Event Driven Programming

 

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Unit 1

Unit 2

Unit 3

Unit 16

Unit 17

Unit 21

Unit 27

 

 

In this unit learners will to become familiar with the underpinning concepts of event driven programming
and subsequently develop particular skills in one language. The unit starts by looking at the features of event
driven programming and the event driven environment. Learners will discuss how these types of language
are used and their suitability for different uses.

 

The unit then puts theory into practise and learners will design
and develop event driven programs to meet specified needs. There are many concepts to be learned and
practised to enable learners to be able to confidently design and implement programs.

 

A variety of languages have the capacity to develop event driven solutions and it is not important which
language is chosen as long as the skills being developed and evidenced relate to the key event driven focus.

 

On completion of this unit a learner should:

 

Know the features of event driven programming


Understand the event driven development environment


Be able to design and implement event driven programs


Be able to test, document and review event driven programs