Looking at the bank above you can see that the sides are bumpy and the top is smooth.
Now you will see how the model of assignment 2 is changed to look like more realistic.
The easiest way to get a bumpy effect for a flat surface is
the bump mapping technique.
Applying this technique to the texture
of the model of assignment 2 leads to the following results:
The next two pictures show the scene at daytime and by night.
Another way to make the scene look like more realistic is
using UV maps and normal maps.
For a planar surface (for example a polygon of the roof of
the bus shelter) you can change the normals of this surface
and then creating a texture out of the changed surface.
Now you can either store the normals as a normal map and then
applying a texture and the normal map to a polygon or you
can put a texture directly on the changed surface,
creating a texture by exporting the normal map as UV texture:
(of course you will not have the lines of the polygon
on the texture - this is only to show the UV map)
Other examples:
Now these textures can be applied to the polygon.