STORE
note: you can only have 1 kind of armour at once. But you can give away or throw away old armour just e-mail me and tell me. (unless it says otherwise)
EARTH
Sensu Bean(restores your PL after a fight)-400
credits or search (4
days \ 3 with scouter or dragonradar)
Capsule
Corp Space Pod (holds 1 character and henchmen)-400 credits
Dragon
Radar (locates dragonballs and items)-150 credits or search (2 days \ 1 with scouter or dragonradar)
Credits -see rules under basic rules
Space station - (orbit the planet Earth, can be used as a team base. You can put room in here. You can spar here and only let in who you want - 3000 credits
Spirit of time room level 1- (acts
like a level 1 spirit of time room with no max PL limit or cost.
needs somewhere to be put in) - 1000 credits
Weapons
Katana (adds 150 to your PL)-250 credits or search (3 days \ 2 with scouter or dragonradar)
Twin Axes (adds
200 to your PL)-300 credits or search (4 days \ 2 with scouter or dragonradar)
Dragon Axe
(adds 250 to your PL)- 350 credits
Z Blade - (adds 400 to your PL)
- 450 credits
Training gear
Weighted Clothing (you get 5% of your PL added to your
PL daily)-500 credits
Power Pole (adds
75 to your PL)- 150 credits or search (2 days \ 1 with scouter or dragonradar)
GE
enhancements for pods (get 5% of your PL daily while in your pod)-300
credits
Mystic Staff (adds 200 to your PL)-150
credits or search (2 days \
1 with scouter or dragonradar)
Katana (adds
150 to your PL)-250 credits or search (3 days \ 2 with scouter or dragonradar)
Power
Gauntlets (adds 100 to your PL)- 200 credits or search (2 days \ 1 with scouter or dragonradar)
ARMOUR
Light Armor (adds 100 to your PL)-200 credits (note: can only be worn by humans and androids)
Heavy Armor (adds 200 to your PL)-300 credits (note: can only be worn by humans and androids)
Battle Armor (adds 300 to your PL)-400 credits (note: for humans and androids only.)
Light SSJ armour (adds 150 to your Pl) - 225 credits. (note: for sayins and humans only)
Strong SSJ armour (adds 350 to your Pl) - 450 credits. (note: for sayins and humans only)
Alien armour (adds 200 to your PL)-300 credits (note:can only be worn by aliens)
Alien Battle Armor (adds 350 to your PL)-450 credits (note: for aliens only.)
NAMEK
Scouter (locates dragonballs and items)- 200 credits or search (4 days \ 2 with scouter or dragonradar)
Credits -see rules under basic
rules
Space Pod (holds
1 character and henchmen)-400 credits
Weapons
Katana (adds 150 to your PL)-250 credits or search (3 days \ 2 with scouter or dragonradar)
Twin Axes (adds 200 to your PL)-300 credits or search (2 days \ 1 with scouter or dragonradar)
Dragon Axe (adds 250 to your PL)- 350 credits
Twin Diamond Axes (adds 600 to your PL)- 700 credits
Mystic Diamond Axe (adds 750 to your PL)- 750 credits
Dragon cutter (adds 500 to your
PL) - 600 credits
Training gear
Weighted Clothing (you get 5% of your PL added to your PL
daily)-500
credits
GE enhancements for pods (get 5% of your PL daily while in your pod)-300 credits
Mystic Staff (adds 200 to your PL)-150 credits or search (3 days \ 2 with scouter or dragonradar)
Power Pole (adds 75 to your PL)- 150 credits or search (2 days \ 1 with scouter or dragonradar)
Power Gauntlets
(adds 100 to your PL)- 200 credits or search (3 days \ 2 with scouter or dragonradar)
Mysitc Gauntlets (adds 300 to your
PL)- 350 credits or search (3
days \ 2 with scouter or dragonradar)
ARMOUR
Namek Light Armor (adds 100 to your PL)-200 credits (can only be worn by Nameks.)
Heavy Namek Armor (adds 200 to your PL)-300 credits (note: can only be worn by Nameks)
Namek Battle Armor (adds 300 to your PL)-400 credits (note: for nameks.)
Alien Light Armor (adds 150 to your PL)-250 credits (can only be worn by Aliens.)
Alien armour (adds 250 to your PL)-350 credits (note:can only be worn by aliens)
Alien Battle Armor (adds 300 to your PL)-400 credits (note: for aliens only.)
Light SSJ armour (adds 150 to your Pl) - 225 credits. (note: for sayins and humans only)
Strong SSJ armour (adds 350 to your Pl) - 450 credits. (note: for sayins and humans only)
VEGETA
Scouter (locates dragonballs and items)-
200 credits or search (5
days \ 3 with scouter or dragonradar)
Sayin Space
Pod (holds 1 character and henchmen)-400 credits
Credits -see rules under basic rules
Space station - (orbit the planet Vegeta, can be used as a team base. You can put room in here. You can spar here and only let in who you want - 3000 credits
Gravity room X10- (acts like a X10 gravity with no max PL limit or cost. needs somewhere to be put in) - 1000 credits
Saiyan healing tanks - (use after a fight to heal you instantly, it also doubles your PL. Can onlyt be used once.) - 1000 credits
Weapons
SSJ Dagger (adds 75 to your PL)- 150 credits or search (2 days \ 1 with scouter or dragonradar)
Katana (adds 150 to your PL)-250 credits or search (2 days \ 1 with scouter or dragonradar)
SSJ Gauntlets (adds 350 to your PL)- 400 credits or search (3 days \ 2 with scouter or dragonradar)
Twin Axes (adds 200 to your PL)-300 credits or search (3 days \ 2 with scouter or dragonradar)
Sayin Axe (adds 250 to your PL)- 350 credits
Twin Diamond Axes (adds 600 to your PL)- 700 credits
Sayin Diamond Axe (adds 750 to your PL)-
750 credits
Training gear
Weighted Clothing (you get 5% of your PL added to your PL daily)-500 credits
Power Gauntlets (adds 100 to your PL)- 200 credits or search (3 days \ 1 with scouter or dragonradar)
SSJ Gauntlets (adds 350 to your PL)- 400 credits or search (3 days \ 2 with scouter or dragonradar)
GE enhancements for pods (get 5% of your PL daily while in your pod)-300 credits
Sayin Staff (adds 200 to your PL)-150 credits or search (2 days \ 1 with scouter or dragonradar)
ARMOUR
Alien Light Armor (adds 150 to your PL)-250 credits (can only be worn by Aliens.)
Alien armour (adds 250 to your PL)-350 credits (note:can only be worn by aliens)
Alien Battle Armor (adds 300 to your PL)-400 credits (note: for aliens only.)
Light SSJ armour (adds 150 to your Pl) - 225 credits. (note: for sayins and humans only)
Strong SSJ armour (adds 350 to your Pl) - 450 credits. (note: for sayins and humans only)
SSJ Advanced Worrior Armour (adds 500 to you PL) - 600 credits (note: for sayins and humans only)
Freeza
Scouter (locates dragonballs and items)- 200 credits or search (4 days \ 2 with scouter or dragonradar)
LARGE SHIP - (space pod for a max of 5 people and there henchmen) - 2000
Credits -see rules under basic rules
Space station - (orbit the planet Freeza, can be used as a team base. You can put room in here. You can spar here and only let in who you want - 3000 credits
Spirit of time room level 2- (acts like a level 2 spirit of time room with no max PL limit or cost. needs somewhere to be put in) - 1000 credits
healing tanks - (use after a
fight to heal you instantly, it also adds 20% of you PL to your
Max PL. Can only be used 3 times) - 1250 credits
Weapons
Katana (adds 150 to your PL)-250 credits or search (3 days \ 2 with scouter or dragonradar)
Twin Diamond Axes (adds 600 to your PL)- 700 credits
Dagger (adds 80 to your PL)- 180 credits or search (2 days \ 1 with scouter or dragonradar)
Twin Axes (adds 200 to your PL)-300 credits or search (2 days \ 1 with scouter or dragonradar)
Training gear
Twin Diamond Axes (adds 600 to your PL)- 700 credits
Worrior Staff (adds 200 to your PL)-150 credits or search (3 days \ 2 with scouter or dragonradar)
ARMOUR
Alien Light Armor (adds 150 to your PL)-250 credits (can only be worn by Aliens.)
Alien armour (adds 250 to your PL)-350 credits (note:can only be worn by aliens)
Alien Battle Armor (adds 300 to your PL)-400 credits (note: for aliens only.)
Light SSJ armour (adds 150 to your Pl) - 225 credits. (note: for sayins and humans only)
Strong SSJ armour (adds 350 to your Pl) - 450 credits. (note: for sayins and humans only)
SSJ Advanced Worrior Armour (adds 500 to you PL) - 600 creits (note: for sayins and humans only)
Yadrat
Fixed space weighted clothing (adds 10% of your PL to your max PL every day you are on planet Yadrat) - 600 credits
Scouter (locates dragonballs and items)- 200 credits or search (4 days \ 2 with scouter or dragonradar)
Credits -see rules under basic rules
Teleporter (each teleporter can only be used once, teleports you to any planet straight away!) - 700 credits
Weapons
Katana (adds 150 to your PL)-250 credits or search (3 days \ 2 with scouter or dragonradar)
Twin Diamond Axes (adds 600 to your PL)- 700 credits
Dagger (adds 80 to your PL)- 180 credits or search (2 days \ 1 with scouter or dragonradar)
Twin Axes (adds 200 to your PL)-300 credits or search (2 days \ 1 with scouter or dragonradar)
Training gear
Twin Diamond Axes (adds 600 to your PL)- 700 credits
Worrior Staff (adds 200 to your PL)-150 credits or search (3 days \ 2 with scouter or dragonradar)
ARMOUR
Alien Light Armor (adds 150 to your PL)-250 credits (can only be worn by Aliens.)
Alien armour (adds 250 to your PL)-350 credits (note:can only be worn by aliens)
Alien Battle Armor (adds 300 to your PL)-400 credits (note: for aliens only.)
Yadarations armour (adds 700 to your Pl) - 600 credits. (note: can be used by any one, can be used with other armour also)
Strong SSJ armour (adds 350 to your Pl) - 450 credits. (note: for sayins and humans only)