Here you will find a list of the Campaigns that I have created that take place within this world. These campaigns are of the Major variety. When I mean major I mean the entire world hangs in the balance. There are a few minor campaigns, they will be described shortly after the major campaigns.

This page will be updated with new material as time progresses.

 

The Prophecy Of Kosumar.

This campaign is a pen and paper game in which I DM four players and several NPCs that are with the group through the area of the Glorian State and beyond.  This campaign will be transformed into a NWN module for play by everyone once The Legend Of The Cordle Doo is finished.

Overview coming soon. 

 

The Legend Of The Cordle Doo.

Taking place in the Nodokrian Nation and starting in the town of Morning Hall, this campaign sends the player all over to discover the Cordle Doo's real power. Below is the Module Description from the NWN mod:

*THE CORDLE DOO*
That Name Rings A Very Loud Bell. As Legend Has It, The Cordle Doo Is A Suit Of Armour And Weaponry Of All Sorts Crafted By The Gods Themselves And Bestowed To A Powerful Emperor In Ages Past.
Used As A Bed Time Story To Tuck Most Northern Territory Children In For The Night, The Legend Is Just That, A Legend. Not Truth, A Fictional Tale.
Or So It Would Seem...
Recently There Have Been Rumors Spreading About Your Home Town Of Morning Hall, People In The Local Taverns Are Speaking Of A Dig Site That Has Unearthed The Resting Place Or Morak E'Tir, The Powerful Emperor Spoken About In The Legend, And That A Powerful Wizard Has Found Clues To Where The Almighty Cordle Doo Rests.
At First You Dismiss This Talk As Only Rumor, But As Time Goes On, You Notice That Groups Of Adventures Start Wandering Into The Town. They Disappear, Sometimes For Days At A Time, And Then Return, Either A Few Less Than What Left, Or Assisting Wounded To The Local Temple.
With All This Business In The Cordle Doo Increasing, You Begin To Wonder If The Tale Is True. You Begin Asking Questions Regarding The Powerful Mage Who Unearthed Morak E'Tir's Grave. You Soon Learn That He Is The Hermit That Has Lived In The Tower Near The Town Park.
You Soon Visit Him, Boasting To Him Your Previous Adventuring Experiences. Your Ego Lands You The Job. The Mage Gives You A Pebble Of Teleportation, Which Will Bring You To His Tower When You Are Ready.
The Next Night You Are At Your Usual Seat In The Tavern Of The High Goat Drinking Your Last Ale Before You Set Out On The Quest The Next Morning. As You Are Finishing The Last Few Drops Of The Ale You Feel A Tap On Your Shoulder. You Put Down The Mug And Turn To Face The Person. As You Do You See Out Of The Corner Of Your Eye A Fist Coming Toward You. You Dodge Easily As The Person Throwing The Punch Is In A Drunken Stupor.
"So, Youse is headn' out t' find de' Dordle Coo? Well, Wese dun like da competition."
You Reply, "Look, I Don't Want A Fight Here."
You Go To Pass Him, The Man Shoves You Into The Bar, and Throws A Punch Into your Gut. That Is A Pain You Have Not Felt In A Long Time. You Shove Him Back And Smack Him Solidly In The Face With A Fist. He Falls To The Ground, Drooling On The Floor.
His Friends Who We Watching The Fight, And Who Are Equally As Drunk, Move In To Fight You. Three Drunks Against One Sober Man Are Good Odds. The Fight Commences, The Battle Is Easy, But These Guys Don't Go Down As Easy As Their Pal, Who Is Still Laying On The Floor Groaning.
A Few Minutes Into The Fight The Doors Bust Open, And A Member Of The Mage Enforcers Walks In, And Casts A Spell.
You Black Out.
You Awake, Obviously The Next Morning, In A Cell. You Look About, And See In The Cell Next To You The Group Of Drunks That Attacked You Last Night, Asleep And Drooling All Over.. You Think, "Great, How Am I Going To Get Out Of Here Now?" You Sit For Another Few Hours, Contemplating This. You Slide Your Hands Into Your Coat Pocket. Your Hand Brushes A Small Pebble And You Remember The Pebble Of Teleportation The Wizard Gave You. You Bring It Out Of Your Pocket And Speak The Command Word. The Pebble Begins To Glow, And With It A Glyph On The Floor Also Begins To Glow. A Bright Light Surrounds You, Blinds You From The Outside World, Then Dissipates, You Are In A Small Chamber, Fires Burn In The Corners, And Magical Energies Rise From The Floor. A Hall Way Is In Front Of you...

 

The Blade Of The Ancients

This campaign takes place three hundred years before the Nodokrian Nation discovered the lands of Kormoth (now known as The Imperium). This campaign has been recently created and has not yet been played by anyone. I plan on making it yet another NWN module once the expansion pack comes out. (I need the new toolsets). Anyways, here is the general back-story of the campaign.

The ancients were a race that lived before the Humans, Dwarves, and Orcs. They populated the area where The Great Desert now resides, worshipping the gods directly by entering their planes and paying homage to them. Because of this such direct interaction with the gods, the Ancient Leaders were bestowed Godly Magics, and instructed to use them to create wonders of great power to rule over their respective clans. As time went on, the evil Demi-Gods grew in power as followers of other Demi-Gods were corrupted and brought over to their side. Soon, the Evil Demi-Gods had enough followers that worshipped them that they could manifest them selves on the Material Plane. Besieging the lands that worshipped the good gods, the evil gods pushed back their opponents quickly because of the element of surprise. As the good worshippers were pushed back toward the Spire Of The Gods, the evil gods grew in power due to the consumption of the souls of their fallen enemies. Now virtually unstoppable my mortal means, the Evil Gods swathed a direct path to the Spire, bent on destroying it and taking the mortal realm for themselves. Unbeknownst to them, Soolem Corofir was the only hero that yet held the power to fight them, just not the tool strike the fatal blow.

On the eve that the Evil Gods lay siege to the base of the Spire, Soolem approached the portals to the Gods dimensions and pleaded for their help, telling them that if they did not intervene, their source of worshippers, and therefore divine power would soon be washed clean from this world. The gods responded by bringing Soolem to their chambers. The eight good gods gave Soolem a blade of enormous power. After creation, the gods poured a part of their "souls" into this blade, making it the most powerful anti-evil piece of equipment to ever exist save for the gods themselves. The gods then informed Soolem that the spire had been taken by the Evil gods, and they had already begun the draining of the good gods powers. Before they teleported Soolem back to the mortal plane, they instructed him that after he had slain the evil gods, he was to place the sword in the middle of the portal room, only then could the portals be re-opened and the good magic to flow again. With their last bit of power, the good gods teleported Soolem back to Kormoth. When he looked up he noticed he stood many miles from the Spire. Gazing upon it he saw a black pillar of magical energy take form from the top of the spire piercing directly into the clouds above. Almost immediately the grass around him began to wither and die, seconds later it shriveled into nothingness and before him was a vast desert.

Years passed, the Evil gods ran rampant, killing and plundering all the powerful wonders that had been created in the world, and Soolem planned his invasion. He fled to the west, in search of the help that the good gods had told him were there. After a year more of traveling, he finally made contact with the Elves. Pleading his case to the Elven high council, Soolem was granted his assistance. A monstrous army of Elves marched toward Kormoth, preparing to make the final stand against the evil gods.

Along the way Soolem gathered what remaining refugee ancients that were able to fight and increased his army by one half. They marched tirelessly toward the Spire. The once pristine pillar of stone was now black with corrupt energies, and a dark cloud spun endlessly just above the peak of it. Stopping for rest just a half days journey from the base of the Spire, Soolem explained his attack plan to the generals of the Elven and Ancient army once more. They were to directly assault the base, destroying any opposition they encountered, then they were to travel up the steep slopes of the Spire and then he was to battle the evil gods, one by one until the were all destroyed.

Soolem and his forces battled fiercely, destroying all of the evil minions that they encountered. After a days siege, they reached the top. The army Soolem recruited stayed behind to remove any enemy soldiers that should venture up the Spire, and Soolem entered the Sanctuary Of The Gods, alone. Soolem approached the entrance to the Sanctuary Of The Gods, pure evil pouring out of it. As he neared closer and closer the blade the Good Gods had given him began to glow white and 'push' away the foul evil that emanated from the summit. Soolem stepped forward and into the Sanctuary room itself, and what stood before him was the very epitome of evil itself.

'Welcome,' the evil had spoken. 'I see you have made it to the summit. All that work will be in vain mortal.'

'Where are your brethren, hell spawn? Or are they cowards?' replied Soolem.

'Bwahahahaha!!!... You are looking at them Mortal. We evils merged into what you see now. Magnificent isn't it?'

'All the easier for me to kill you.' Stated Soolem.

'Bah! That will never happen!' retorted the evil god.

'We shall see...' Soolem lunged toward the evil god, bringing his sword down.

The evil god easily parried with his black sword, but what happened when the swords connected the evil one did not expect. As the two swords collided, a massive ripple of good and evil energy fled outward, smashing into god and mortal alike, sending them flying backward and smashing into the wall. A loud clang was heard as the evil gods swords flew off the ledge into the abyss.

'Noooooo!!' the evil one screamed. 'Now you shall die!'

The god lunged toward Soolem, smashing his open palm downward intent on crushing him under the massive weight, but Soolem easily dodged under the gods legs. The evil one spun around, knocking pillars down with his outstretched hand and lumbered toward the running Soolem.

Soolem and his blade swung about to meet the god, but he easily dodged. Another massive hand smacked down, missing Soolem by only inches. The exchange of shots continued for several hours, and only when the entire Sanctuary was utterly decimated, the final blow was struck. Holed up in a crater the evil god had made with a magical discharge, Soolem took refuge from the evil one and re-evaluated his attack plan. Both he and the god were injured from fighting and the end was near, it just depended who got the shot in first. Suddenly it came to him. Soolem leapt from his hidden position and ran toward the beast full tilt. The beast spun, and seeing Soolem, wound up for an attack. Leaving himself open, the god presented an opportunity to Soolem.

He flung his blade toward the evil one. As it sang through the air toward its target, the expression on the evil one turned from a victorious smirk to a look of utter surprise. The blade landed solidly in the Gods gullet. Almost at once he began to scream, and he fell forward and writhed in pain. Seconds later, a shaft of white light bathed the evil god. Pulling him up, the shaft of light began to pulsate with energy. Discharges flew from wall to god and vice-versa. However even though everything was going as it should, the Evil ones scream turned into laughter.

'If this is the end, then it shall be the end for all.' it screamed just before it clenched into a fetal position.

The blinding white light began to darken as a spiral of evil energy poisoned the shaft. From afar it looked like a massive light house with a flame slowly going out as it ran out of fuel.

Then, the mountain top exploded.

The massive magical explosion removed the top portion of the spire in blinding white and black energy. The shockwave could be heard and seen for miles upon miles.

It was over...

.

.

Or so it was thought.

Seconds after the explosion occurred, a light hum could be heard throughout the land. Light glinted off of something in the sky. Then nothing.

A century passed, neither of the gods returned, nor did any of the lush wilderness that once enveloped the land. It seemed Soolem neither succeeded nor failed, it also, it seemed, that he had died in his attempt on the summit of the Spire.

Another fifty years passed, the tale of Soolem becoming a legend, and the Ancients passed out of existence forever. Only then was the sword found, and hidden by the dark forces, never to be seen again.

One day as you are reading the news, you come across an article depicting that the Royal Expedition has found proof of the Soolem Corofir legend. At the end of the article you read that they are looking for adventurers to go on errands for the expedition, ones 'filled with wonders no one has ever seen'. You immediately grab your sword and head for the door.

Your journey begins.

 

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