Cluricauhn
Like leprecauhns, only rowdier and without the pot of gold (SH).
- Court: Seelie
- Birthrights:
- Twinkling of an Eye: as written (turning invisible
when no one is looking; costs 1 Mana); additional +1 Quick. May be
used in human Seeming.
- Insight:
as written = +1 Friendly (may be used in human Seeming).
- Frailties: Tippling: as written (problems
resisting alcohol), except that all drunken Cluricauhns are prone to fighting,
not just Unseelie ones.
- Immunity: May ignore one level of bashing damage per attack
in unarmed combat (but not while human Seemingis active).
- Bans: never overlook an insult; [and one of player
choice].
- Weakness: Cold Iron.
- Binding: Cannot use powers if blindfolded or bound in cold iron.
- Regaining Mana: Oblation, Reverie, Rapture.
- Preferred Disciplines: Celerity, Obfuscate, Thaumaturgy
(Fairies' Fortune, Path of Curses, Path of the Vine of Dionysus) OR Chimerstry
- Origin: Cluricauhns of Earthly origin who were aware of their
true natures tended to live among their own kind in Ireland or among the Irish
diaspora, keeping their supernatural nature a secret except perhaps in some
of the most remote countryside towns. It is not uncommon for such cluricauhns
to possess levels of the Backgrounds Allies, Contacts, Sanctum,
or Retainers.
- Appearance: Somewhat shorter than humans, with pointed ears, red
hair (the males tending to wear beards), and startlingly green eyes. Cluricauhns
of low Rank may pass as human without much trouble, so long as they hide their
ears, although their eyes may still attract attention.
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