165. Deck of Armor (Valon Begins! Enigmatic Dark Deck)
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Psychic Armor Head: Monster/Effect/EARTH/Machine/4/0/500; This card is considered an Armor monster while face-up on the field.. If this card is in your Graveyard during your standby phase, you may Special Summon it to your side of the field. If this card is on your side of the field during your draw phase, you may choose to add any 1 Armor monster from your deck to your hand instead of drawing. The deck is then shuffled. You may only have 1 "Psychic Armor Head" on your side of the field at a time.
Summon Dice: Spell; Pay 1000 life points. Roll 1 six-sided die. If you roll a 1 or 2, you may Normal Summon/Set 2 monsters during this turn. If you roll a 3 or 4, you can Special Summon 1 monster from your Graveyard. If you roll a 5 or 6, you can Normal Summon a monster from your hand of Level 5 or higher without having to tribute.
Trap Buster Armor: Monster/Armor/EARTH/Machine/3/0/0; If one of you Armor monsters is attacked you may change the attack target to another of your Armor monsters. Only 1 Armor monster may attack per turn. Negate the effects of Trap Cards that Specifically designate Armor monsters as targets.
Orgoth the Relentless (see Episode 107)
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