Patric Lagny
Software developer

Former work
I created all animation routines for this product
I created all animation routines for this product
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My former work
My actual work
These are some of the products of the Battle Isle 2 series. Blue Byte made scenery CDs with additional levels and bundled those products later for a 2nd and 3rd marketing action. I did the animation routines in all of those programs.

These programs were made in 1994
These are pics of various international versions of the first project I created as project leader
These are pics of various international versions of the first project I created as project leader
This is the UK cover of Battle Isle 3 as well as the US version. Please note that we completely re-did the artwork in order to make this product fit better for the american market. I was projectleader and lead programmer of the Battle Isle 3 series.

These programs were made in 1995
I was project leader here
This product was in development at VX software and heavy out of schedule when I joined VX. I took it over as projectleader and finished it.

This program was made in 1998.
This was our first product for Catan Spiele GmbH. It was the PC version of one of Germanys most known board games.

I was Technical Director for this project and supervised the standard programming work, the 3D programmers and did the Artificial Intelligence routines myself.

If you want to learn more about this game click
here. Alas the publisher did not care about an international release so the website is available in german only. However, at least check out the Screenshots section.
A little output from Facestation, the product I worked for at Eyematic. The face animation is driven by an actor in front of a camera. What makes Eyematics system different from most other system is, that no markers are need on the face
Facestation User Interface and Max Plugins
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