) MAX RDR RNG (km) HEIGHT (meters) WIDTH (meters) LENGTH (meters)
MEDIUM FIGHTER MANTIS

1.875

2/35

1.5

9

6.00

100

20.00

15

7.5

200

250

20

25

22

100

30000

50

50

3.29

11.87

19.58


STARLANCE

1.75

2/25

1.5

10

6.67

100

20.00

18

7

225

275

18

22

20

100

30000

50

50

3.95

12.89

19.85


X22AURORA

1.775

2/35

1.5

8

5.33

100

20.00

16.5

8.5

250

325

22

25

24

100

30000

50

50

4.58

13.72

20.19

INTERDICTOR

1.65

2/25

1.5

10

6.67

100

20.00

15.5

6.5

200

450

20

24

22

100

30000

50

50

3.99

9.31

17.92

ASSET CLASS ASSET TYPE CRAFT
HIGH
SPEED
(km/s)
QTY
of
MAIN
GUNS /
RATING
(Units)
HIGH
SPEED
of
MAIN 
GUN
SHOT
(km/s)
MAIN
GUN
RANGE
(km)
COMPUTED
MAIN
GUN
RANGE
(km)
MAIN
GUN
RECHARGE
TIME
(ms)
COMPUTED
MAIN
GUN
SHOTS
per
SECOND
HYPER JUMP RECHARGE TIME (seconds) HYPER JUMP TRANSIT TIME (seconds) SHIELD ARMOR PITCH
(deg/s)
ROLL
(deg/s)
YAW
(deg/s)
MIN LNCH ALT (ft) MAX LNCH ALT (ft) MIN RDR RNG (km) MAX RDR RNG (km) HEIGHT (meters) WIDTH (meters) LENGTH (meters)
LIGHT FIGHTER SENTINEL

1.5

2/45

1.5

8.5

5.67

100

20.00

7.5

5.5

200

200

22

25

23

100

30000

1

50

3.26

12.09

20.00


LIGHTSTAR

1.25

2/35

1.5

6.5

4.33

100

20.00

6.5

5

200

225

25

30

28

100

30000

1

50

4.54

10.57

18.71

ZODIAC

1.35

2/45

1.5

7.5

5.00

100

20.00

5.5

4.5

225

200

28

30

25

100

30000

1

50

4.05

8.74

16.10

STARMONK

1.5

2/35

1.5

6.5

4.33

100

20.00

6.5

3.5

225

225

30

32

28

100

30000

1

50

3.41

9.17

19.30

ALINIX

1.45

2/25

1.5

7.75

5.17

100

20.00

4.5

7.5

250

250

25

30

20

100

30000

1

50

2.80

12.69

19.84




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