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Yu Yu Hakusho (SEGA)
text-only (complete)
YYH Home
Introduction
Full Story
Scans
Fanfics
Winamp Skins
Links and Thanks
Rings
Homepage
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"This artificial frame" isn't updated yet but the background pic is better, at higher resolution at smaller size (in KB), isn't that neat! ^_^
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Yu Yu Hakusho (SEGA) |
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This Yu Yu Hakusho Page is for SEGA, the fighting game, the 4 player game. |
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Yu Yu Hakusho for SEGA is simply one of the BEST games of all time. Like, I kinda bought it five years ago and still, me and my neighbors favorites. Hope you like this page (even if it is out of date), some people are still playing this game. Its very rare here in my foreign land. Maybe in other countries... And if you have any questions, comments, suggestions, additions...jes' mail me! ^_^ |
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Endings |
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Basic Controls/Skills |
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Tips |
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1. Use fast moves no matter how weak they are. 2. When dizzy, press any buttons rapidly, 3. Charge whenever your enemies are dizzy, unconcious or recovering from your attacks. 4. SPECIAL moves can only be used when your life is in half, and magic is full (you'll see 2 blinking letters beside your life/ magic bar). 5. In tournament, change team color by holding A, when choosing team. u/d |
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There are 5 different endings, it depends on what difficulty is set and the continue you used. I only wrote the impt ones. 1. Hardest, no continue = View Super Moves 2. Hardest, with continue = View Combos |
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u = up = jump d = down = kneel b = back = move back f = fwd = move forward A = A Button B = B Button C = C Button X = X Button = ff / bb Y = Y Button = C+u Z = Z Button = ff / bb uu = double jump C+B = evade / jump back hold A/B = Charge magic A+B+C = Reduce enemy magic f+A (close) = throw |
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Secret |
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Finish the game and a new option will appear. |
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* = can be executed in air // tr= tap rapidly |
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MOVES: 1* df hold A/B/C (press b to conserve) 2. dd A/B/C (tr A/B/C) 3. A/B (tr) SPECIAL: fdf A QUICK COMBOS: 1. throw, Z, dd A 2. throw, Z, A/B (tr) 3. throw, df A 4. f B, fdf A TIPS: 1. Use dd A/B frequently, if you got 5-6 hits on the enemy, your magic bar will charge a bit. 2. You can conserve the raygun during his special by tapping b. 3. With Genkai or Chuu (human controlled); sorround the enemy and press A/B(tr). |
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MOVES: 1* A+B 2. df A/B 3. dd A/B 4. du A/B/C SPECIAL: ddf A QUICK COMBOS: 1. du C, f+A+B 2. f A, ddA TIPS: 1. His throw attacks are good 2. Kuwabara's A+B+C can hit. |
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MOVES: 1. A+B 2* df A/B 3. dd A/B, then A/B 4. ffff SPECIAL: dfdf A QUICK COMBOS: 1. throw, A+B 2. throw, u+A, df A TIPS: 1. turn your back on the enemy before you use dd A. 2. df A/B can hit more in mid-air, you can also do dfu A. 3. You can control Hiei's black dragon spirit technique, lose control of t by pressing C. 4. When you hit yourself with the BDST, you will speed up, but you must charge frequently or you'll be dizzy. |
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MOVES: 1. A+B 2. du A/B 3. df A/B 4. dd A/B/C SPECIAL: fdfd A QUICK COMBOS: 1. D+B, d+B, f+b, A+B 2. dd C, f+A 3. throw, Z, f+A, df+A TIPS: 1. Kurama has no air moves 2. Whenever you push an enemy, don't forget to use df A. |
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Still more to come... (pls. check the text only version for the complete moves list) |
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MOVES: 1* f+A 2. dd A/B 3* du A/B 4. df hold A/BC (press b to conserve) 5. A/B (tr) SPECIAL: fdf A QUICK COMBOS: 1. throw, u+f, *f+A 2. u+f, A, A(tr) 3. u+f, A, A(tr), dd B 4. u+f, A, A(tr), du A/B 5. throw, Z, dd A/B TIPS: 1. *f+A works best when close to a corner, do *f+A(tr) 2. Use dd B to drive away enemies quickly 3. With Urameshi or Chuu, trap the enemy between you and your friend then press A(tr). |
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Please Sign My Guestbook or
Wanna View My Guestbook?
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You are lucky visitor # |
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