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Approvals at a Glance

This material was original compiled by Tori Mauslein, ARST-Continuity. Please note that this document is based off of the Camarilla Supplement 5.1 as of June 2001. While it has been checked numerous times for typos, please keep in mind that the actual authority remains the current Camarilla Supplement.

VENUEDISCIPLINE, MERIT, ABILITY, ETC.APPROVAL
AnyAll characters and all xp expendituresMin of Low
AnyConcepts which include backgrounds specific to other venues (used to be garou, changeling, kinfolk etc.)High
AnyCharacters to be played in another venue - on a case by case basis up to 3 times per yearMid
AnyFor occasional cross overs exceeding 3 per yearHigh
AnyPermanent venue cross-over (two-way)High
AnyVenue Transfer - permanent one-way venue changeHigh
AnyPC for which the player no longer has the required MC classHigh
AnyExceeding the XP cap by one in any given monthHigh
AnyExceeding the XP cap by two in any given monthTop
AnyTaking an ability or derangement from a different venueMid
AnyTaking a background, Merit or Flaw from a different venueHigh
AnyAny background, ability, power, etc. which requires the creation of new rulesTop
AnyLores at levels 5 and 6High
AnyLores at level 7Top
AnyFame at Level 5High
AnyResources at Level 5High
AnyMerit: True FaithHigh
AnyTraits of True Faith beyond the 1stHigh
AnyInfluence through level 7Low
AnyInfluence levels 8, 9 and 10Mid
AnyInfluence: Military, EspionageNot Used
AnyAny ability, background, power, etc. for a player character that requires the creation of new rulesTop*
AnyConcepts that include holding sect positions above domain level - past or present (used to be archon etc.)High
AnyFormer member of opposing sectHigh
AnyAny character clan or type not specifically listed in the appropriate venue chartTop
AnyAny weapon or armor which does not match those in PrimeHigh
AnyAny equipment from Laws of the Hunt outside of Mortals VenueHigh
AnyNPC of a type (Setite in Cam-Anarch, Sidhe in Changeling) that takes Low or Mid Approval as PC)Low
AnyNPC of a type (Samedi in Cam-Anarch, Nuwisha in Garou) that takes High Approval as PC)Mid
AnyNPC of a type (True Brujah in Cam-Anarch, Bastet in Garou) that takes Top Approval as PC)High
AnyNPC Venue specific antagonists (Sabbat in Sabbat, etc. See VSS.)Low
AnyNPC Venue specific antagonists eligible as PC's in another venueMid
AnyPlaying NPC above MC class of the player or authorizing storytellerHigh
AnyAn NPC beyond chronicle xpHigh
AnyNPC's in generalas PC
Cam-Anarch & SabbatConcepts (past or present) that include holding sect positions above the domain level (archons, alastors, justicars, prisci, cardinals, etc.)High
Cam-AnarchUsed to be member of opposing sectHigh
Cam-AnarchBrujah, Gangrel, Malkavian, Nosferatu, Toreador, Tremere, Ventrue, Caitiff (or ghouls of them) and mortalsLow
Cam-AnarchGiovanni, Ravnos, Followers of Set, Mortals with Psychic NuminaMid
Cam-AnarchAssamites, Daughters of Cacophany, Gargoyles, Lasombra Anti, Salubri, Samedi, Varient Bloodlines, Revenants and mortals with sorcery numinaHigh
SabbatAssamite anti, Brujah anti, Gangrel Anti (city and country), Lasombra, Malkavian, Nosferatu, Panders, Ravnos, Toreador, Tzimisce, Ventrue and MortalsLow
SabbatSerpents of Light, Revenants, Mortals with Psychic NuminaMid
SabbatBlood brothers, Harbingers of Skulls, Kiasyd, Saubri anti, Samedi, varient bloodlinesHigh
SabbatIn clan disciplinesLow
Cam-Anarch & SabbatOut of clan at character creation Advanced or higherNot Allowed
Cam-Anarch & SabbatOut of clan: Animalism, Auspex, Celerity, Dominate, Fortitude, Obfuscate, Potence, PresenceLow
Cam-Anarch & SabbatOut of clan: Chimerstry, Dark Thaumaturgy, Dementation, Necromancy, Protean, Serpentis, ThaumaturgyHigh
Cam-Anarch & SabbatOut of clan: Necromancy on a Samedi (with the Paths listed in LotNRev only)Low
Cam-AnarchOut of clan: Obtenebration and VicissitudeTop
SabbatOut of clan: Obtenebration and VicissitudeHigh
SabbatOut of clan: Basic levels of normally High or Top disicplines taught by fellow pack memberMid
Cam-Anarch & SabbatThaumaturgical Countermagic by a TremereHigh
Cam-Anarch & SabbatNecromancy:Mortuus Path, Thaumaturgical Countermagic not by a Tremere, and all other disciplines not otherwise listedTop
Cam-AnarchChars with Thaum in-clan: Blood, Lure of Flames, Movement of the Mind, Conjuration, Elemental Mastery, Neptune's Might, Weather ControlLow
Cam-AnarchChars with Thaum in-clan: Hands of Destruction, Green Path, Corruption, Path of Mars, Technomancy, Father's Vengeance, and Spirit ManipulationHigh
SabbatChars with Thaum in-clan: Blood, Lure of Flames, Movement of the Mind, Conjuration, Hands of Destruction, Mars, Father's VengeanceLow
SabbatChars with Thaum in-clan: Elemental Mastery, Green Path, Neptune's Might, Corruption, Technomancy, Spirit Manipulation, Weather ControlHigh
Cam-AnarchElder Status (social class) if not at least 8th & 400 yearsHigh
Cam-Anarch & SabbatCustom Superior disciplines and ritualsTop
Cam-Anarch & SabbatDead vampire eligible to be a target of summoning with necromancyHigh
Cam-Anarch & SabbatPrimary Thaumaturgy path other than BloodHigh
Cam-Anarch & SabbatCreatuing a fetish with "Entrap Ephemera"High
Cam-Anarch & SabbatThaum rituals with no approval level listed and all listed groups match the characterLow
Cam-Anarch & SabbatRituals of specific group/sect taken by those outside the designated groupHigh
Cam-AnarchNectar of the Bitter RoseHigh
Cam-Anarch & SabbatCombo: Iron Heart on a BrujahHigh
Cam-Anarch & SabbatAny other item from the Brujah clanbook on a BrujahLow
Cam-Anarch & SabbatAny item from the Brujah clanbook on a non-BrujahTop
Cam-Anarch & SabbatAny modified Shape of the Beast with more than 3 physical traits, more than two agg per attack, and/or flight form that retains strength based physicals on a GangrelHigh
Cam-Anarch & SabbatDiscipline: Mythic Form on a GangrelHigh
Cam-Anarch & SabbatAny other item from the Gangrel clanbook, including modified Shape of Beast (that does not have the items mentioned above) on a GangrelLow
Cam-Anarch & SabbatAny specific item from the Gangrel clanbook, including the Gangrel-specific Shape of the Beast on a non-GangrelTop
Cam-Anarch & SabbatMerits: Deadened Nerves, Sympathetic Bond on a MalkavianHigh
Cam-Anarch & SabbatAny other item from the Malkavian clanbook on a MalkavianLow
Cam-Anarch & SabbatAny item from the Malkavian clanbook on a non-MalkavianTop
Cam-Anarch & SabbatMerits: Sleep Unseen, False Reflection on a NosferatuHigh
Cam-Anarch & SabbatAny other item from the Nosferatu clanbook on a NosferatuLow
Cam-Anarch & SabbatAny item from the Nosferatu clanbook on a non-NosferatuTop
Cam-Anarch & SabbatAny item from the remaining nine (9) Revised Clanbooks (before they are incorporated in our supplement)Top*
Cam-Anarch & SabbatItems from Enochian Mysticism in MET Journal #1Top
Cam-Anarch & Sabbat"Master" level Thaumaturgy and Combined Disciplines for Long NightNot Allowed
Cam-Anarch & SabbatAll items from Wolves of the Sea (MET Journal #5)High
Cam-Anarch & SabbatAny items from any articles (in a MET Journal) not mentioned aboveTop
Cam-Anarch & SabbatAny item from the MET LotN:Storyteller Guide (before they are incorporated in our supplement)Top*
Cam-AnarchPath other than HumanityHigh
Cam-AnarchClan specific paths (paradox for Ravnos, et al). See LotNRev p66 for chart.Mid
SabbatPaths of EnlightenmentLow
SabbatPath of Evil RevelationsHigh
Cam-Anarch & SabbatPurchasing new morality or virtue traitMid
Cam-Anarch & SabbatAll diableries resulting in lowering of generationHigh
Cam-Anarch & SabbatPC given a new body with Daemonic PossessionHigh
Cam-AnarchGolcondaTop
Cam-AnarchAncilla status (social class) if not at least 10th & 50 yearsMid
GarouFormer or current membership in Silver PackHigh
GarouBlack Furies, Bone Gnawers, Children of Gaia, Fianna, Get of Fenris, Glass Walkers, Red Talons, Silver Fangs, Silent Striders, Stargazers, Shadow Lords, Uktena, WendigoLow
GarouCorax, NuwishaHigh
GarouAny other Bete (Bastet, Gurahl, Mokole, etc.)Top
GarouSecond Renown in a monthHigh
GarouThird Renown in a monthTop
GarouChallenge for LegendTop
GarouMerits duplicating tribal advantagesHigh
GarouMerit: UntamableHigh
GarouNew non-standard rites with game effectsHigh
GarouNon-standard rites with no game mechanicsMid
GarouBackground: Festish x5High
GarouTotem affiliation not in LotWHigh
GarouGreat KlaiveTop
GarouLevel 3 or 4 caernHigh
GarouLevel 5 CaernTop
GarouAnything (Rites, Fetishes, Gifts, etc.) from Laws of the Wild West unless mentioned otherwiseHigh
GarouBete gifts learned by garouTop
GarouBete learning garou gifts not specified as available for the creatureHigh
GarouCorax learning rites not from Laws of the Wild and Laws of the Wild WestHigh
GarouUsing Rite of Memory TheftTop
GarouLearning and each use of Nuwisha rite - Sing Back the DeadTop
ChangelingBogans, Eshu, Nockers, Pooka, Redcaps, Satyrs, Sluagh, Trolls, Mortals and KinainLow
ChangelingClurichaun, Ghille Dhu, Selkies, and SidheMid
ChangelingHouse Scathach, House Ailil, House Balor, House Leanhaun, Thallain, NunnehiHigh
ChangelingAutumn People, Dauntain, mortals with sorcery numinaHigh
ChangelingMembership in the Shadow CourtHigh
ChangelingChangeling venue mortals with psychic numinaMid
ChangelingShadow Court Lore and Dreaming LoreHigh
ChangelingUse of Chronos:Reversal of Fortune (notify)Top
ChangelingArt:Spirit Link for non-NunnehiHigh
ChangelingChronos for SidheHigh
ChangelingChronos for non-SidheTop
ChangelingNaming: Basic and Intermediate for SidheHigh
ChangelingNaming: Advanced for SidheTop
ChangelingAll Naming for Non-SidheTop
ChangelingAll Soverign for non-SidheHigh
ChangelingDark Arts for non Shadow Court membersTop
ChangelingBackground: Mentor, Patron, Political Connections, Remembrance and Trod at level 4Mid
ChangelingBackground: Mentor, Patron, Political Connections, Remembrance and Trod at level 5High
ChangelingBackground: Chimera, Companion, and Treasure at level 4 (each individual item)Mid
ChangelingBackground: Chimera, Companion, and Treasure at level 5 (each individual item)High
ChangelingBackground: (Shadow Court)PrestigeHigh
ChangelingBackground: Spirit Companion x4 for a NunnehiMid
ChangelingBackground: Spirit Companion x5 for a NunnehiHigh
ChangelingBackground: Vision for a NunnehiLow
ChangelingBackground: Totem Link x4 for a NunnehiMid
ChangelingBackground: Totem Link x5 for a NunnehiHigh
ChangelingSiochainTop
ChangelingTitlex1 of Squire for SidheLow
ChangelingTitlex2 of Knight for SidheLow
ChangelingTitlex3 of Baron for SidheLow
ChangelingTitlex4 of Count for SidheMid
ChangelingTitlex5 of Duke for SidheHigh
ChangelingTitlex6 of King for SidheTop
ChangelingTitlex1 of Squire for non-SidheLow
ChangelingTitlex2 of Knight for non-SidheLow
ChangelingTitlex3 of Baron for non-SidheMid
ChangelingTitlex4 of Count for non-SidheHigh
ChangelingTitlex5 of Duke for non-SidheTop
ChangelingMerits that duplicate birthrightsHigh
ChangelingMerit: Poetic HeartHigh
MageRaising Arete by 1 from 1 - 5Low
MageRaising Arete by 1 from 6 or 7High
MageRaising Arete by 1 from 8 or 9Top
MageHigh positions in various Traditions, past or presentHigh
MageUsed to be a member of a Technocratic ConventionHigh
MageAkashic Brotherhood, Celestial Chorus, Cult of Ecstasy, Dreamspeakers, Euthanatos, Order of Hermes, Sons of Ether, Verbena, Virtual Adepts, the Hollow Ones, and Orphans. Mortals, including those with Psychic Phenomenon and Sorcery NuminaLow
MageGhouls, Kinian, Kinfolk, and RevenantsHigh
MageNon-Akashic learning the Do specializationHigh
MageBackground: Mentor x4Mid
MageBackground: Mentor x5High
MageBackground: Node x2-x3Mid
MageBackground: Node x4-x5High
MageApplication of a Superhuman ritualHigh
MageMagical effects: Return a PC or NPC to play after the character has been killedHigh
MageMagical effects: Fundamental change to the nature of a supernatural creature for longer than a few turnsHigh
MageMagical effects: Change the history of the chronicle beyond that of the current sceneHigh
MageCustom rote that doesn't require a High approval effectMid
MageCustom rote that requires a High approval effectHigh
MagePrimium items in playHigh
MageCertain merits and flaws from LotNRevLow
MortalsMortals, Kinfolk, Kinain, Ghouls, Revenants and characters with psychic numinaLow
MortalsGhoul of a particular Low approval clanLow
MortalsGhoul of a particular Mid approval clanMid
MortalsGhoul of a particular High approval clanHigh
MortalsGhoul of a particular Top approval clanTop
MortalsOn a Ghoul, a Regnant's discipline that is High or Top approval out of-clanNotify High
MortalsNon-Humanity Morality in Mortals venueHigh
MortalsNon-Humanity Morality in Vampire venueAs Vampire
MortalsDauntain and characters with sorcery numinaMid
MortalsCharacters with True Faith numinaHigh
MortalsBackgrounds: Arcane, familiar, mana pool and sanctuary on non-SorcerersNot Allowed
MortalsBackgrounds: Destiny, Library, MentorNot Used
MortalsBackground: Artifact x4 (each single artifact at this level)Mid
MortalsBackground: Artifact x5 (each single artifact at this level)High
MortalsMerit: Magic ItemHigh
MortalsMerit: TotemHigh
MortalsCharacters with master level numina initiating another numina path (true faith does not apply)High
MortalsCharacters with more than one numina going for Master level numina(true faith does not apply)Not Allowed
MortalsDaimonis NuminaHigh
MortalsMortal character being embraced into a venue which is not his "home" venue.ie - kinfolk being embraced, kinain being embraced etc.High
MortalsChangeling Chrysalis with a character not designed to be a ChangelingHigh
MortalsGarou First Change with a character not designed to be a GarouHigh
MortalsSuccessful embrace of a RevenantHigh
MortalsPotions and Items within guidelines for Enchantment and AlchemyLow
WraithWraithsLow
WraithSpectresMid
WraithRisenHigh
WraithMortals in the wraith venueLow
WraithCharacters with psychic numinaMid
WraithCharacters with sorcery numinaHigh
WraithFlux Arcanoi, Mnesmosynis Arcanoi, Intimation ArcanoiMid
WraithFatalism ArcanoiHigh
WraithLifeweb ArcanoiTop
WraithBackground: Artifact x4Mid
WraithBackground: Artifact x5High
WraithBackground: Guild StatusMid
WraithBackground: Haunt x4 or more (individually or combined)Mid
WraithPlaying a former PC kinfolk, kinain, mortal or ghoul as a wraith (not if it had True Faith)Mid
WraithPlaying a former PC vampire as a wraith (not if it was diablerized or had achieved golconda or had True Faith)High
WraithPlaying a former PC wraith as a risenHigh
Note: "Top*" refers to Prime 5.1, section 2.0. "Any ability, background, power, etc. for a player character that requires the creation of new rules requires Top Approval for the rules, with specific approval for the item set by that storyteller." Until that point, it defaults to Top Approval.


Last updated: 28-Jun-2001
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