|
The Immortals Summaries
|
|
Wild Magic From From the Publisher
Young Daine's knack with horses gets her a job helping the royal horsemistress drive a herd of ponies to Tortall. On her way people start to realize her knack with animals is much more. With the help of the strongest Mage in Tortall, her pony Cloud and a Badger God, Daine must learn to trust herself and her friends to survive the growing attacks by creatures called Immortals, beings that were thought to only exhist in myths. This book is filled with action, magic and a heroine that tries to overcome her past to save the future.
Wolf Speaker
From the School Library Journal
Veralidaine Sarrasri, a.k.a. Daine, is on the road with her mentor and tutor, the master mage Numair Salmalin; her faithful pony, Cloud; and Skysong, the dragon kit she is raising. They are answering a summons from the Long Lake wolf pack that was once Daine's only family. Help is urgently needed to oppose the ``two-leggers'' who are despoiling the pack's home, but as they enter the valley, Daine and Numair learn that more is amiss. High treason is afoot, and only extreme efforts-natural and magical-can save the Kingdom of Tortall. Orphaned Daine, now 14, has always been able to mind-speak with animals, but now she is also learning to heal their wounds magically, to enter their minds and see with their eyes, and to change temporarily into animal form, powers that make her a Wild Mage.-Susan L. Rogers, Chestnut Hill Academy, PA
Emperor Mage From BookList - Sally Estes
this third entry in the Immortals series again centers on the adventures of Daine, now 15. Because of her wild magic, which gives her a strong affinity with animals and the ability to heal them, Daine is part of a delegation sent to work out a peace treaty with a barbarous emperor whose beloved captive birds are deathly ill. Pierce continues to build on the universe she created for the Song of the Lioness series about Alanna, who's a secondary character here, and as Daine grows in her powers so does the power of the narrative. Daine's ability to communicate with animals and to shape shift into animal form is comparable with that of characters in Andre Norton's renown tales involving human-animal communication. Daine's companion, the irrepressible, incurably curious young dragon, Kitten, is appealing as a character, as is the resourceful marmoset, Zek, whom Daine rescues and takes under her wing. The climactic scenes in which Daine brings to life the bones of the long-dead dinosaurs and fellow creatures in the great natural history hall and leads them in the destruction of the castle and downfall of the emperor are truly riveting.
Realms of the Gods From the Publisher Daine and the mage Numair are faced with certain death when they are suddenly swept into the mystical realms of the gods, where Daine learns the secrets of her past. But she and Numair are both needed in the mortal world to help fight the desperate war that is raging in Tortall. And so they undertake the journey home--a dangerous journey that will teach them about life and about each other. Their path leads them to the final clash, which involves both mortals and immortals--a battle in which the only chance for Tortall's future lies with Daine and her wild magic.
Set in Tortall during the reign of King Jonathan III and Queen Thayet, The Realms of the Gods is the final book in The Immortals series, which chronicles a time when the world is invaded by immortal creatures.
|
|