The first thing that one must remember about indoor nerf is that well picked guns are essential. Several gun characteristics are more important than others when for indoor guns. These characteristics are rate of fire (RoF), ammo capacity, and size. RoF is very important because if you shoot and have to spend 5 seconds reloading, your enemy will have rushed you and killed you. Ammo capacity goes hand in hand with RoF as the less you have to reload the better off you will be. Size is another important factor to consider, you will not be able to hold a bulky gun around a corner effectively. Your gun�s range only needs to be as far as the farthest distance you will have to shoot.
More than one gun is needed to be an efficient indoor nerf soldier. I recommend three guns a primary, secondary. Your primary weapon should the one you use the most in a war. You should be very skilled with your primary so you can get out of tough situations. The secondary is there to make up for any weakness your primary has. You should be equally comfortable using this gun. The guns you use should be easy to carry and change from one to another. The following is what I use in most indoor wars: Primary: Blastfire; Secondary: LNL. The Blastfire is a semi-auto rapid-fire gun. The LNL is a small accurate pistol used to make up for the Blastfire�s inaccuracy. So when you pick your guns make sure they work well together.
Having the right gun is important so having the right guns for your team is equally important. For a team of five people you should have one �sniper�, three �troopers�, and one �Heavy Weapons Guy�(HWG). The �snipers� job is to pick off crucial enemies (Commanders, other snipers, etc�). He/She should try to stay out of combat as much as possible. The three �troopers� are the key to victory. They are the ones who move up to kill the enemy. The �Heavy Weapons Guy� (for lack of a better name) is much like a trooper, the only difference being that he is more concerned about rate of fire than accuracy. He is the one that will help the troopers get in close enough to kill. While the sniper is eliminating key troops the �HWG� will shoot cover fire to keep the enemy down so the troopers can get to their targets.
I recommend these guns for the following positions. As a �sniper� it really does not matter what gun you use just as long as you are accurate with it. What is important is your sidearm. I would recommend a Ratchetblast or Splitfire. The �trooper� has more rigid requirements. His guns must be versatile and easy to operate under stress. I would recommend my combo above, but change the Blastfire to a SM1500. While the sniper needs accuracy the �HWF� does not, in fact he may benefit from a lack of it. As �HWG� your primary job should be to keep the enemy from shooting your �troopers�. So as you might guess you need lots of firepower, and thankfully nerf has provided it for us. I recommend Wildfires, Power Clips, Rototracks, etc� When all five elements of the team have guns that compliment each other you are on your way to victory.
Even though you have good guns, with out proper strategy, you will still suffer defeat. Because every situation is different I can only go over the fundamentals of strategy: Cover, Cover fire, Distraction, Surprise, Speed, Agility, Stealth, and Communication. No fundamental is more important than another because with out one you can�t have the others.
                                     
                                    
                                                  
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