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Chapter 02: Engines of Evil |Manufacturing PlantSave Point 1 When the fighting begins try to keep at least one, if not both, of the tctf agents accompanying you alive. If they're alive, they'll help you out throughout the level. There will be a door on the far side of the room, the only one available. Go through it, and in the room to the left. Deal with the two engineers in there and speak with the scientists. Use the console to unlock two doors. One is in the main foyer, the second is in the next room, and you'll use it to progress further into the level. Proceed into the next room, and be ready to tackle the communications striker there. Take care of him before he gets to the alarm console and calls in reinforcements. Proceed down the hall and deal with the armed striker there, and the one in the room to the right. Save Point 2 There's a console station in the middle of the room that unlocks a door on the second floor and lets a heavily armed striker through onto the catwalk above the next room. When you go into the next room, rather than amble across the room, stay under the catwalk and find the quickest route to the next door. Get through the next door as quickly as possible and out of the striker's range. In the room to the left you'll see a communications striker beating up a scientist. When you save her, she'll reward you with an ammo clip. Use the console in the back of the room, and you'll receive your next objective from Shinatama. Go back out of the room and through the door on the left to end up back in the main foyer of the building, where you'll immediately deal with an engineer and an armed striker. Find the stairs and head to the manufacturing wing. Save Point 3 When you get into the room from the hallway turn to your left and look behind the red machinery for a spare energy cell. Expect company from an armed striker and about three engineers. Take out the striker with your gun first, who's scram cannon can really hurt if you don't get him quick. Then turn your attention to the engineers. When they're all dead, there will be two hypo-sprays for you to pick up, as well as an ammo clip from the striker. Head through the boilers into the next room and find the door to the next area to the right of the enormous red machine. In the room through the next hallway you'll find two engineers, one armed. Try to lure one ahead of the other, to make them easier to deal with, but make the armed one your biggest priority. When you've defeated them, continue on the catwalk to the door on the other side. This opens up to a hallway of moving lasers you'll have to dodge. If you touch one of the lasers, a mounted turret at the other end of the hall will activate and fire at you. When you get through the field of lasers enter the room on the right. There are two more sets of lasers in this room, and you'll probably have to slide to get under them. Beware hitting the lasers, as there are two mounted turrets guarding this room. On the other side is a console barred by lasers. Don't worry about trying to get through it yet, you can't. Exit the room and go through the door at the end of the hallway. It opens up into a room guarded by two strikers, one armed with a Black Adder sMG. Check the nooks and crannies for ammunition, and head under the stairs to find another console. Use it, and you'll disable the bar of lasers that blocked the console in the last room. Ignore the console at the other end of the room and head back to the laser room. We'll come back for the rest later. Use the console and unlock the door at the other end of the laser hall. Head back through the lasers to that room and head through the door. In the next room you'll find a scientist who will helpfully offer you a hypo. There isn't much else in this room, but you'll see a console. Use it to unlock the other door in the laser hallway. When you go back into the larger room, a striker will run by with a plasma rifle. Follow him through the doorway and take him out so he doesn't cause you trouble later on. Go into the room you just unlocked and go around to the left and into the main part of the room. You'll be greeted by a striker and a communications striker. Take care of them, then give some attention to the consoles, one by the door and one in the far corner of the room. The one by the door reveals a little more information about the activation of the deadly brain you're trying to stop. Use the other console to unlock the door at the left end of the catwalk in the room at the other end of the laser hallway. It's time to head back to that room. Using the console downstairs doesn't unlock anything, but it describes the deadly brain's biggest weakness and reveals some information on brain harvesting (how morbid). Head back upstairs and go through the door you just unlocked. Be prepared for a sudden attack from an armed striker. When you're finished with him, speak with the scientist, who will tell you the deadly brain's been activated, and give you a hypo. Find the stairwell and go down the stairs to the deadly brain level. Use the console in the room to open the door to the deadly brain room. Save Point 4 Lasers circle the room, and you'll be dodging them throughout this section. Make a circuit of the room, using each console, as well as hiding behind them from the lasers. You'll have to make a total of three circuits around the room, and the laser pattern will change each time. You can just run the first two circuits, but on the last pass the lasers will be moving so rapidly that you'll have to dash to make it to the next console in time. When you've completed the last circuit, the deadly brain will be shut down for good and the end sequence will play out. �Next �Chapter 3
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