3. Battle For Sacred Valley



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The Shadow Syndicate is crumbling under the onslaught of KA forces and several KA clans are rolling south towards my new home. Two KA clans, Urchins and Crimson Breath, have been spotted to the east in a large valley and I've decided to attack them for all manner of reasons, but mostly because I need the points :)


Turn 135

Turn 135. I've sent some mostly obsolete raiders to harrass the east of the valley, this should occupy Urchins (and CB's) eastern guards and stop him using them to reinforce the west side of the valley where the real assault is starting. If he does pull his eastern guards away these raiders might be able to penetrate into the centre of the valley and start shooting breeders :)

Turn 135



Turn 145
Turn 145Turn 145. The raiders to the east have split into two groups, one moving accross the north of the mountain ring with the other attempting a strike to the SE at some pesky Dai Shan Breeders. The SE strike met with disaster, Dai Shan had spotted them but I couldn't see him, they were destroyed when they took the risk of moving without shields to get that extra few hexes.
Main assault is slowly gaining ground, the western side of the mountian ring should be mine soon



Turn 155
Turn 155 Turn 155. Main assault has captured the western side of the mountain ring and Spotilator has been slowly sending some rienforcements to help out.

Crimson Breath units are big, but I have a slight tech advantage against him so he hasn't been too much of a problem. Urchins on the other hand has a hall almost the same age as mine, and uses a similar design philosophy too, so it's been a hard fight for every inch gained.



Turn 165
Turn 165. More KA clans are starting to appear from the north, and clan Unknown, who appears to be a member of the KA or at least a close ally, is moving forces in from the east. Looks like I should start planning another migratory route for my hall?Turn 165



Turn 175

Turn 175. Have essentially given up assault on Sacred Valley now and am defending against KA might from the north. I can't hope to win against these numbers so I'm trying to slow up the enemy advance to give the halls south of me more time to escape.
Note on hall design for the youngsters: The KA did catch Spotilator, Zerg overmind and Genghis's halls! Mostly due to the fact that these three halls, although good warrior producers with high MT, simply did not have a high enough move to escape once an enemy had broken through to them. After seeing this I'll never let my hall's move drop below 6 if I can help it!

Turn 175



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Here's a very rough map of my halls migration since the game began. Dotted line near the top represents clans movement before hall was spawned and purple arrow indicates fleeing from KA alliance. Migration Map
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