- It
should be noted, these explanations are in my own words and as such
are no substitute for the official rules. Instead they are designed to
assist the novice basketball fan (or player, referee or coach) in
understanding the concepts and terms used by referees. In addition, these
definitions refer to the official rules of FIBA, so may be different to
competitions that use non-standard rules (for example - NBA, NBL, NCAA, US
High School). If you believe I have made a fundamental error in my
explanation, please email me.
-
- alive:
-
a
ball is alive when it is released by a shooter
or thrower, or legally tapped by a jumper during a jump
ball; the game clock
starts only when the ball becomes alive; compare with live.
-
- assist:
-
the
last pass to a teammate that leads directly
to a field goal; the scorer must move
immediately toward the basket for the
passer to be credited with an assist; only 1 assist can be credited
per field goal.
-
- backboard:
-
the
rectangular structure, 6' x 4', to which the basket
is attached.
-
- backcourt:
-
the
area from the midcourt line to the end line
furthest from the offense's basket.
-
- ball
handler:
-
the
player with the ball; usually the point guard at the start of a play.
-
- bank
shot:
-
a
shot where the ball is first bounced (or banked) off the backboard
at such an angle that it then drops into the basket.
-
- baseline:
-
see end
line.
-
- basket:
-
attached
to the backboard, it consists of a
metal rim 18" in diameter suspended 10' from the floor,
from which a 15-18" corded net hangs, and through which points
are scored; also used to refer to a successful field
goal.
-
- blind
pass:
-
a pass
from a ball handler who does not
see his receiver, but is estimating
where he should be.
-
- blocked
shot:
-
the
successful deflection of a shot by touching part of the ball on its
way to the basket, thereby preventing a field
goal.
-
- blocking:
-
the
use of a defender's body position to prevent an opponent's advance;
the opposite of charging.
-
- boxing
out:
-
a
player's attempt to position his body between his opponents and the basket
to get rebounds and prevent the
opponents from doing so.
-
- center
circle:
-
the
circular area at midcourt from which jump balls
are taken.
-
- charging:
-
an
offensive foul which occurs when an
offensive player runs into a defender who has established
position.
-
- court:
-
the
94' x 50' area bounded by 2 sidelines
and 2 end lines containing a basket
at each end, on which a basketball game is played.
-
- court
vision:
-
a
player's ability to see everything on the court
during play — such as where his teammates and defenders are set up
— which enables him to make better choices in passing;
the best point guards possess this.
-
- crossover
dribble:
-
when
a ball handler dribbles
the ball across his body from one hand to the other.
-
- cylinder:
-
the
imaginary area directly above the basket
where goaltending can occur.
-
- dead
ball:
-
any
ball that is not live; occurs after
each successful field goal or free-throw
attempt, after any official's whistle
or if the ball leaves the court; it stops
play which is then resumed by a jump ball,
throw-in or free-throw.
-
- defense:
-
the
act of preventing the offense from scoring; the team without the ball.
-
- defensive
rebound:
-
a rebound
by a player on defense.
-
- double
team:
-
when
two teammates join efforts in guarding
a single opponent.
-
- dribble
or dribbling:
-
when
a player repeatedly pushes, pats, taps or bats the ball toward the floor
with one hand to cause the ball to bounce back up to either of his
hands; used to advance the ball or keep control of it.
-
- drive
to the basket:
-
to
move rapidly toward the basket with the
ball.
-
- dunk:
-
when
a player close to the basket jumps and
strongly throws the ball down into it; an athletic, creative shot used
to intimidate opponents.
-
- end
line:
-
the
boundary line behind each basket; also
called the baseline.
-
- established
position:
-
when
a defensive player has both feet firmly planted on the floor
before an offensive player's head and shoulder get past him; the
offensive player who runs into such a defender is charging.
-
- fake
or feint:
-
a
deceptive move to throw a defender off balance and allow an offensive
player to shoot or receive a pass;
players use their eyes, head or any other part of the body to trick an
opponent.
-
- fast
break:
-
also
called the run-and-shoot offense, it begins with a defensive
rebound by a player who immediately sends an outlet pass
toward midcourt to his waiting teammates; these teammates can sprint
to their basket and quickly shoot before
enough opponents catch up to stop them.
-
- field
goal:
-
when
the ball enters the basket from above
during play; worth 2 points, or 3 points if the shooter
was standing behind the 3-point line.
-
- floor:
-
the
area of the court within the end
lines and sidelines.
-
- forwards:
-
the 2
players on the court for a team who are
usually smaller than the center and bigger than the guards;
often a team's highest scorers.
-
- foul:
-
actions
by players which break the rules but are not floor
violations; penalized by a change in possession
or free-throw opportunities; see personal
foul or technical foul.
-
- foul
lane:
-
the
painted area 19' x 16' (12' in college) bordered by the end
line and the foul line,
outside which players must stand during a free-throw;
also the area an offensive player cannot spend more than 3-seconds at
a time in.
-
- foul
line:
-
the
line 15' from the backboard and
parallel to the end line from
which players shoot free-throws.
-
- foul
shot:
-
see free-throw.
-
- 4-point
play:
-
a
3-point shot followed by a successful free-throw.
-
- free-throw:
-
an
unguarded shot taken from the foul line
by a player whose opponent committed a personal
or technical foul;
it is worth 1 point.
-
- free-throw
line:
-
see foul
line.
-
- free-throw
line extended:
-
an
imaginary line drawn from the free-throw
line to the sideline to
determine the location for certain throw-ins.
-
- frontcourt:
-
the
area between the midcourt line and the end line
closest to the offense's basket.
-
- full-court
press:
-
when
defenders start guarding the offense
in the backcourt.
-
- game
clock:
-
shows
how much time remains in each period of play
-
- guards:
-
the 2
players on each team who are the smallest on the court;
they usually handle setting up plays and passing
to teammates closer to the basket.
-
- guarding:
-
the
act of following an opponent around the court
to prevent him from getting close to the basket,
taking an open shot or making easy an pass,
while avoiding illegal contact.
-
- half-court
or set offense:
-
when
a team takes the time to develop a play in its frontcourt,
such as the give-and-go or a screening
play; opposite of fast break.
-
- high
percentage shot:
-
a
shot that is likely to go in the basket,
such as a layup.
-
- high
post:
-
an
imaginary area outside either side of the foul
lane at the free-throw
line extended.
-
- in
the paint:
-
being
in the foul lane area which is often
painted a different color.
-
- inbounds:
-
the
area within the end lines and sidelines
of the court; also the act of bringing the
ball into this area by means of a throw-in.
-
- inside
shooting:
-
shots
taken by a player near or under the basket.
-
- jump
ball:
-
2
opposing players jump for a ball an official
tosses above and between them, to tap it to their teammates and gain possession;
used to start the game (tip-off) and all
overtime periods,
and sometimes to restart play.
-
- key
or keyhole:
-
the
area at each end of the court consisting
of the foul circle, foul lane and free-throw
line; named for the shape it had years ago.
-
- layup
or layin:
-
a
shot taken after driving to the
basket by leaping up under the basket
and using one hand to drop the ball directly into the basket (layin)
or to bank the ball off the backboard
into it (layup).
-
- live
ball:
-
as
soon as a ball is given to a free-throw
shooter or a thrower on a throw-in,
it is live, but the game clock
does not restart until the ball is alive.
-
- loose
ball:
-
a
ball that is alive but not in the possession
of either team.
-
- low
post:
-
an
imaginary area outside either side of the foul
lane close to the basket.
-
- lower
percentage shot:
-
a
shot that is less likely to go in the basket,
such as one thrown by a player who is off balance or outside his shooting
range.
-
- man-to-man
defense:
-
the
defensive style used in the NBA, where each defensive player is
responsible for guarding one opponent.
-
- match-ups:
-
any
pairing of players on opposing teams who guard
each other.
-
- off
the dribble:
-
a
shot taken while driving to the
basket.
-
- offense:
-
the
team with possession of the ball.
-
- offensive
rebound:
-
a rebound
by a player on offense.
-
- officials:
-
the
referees (either 2 or three) who control the game, stop and start
play, and impose penalties for violations
and fouls.
-
- open:
-
when
a player is unguarded by a defender.
-
- out
of bounds:
-
the
area outside of and including the end lines
and sidelines.
-
- outside
shooting:
-
shots
taken from the perimeter.
-
- over
the limit:
-
when
a team commits more than 4 fouls in any one quarter (or 7 in any one
half).
-
- overtime
or OT:
-
the
extra period(s) played after a regulation
game ends tied.
-
- pass:
-
when
a passer throws the ball to a teammate;
used to start plays, move the ball downcourt,
keep it away from defenders and get it to a shooter.
-
- passer:
-
the
player who passes the ball to a teammate.
-
- period:
-
any
quarter, half or overtime
segment.
-
- perimeter:
-
the
area beyond the foul circle away from the basket,
including 3-point line, from which players take long-range shots.
-
- personal
foul:
-
contact
between players that may result in injury or provide one team with an
unfair advantage; players may not push, hold, trip, hack, elbow,
restrain or charge into an opponent;
these are also counted as team fouls.
-
- pick-up
games:
-
impromptu
games played among players who just met.
-
- pivot:
-
a
center; also the foot that must remain touching the floor
until a ball handler who has
stopped dribbling is ready
to pass or shoot.
-
- playmaker:
-
the
point guard who generally sets up plays for his teammates.
-
- possession:
-
to be
holding or in control of the ball.
-
- post
position:
-
the
position of a player standing in the low post
or high post.
-
- quadruple
double:
-
a triple
double with double-digits scored in 4 categories.
-
- rebound:
-
when
a player grabs a ball that is coming off the rim or backboard
after a shot attempt; see offensive
rebound and defensive rebound.
-
- receiver:
-
the
player who receives a pass from the ball
handler.
-
- release:
-
the
moment that the ball leaves a shooter's
hands.
-
- roster:
-
the
list of players on a team - usually a maximum of 12 .
-
- run:
-
occurs
when one team scores several field goals
in quick succession while its opponents score few or none.
-
- scoring
opportunity:
-
when
a player gets open for a shot that is
likely to score.
-
- screen
or screener:
-
the
offensive player who stands between a teammate and a defender to gives
his teammate the chance to take an open shot.
-
- shot
clock:
-
a
clock that limits the time a team with the ball has to shoot it to 24
seconds.
-
- shooter:
-
a
player who takes a shot at the basket.
-
- shooter's
roll:
-
the
ability to get even an inaccurate shot to bounce lightly off the rim
and into the basket
-
- shooting
range:
-
the
distance from which a player is likely to make his shots.
-
- sidelines:
-
2
boundary lines that run the length of the court.
-
- sixth
man:
-
the
best substitute on a team; usually
the first player to come off the bench to replace a starter.
-
- slam
dunk:
-
see dunk.
-
- squaring
up:
-
when
a player's shoulders are facing the basket
as he releases the ball for a shot;
considered good shooting position.
-
- starting
lineup:
-
the 5
starters who begin a game; usually a team's best players.
-
- substitute:
-
a
player who comes into the game to replace a player on the court.
-
- swing
man:
-
a
player who can play both the guard and forward
positions.
-
- team
fouls:
-
each personal
foul committed by a player is also counted against his team;
when a team goes over the limit,
its opponent is awarded free-throw
opportunities.
-
- technical
fouls or Ts:
-
procedural
violations and misconduct that officials
believe are detrimental to the game
-
- 3-on-3:
-
a
game played with only 3 players on the court
for each team.
-
- 3-point
play:
-
a
2-point field goal followed by a
successful free-throw.
-
- 3-point
shot:
-
a field
goal worth 3 points because the shooter
had both feet on the floor behind
the 3-point line when he released
the ball; also counts if one foot is behind the line while the other
is in the air.
-
- throw-in:
-
the
method by which a team with possession
inbounds the ball.
-
- timeout:
-
when
play is temporarily suspended by an official
or at the request of a team to discuss strategy or respond to an
injured player
-
- tip-off:
-
the
initial jump ball that
starts the game.
-
- transition:
-
the
shift from offense to defense.
-
- traveling:
-
when
the ball handler takes too many
steps without dribbling;
also called walking.
-
- triple
double:
-
when
a player scores double-digits in 3 categories during one game (points,
assists and rebounds
are most common, but it can also be blocks
or steals); a sign of great versatility.
-
- turnover:
-
when
the offense loses possession
through its own fault by passing the ball out
of bounds or committing a floor
violation.
-
- weakside:
-
the
side of the court away from the ball.
-
- zone
defense:
-
a
defense used extensively, but not permitted in the NBA,
where each defender is responsible for an area of the court
and must guard any player who enters
that area.