STORE


note: you can only have 1 kind of armour at once. But you can give away or throw away old armour just e-mail me and tell me. (unless it says otherwise)


EARTH

Sensu Bean(restores your PL after a fight)-400 credits or search (4 days \ 3 with scouter or dragonradar)

Capsule Corp Space Pod (holds 1 character and henchmen)-400 credits

Dragon Radar (locates dragonballs and items)-150 credits or search (2 days \ 1 with scouter or dragonradar)

Credits -see rules under basic rules

Space station - (orbit the planet Earth, can be used as a team base. You can put room in here. You can spar here and only let in who you want - 3000 credits

Spirit of time room level 1- (acts like a level 1 spirit of time room with no max PL limit or cost. needs somewhere to be put in) - 1000 credits

Weapons

Katana (adds 150 to your PL)-250 credits or search (3 days \ 2 with scouter or dragonradar)

Twin Axes (adds 200 to your PL)-300 credits or search (4 days \ 2 with scouter or dragonradar)

Dragon Axe (adds 250 to your PL)- 350 credits

Z Blade - (adds 400 to your PL) - 450 credits

Training gear

Weighted Clothing (you get 5% of your PL added to your PL daily)-500 credits

Power Pole (adds 75 to your PL)- 150 credits or search (2 days \ 1 with scouter or dragonradar)

GE enhancements for pods (get 5% of your PL daily while in your pod)-300 credits

Mystic Staff (adds 200 to your PL)-150 credits or search (2 days \ 1 with scouter or dragonradar)

Katana (adds 150 to your PL)-250 credits or search (3 days \ 2 with scouter or dragonradar)

Power Gauntlets (adds 100 to your PL)- 200 credits or search (2 days \ 1 with scouter or dragonradar)

ARMOUR

Light Armor (adds 100 to your PL)-200 credits (note: can only be worn by humans and androids)

Heavy Armor (adds 200 to your PL)-300 credits (note: can only be worn by humans and androids)

Battle Armor (adds 300 to your PL)-400 credits (note: for humans and androids only.)

Light SSJ armour (adds 150 to your Pl) - 225 credits. (note: for sayins and humans only)

Strong SSJ armour (adds 350 to your Pl) - 450 credits. (note: for sayins and humans only)

Alien armour (adds 200 to your PL)-300 credits (note:can only be worn by aliens)

Alien Battle Armor (adds 350 to your PL)-450 credits (note: for aliens only.)


NAMEK

Scouter (locates dragonballs and items)- 200 credits or search (4 days \ 2 with scouter or dragonradar)

Credits -see rules under basic rules

Space Pod (holds 1 character and henchmen)-400 credits

Weapons

Katana (adds 150 to your PL)-250 credits or search (3 days \ 2 with scouter or dragonradar)

Twin Axes (adds 200 to your PL)-300 credits or search (2 days \ 1 with scouter or dragonradar)

Dragon Axe (adds 250 to your PL)- 350 credits

Twin Diamond Axes (adds 600 to your PL)- 700 credits

Mystic Diamond Axe (adds 750 to your PL)- 750 credits

Dragon cutter (adds 500 to your PL) - 600 credits

Training gear

Weighted Clothing (you get 5% of your PL added to your PL daily)-500 credits

GE enhancements for pods (get 5% of your PL daily while in your pod)-300 credits

Mystic Staff (adds 200 to your PL)-150 credits or search (3 days \ 2 with scouter or dragonradar)

Power Pole (adds 75 to your PL)- 150 credits or search (2 days \ 1 with scouter or dragonradar)

Power Gauntlets (adds 100 to your PL)- 200 credits or search (3 days \ 2 with scouter or dragonradar)

Mysitc Gauntlets (adds 300 to your PL)- 350 credits or search (3 days \ 2 with scouter or dragonradar)

ARMOUR

Namek Light Armor (adds 100 to your PL)-200 credits (can only be worn by Nameks.)

Heavy Namek Armor (adds 200 to your PL)-300 credits (note: can only be worn by Nameks)

Namek Battle Armor (adds 300 to your PL)-400 credits (note: for nameks.)

Alien Light Armor (adds 150 to your PL)-250 credits (can only be worn by Aliens.)

Alien armour (adds 250 to your PL)-350 credits (note:can only be worn by aliens)

Alien Battle Armor (adds 300 to your PL)-400 credits (note: for aliens only.)

Light SSJ armour (adds 150 to your Pl) - 225 credits. (note: for sayins and humans only)

Strong SSJ armour (adds 350 to your Pl) - 450 credits. (note: for sayins and humans only)


VEGETA

Scouter (locates dragonballs and items)- 200 credits or search (5 days \ 3 with scouter or dragonradar)

Sayin
Space Pod (holds 1 character and henchmen)-400 credits

Credits -see rules under basic rules

Space station - (orbit the planet Vegeta, can be used as a team base. You can put room in here. You can spar here and only let in who you want - 3000 credits

Gravity room X10- (acts like a X10 gravity with no max PL limit or cost. needs somewhere to be put in) - 1000 credits

Saiyan healing tanks - (use after a fight to heal you instantly, it also doubles your PL. Can onlyt be used once.) - 1000 credits

Weapons

SSJ Dagger (adds 75 to your PL)- 150 credits or search (2 days \ 1 with scouter or dragonradar)

Katana (adds 150 to your PL)-250 credits or search (2 days \ 1 with scouter or dragonradar)

SSJ Gauntlets (adds 350 to your PL)- 400 credits or search (3 days \ 2 with scouter or dragonradar)

Twin Axes (adds 200 to your PL)-300 credits or search (3 days \ 2 with scouter or dragonradar)

Sayin Axe (adds 250 to your PL)- 350 credits

Twin Diamond Axes (adds 600 to your PL)- 700 credits

Sayin Diamond Axe (adds 750 to your PL)- 750 credits

Training gear

Weighted Clothing (you get 5% of your PL added to your PL daily)-500 credits

Power Gauntlets (adds 100 to your PL)- 200 credits or search (3 days \ 1 with scouter or dragonradar)

SSJ Gauntlets (adds 350 to your PL)- 400 credits or search (3 days \ 2 with scouter or dragonradar)

GE enhancements for pods (get 5% of your PL daily while in your pod)-300 credits

Sayin Staff (adds 200 to your PL)-150 credits or search (2 days \ 1 with scouter or dragonradar)

ARMOUR

Alien Light Armor (adds 150 to your PL)-250 credits (can only be worn by Aliens.)

Alien armour (adds 250 to your PL)-350 credits (note:can only be worn by aliens)

Alien Battle Armor (adds 300 to your PL)-400 credits (note: for aliens only.)

Light SSJ armour (adds 150 to your Pl) - 225 credits. (note: for sayins and humans only)

Strong SSJ armour (adds 350 to your Pl) - 450 credits. (note: for sayins and humans only)

SSJ Advanced Worrior Armour (adds 500 to you PL) - 600 credits (note: for sayins and humans only)


Freeza

Scouter (locates dragonballs and items)- 200 credits or search (4 days \ 2 with scouter or dragonradar)

Alien Space Pod (holds 1 character and henchmen adds 100 to your PL each day thraveling between planets)- 800 credits

LARGE SHIP - (space pod for a max of 5 people and there henchmen) - 2000

Credits -see rules under basic rules

Space station - (orbit the planet Freeza, can be used as a team base. You can put room in here. You can spar here and only let in who you want - 3000 credits

Spirit of time room level 2- (acts like a level 2 spirit of time room with no max PL limit or cost. needs somewhere to be put in) - 1000 credits

healing tanks - (use after a fight to heal you instantly, it also adds 20% of you PL to your Max PL. Can only be used 3 times) - 1250 credits


Weapons

Katana (adds 150 to your PL)-250 credits or search (3 days \ 2 with scouter or dragonradar)

Twin Diamond Axes (adds 600 to your PL)- 700 credits

Dagger (adds 80 to your PL)- 180 credits or search (2 days \ 1 with scouter or dragonradar)

Twin Axes (adds 200 to your PL)-300 credits or search (2 days \ 1 with scouter or dragonradar)

Training gear

Twin Diamond Axes (adds 600 to your PL)- 700 credits

Worrior Staff (adds 200 to your PL)-150 credits or search (3 days \ 2 with scouter or dragonradar)

ARMOUR

Alien Light Armor (adds 150 to your PL)-250 credits (can only be worn by Aliens.)

Alien armour (adds 250 to your PL)-350 credits (note:can only be worn by aliens)

Alien Battle Armor (adds 300 to your PL)-400 credits (note: for aliens only.)

Light SSJ armour (adds 150 to your Pl) - 225 credits. (note: for sayins and humans only)

Strong SSJ armour (adds 350 to your Pl) - 450 credits. (note: for sayins and humans only)

SSJ Advanced Worrior Armour (adds 500 to you PL) - 600 creits (note: for sayins and humans only)


Yadrat

Fixed space weighted clothing (adds 10% of your PL to your max PL every day you are on planet Yadrat) - 600 credits

Scouter (locates dragonballs and items)- 200 credits or search (4 days \ 2 with scouter or dragonradar)

Andriod Pod (holds 1 character and henchmen adds 200 to your PL each day traveling between planets - androids + humans only)- 800 credits

Credits -see rules under basic rules

Teleporter (each teleporter can only be used once, teleports you to any planet straight away!) - 700 credits

Weapons

Katana (adds 150 to your PL)-250 credits or search (3 days \ 2 with scouter or dragonradar)

Twin Diamond Axes (adds 600 to your PL)- 700 credits

Dagger (adds 80 to your PL)- 180 credits or search (2 days \ 1 with scouter or dragonradar)

Twin Axes (adds 200 to your PL)-300 credits or search (2 days \ 1 with scouter or dragonradar)

Training gear

Twin Diamond Axes (adds 600 to your PL)- 700 credits

Worrior Staff (adds 200 to your PL)-150 credits or search (3 days \ 2 with scouter or dragonradar)

ARMOUR

Alien Light Armor (adds 150 to your PL)-250 credits (can only be worn by Aliens.)

Alien armour (adds 250 to your PL)-350 credits (note:can only be worn by aliens)

Alien Battle Armor (adds 300 to your PL)-400 credits (note: for aliens only.)

Yadarations armour (adds 700 to your Pl) - 600 credits. (note: can be used by any one, can be used with other armour also)

Strong SSJ armour (adds 350 to your Pl) - 450 credits. (note: for sayins and humans only)

 


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