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| Game Demo |
| SC443 Game Homepage |
I like computer games but I am also a little afraid of
them. The problem is
that some games possess the ability to arrest the player's
attention in a way that he or she is so engrossed in playing
that everything besides playing appears unimportant.
In fact, this is a major reason for playing a game because one wants
to get away from it all, however this may become a serious
issue when the player is no longer able to estimate whether
there are other important things to do or not.
From a very abstract point of view you can say that some
ego shooter games ask the player to reach a certain aim and
other people (opponents/enemies) vigorously try to avoid him
or her from accomplishing. The
solution for this problem which is offered by the game itself
is to kill all those people. Thus, some people say that players
will add this option for problem solving to their personal set of
problem solving strategies in "real life".
Nevertheless, this conclusion implies that the player is not able to
distinguish between "real life" and the game. In my opinion
this is not correct, because if someone decides to play a game
he or she will make an active decision to enter a fictive
world. The decision must be active because the reason why
games are played, as mentioned before, is to escape from the
real world.