<BGSOUND SRC="http://www.geocities.com/novadragon1/silvenembers.mid" LOOP=INFINITE> Silvenembers

Tread upon Embers of Silver.



The room you enter now is bright; friendly.� The atmosphere in here is one of a welcoming attitude - though there is a sense of irony you cannot place hovering in the air, like something that lingers a few inches away from your fingertips.� Windows of all shapes and sizes litter the walls, forbidding even the smallest space to be free of the strange colored glass.� These windows are bordered by sparkling, dying ember colored tints of light, ones that shift through crimson and black shades when you move.� They glitter in the corners of your eyes as you begin to look elsewhere; now noticing an elevator-like contraption in the center of the room, which is peculiarly cut into a hexagon.� You take a few hesitant steps, soon coming to rest upon it.� As if cued, it begins rising - slowly - upward, a smooth, gentle ride, as if holding a delicate cargo.� When it pauses on the second floor, the girl stands there, hands on hips.� "Took you long enough," she says, then spins on a heel and begins walking away from you.� You assume you're supposed to follow her and do so, stepping off of the make-shift elevator with ease.� A trail of twisting caverns and rising floors, ones you read about in books but never quite imagine yourself taking are you lead on, coming to a pause after somewhat of a journey.� Here she turns again, handing you a piece of paper.� A rather normal one this is, not something you were expecting . . . too mundane.� A smile is tossed to you, and she slides by, her footsteps echoing as she walks away.� You sigh, knowing that was inevitable, and look down to the paper, expecting the usual list of names - that is, if you've visited the two rooms ahead of this one.� Etched with a crimson pen, in messy handwriting is . . .

Jysar'ri Aerdin

Kiaran Devonar

Ceridwen Darkskye

Zylesta Ryvnncloud

You find that when you hover your finger tips above each name, the area of darkness in front of you convulses with a strange spiraling motion, one that outlines a door.� Cares tossed to the wind, you either step in, or turn around and follow the female back to wherever she was going.

Dance with the Flames. | Soar along the Waters. | Dare the Mystics. | Revel in the Music. | Wander back to the Doors. | Move to Luminera. | Send the Keeper a letter.




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