- Frailties:
- Immunity: Beast-men gain a free retest in all challenges related
to resisting attempts at making them behave in a civilized fashion.
- Bans: Any two of player choice, especially
those related to avoiding civilization (or otherwise appropriate for the character's
Animal Nature).
- Weakness: Cold Iron.
- Binding: Beast-men may become entranced by music, dancing until
exhaustion or lulled to sleep depending on the tune. The musician, who must
be a mortal, must first defeat the fairy in a Social "staking" challenge
using the Performance Ability.
- Regaining Mana: Harvesting, Raiding, Feeding (Conspicuous Consumption).
- Preferred Disciplines: Animalism, Celerity, Protean OR Thaumaturgy (The Green Path, Path of Conjuring, Spirit Manipulation).
- Origin: It is entirely possible that some beast-men eked out
an existence in the wilderness on earth during the Separation of Realms, but
it is highly unlikely that any of them that remembered their true selves would
have had much contact with humans, except perhaps as prey. Beast-men of Earthly
Origin tend to have access to wild Nodes and Sancta and have Allies among nature-oriented fae (perhaps even of the Seelie Court), but otherwise
should generally observe the Background and Ability restrictions of Otherworldly
fairies.
- Appearance:Beast-men have features of a sort of animal, often
a predator or particularly aggressive herbivore (e.g., a bull), varying from
one to another (sometimes the lower body, like a satyr; sometimes the head),
and will have other animalistic features, although rarely of a sort that would
be mistaken for a pooka (cuteness does not enter into it). Seeming will
be required to pass as human, although most would rather not try.
- Special: Protean Add-On: Polymorph Other (Prerequisite: Protean 3. Cost: As Basic Protean power, but does
not count as a "dot" in Protean): The beast-man may transform other mortals
or immortals using any Protean power he knows. Targets must be touched;
unwilling ones will require a Physical challenge. Supernatural creatures may
retest with Willpower.
*Working name; anyone have a better idea? A fuath is, I find, "actually" a malevolent water spirit.