Cluricauhn

Like leprecauhns, only rowdier and without the pot of gold (SH).

- Court: Seelie

- Birthrights:

- Frailties: Tippling: as written (problems resisting alcohol), except that all drunken Cluricauhns are prone to fighting, not just Unseelie ones.

- Immunity: May ignore one level of bashing damage per attack in unarmed combat (but not while human Seemingis active).

- Bans: never overlook an insult; [and one of player choice].

- Weakness: Cold Iron.

- Binding: Cannot use powers if blindfolded or bound in cold iron.

- Regaining Mana: Oblation, Reverie, Rapture.

- Preferred Disciplines: Celerity, Obfuscate, Thaumaturgy (Fairies' Fortune, Path of Curses, Path of the Vine of Dionysus) OR Chimerstry

- Origin: Cluricauhns of Earthly origin who were aware of their true natures tended to live among their own kind in Ireland or among the Irish diaspora, keeping their supernatural nature a secret except perhaps in some of the most remote countryside towns. It is not uncommon for such cluricauhns to possess levels of the Backgrounds Allies, Contacts, Sanctum, or Retainers.

- Appearance: Somewhat shorter than humans, with pointed ears, red hair (the males tending to wear beards), and startlingly green eyes. Cluricauhns of low Rank may pass as human without much trouble, so long as they hide their ears, although their eyes may still attract attention.

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