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Tiberian Sun - NOD units

[GDI units]

Light Infantry:
Light InfantryThe Light Infantry are the mainstay of the Brotherhood and GDI troops. Armed withan M16 Mk. II pulse rifle, they deliver light damge to most targets. Although slow, infantry are capable of movement over varied terrain types with little loss in speed. They are also able to pass through certain terrains or hazards that are inaccessible or damaging to vehicles.

Cyborg Infantry:
Cyborg InfantryCyborg infantry are the result of recent Nod experiments in melding tiberium-mutated humans with machines. They are armed with heavy body armor and a high-power pulse rifle.

Rocket Infantry:
Rocket InfantryNod's heavy infantry carry a shoulder-mounted rocket launcher that is effective against vehicles, structures, infantry and aircraft. Because of the increased weight of the rocket launcher, rocket infantry are slower than Light Battle Infantry but are more heavily armored.

Engineer:
EngineerSlow and unarmed, the Engineer is nonetheless deadly in his own right. Since it's the only unit able to capture enemy structures, tactical use of engineers is considered an art among many commanders. The unit has multiple purposes, each explained below. Note that the engineer unit will be lost when any of the action below are performed.

Capturing Enemy Structures: The engineer has the ability to capture enemy structures and bring them under your control. Selecting an engineer and then clicking on an enemy structure will send the engineer into the building to capture it. A blue "enter" cursor will tell you if that building can be captured by your side. Only one engineer is required to capture a structure.

Repairing Damaged Structures: The engineer has the ability to bring any of your own structures back to full health. Select the engineer, and highlight the building you want fully repaired. A golden "wrench" icon will tell you if this building can be repaired. Left-click to send the engineer into the building to repair it.
Repairing Damaged Bridges: Most bridges in Command & Conquer Tiberian Sun have a "repair hut" at one or both ends of the span. Sending an engineer into the repair hut will rebuild missing sections and repair any damaged ones. Left-click to send the engineer into the repair hut to repair the bridge.

Cyborg Commando:
Cyborg CommandoThose Cyborgs that perform well are further modified and promoted to the Nod Cyborg Commando ranks. Packing enough firepower to take out entire bases, the Cyborg Commando is a large threat on the battlefield. Armed with a chain gun and flame-thrower, the Commando can make quick work of vehicles, infantry and structures.

Mutant Hijacker:
Mutant HijackerAnother of the mutant commandos, the hijacker has the ability to commandeer any vehicle he wishes. When the hijacker is selected and the cursor is placed over an enemy vehicle, the cursor becomes an "enter" cursor to signify that the vehicle can be stolen. Clicking on a vehicle when the cursor is in this stage sends the hijacker to the unit to steal it. Once a vehicle is stolen, the hijacker cannot be removed until the vehicle is destroyed. When it is, he pops out and is able to steal another vehicle. Like all mutant units, the mutant hijacker can heal in Tiberium when he is not inside a vehicle.

Subterranean APC:
Subterranean APCThe Subterranean APC is capable of carrying up to five infantry units underground to a target. When underground, the Soubterranean APC is invisable to the enemy but can be detected by a GDI Mobile Sensor Array. The APC cannot surface from under certain terrain types, such as rough terrain, water, etc.

Attack Cycle:
Attack CyclePrimarily used as a scouting unit, the Attack Cycle is Nod's fasted ground unit. Although it trades armor for speed, the Cycle is capable of sustaining moderate damage before being destroyed. It carries twin rocket launchers capable of hitting both air and ground units.

Hunter Seeker Droid:
Hunter Seeker DroidThe Hunter Seeker Droit is a lightning fast drone unit that is deployed to "clean up" the battlefield. Hunter Seeker Droid randomly search out an enemy unit or structure and latch on to it. Once attached, the Hunter Seeker Droid will self-destructed, destroying the object it has attached to as well. The unit cannot be controlled and will automatically seek prey when released.

Weed Eater:
Weed EaterThis Nod vehicle is essentially a massive lawnmower that is used to harvest Tiberium veins for use in a Chemical Missile. The Weed Eater behaves like a harvester but with two diffences. It harvests Tiberium veins, not tiberium crystals, and it dumps its cargo at a Tiberium Waste Facility, not a Refinery. The harvested Tiberium veins, once processed at a Waste Facilit, can be used to create a dealy Chemical Missile.

Tick Tank:
Tick TankThis light battle tank has the ability to burrow itself into the ground to increase its defense. Whne burrowed, only the turret and a small part of the unit remains above ground. To burrow the Tick Tank, select it, then left-click on it. The unit will burrow down into the ground and become immobile. To move the unit,select it, then left-click on it again. Oncethe tank has dug out from the ground, it can be moved.

Stealth Tank:
Stealth TankThe newest covert warfare, the Stealt Tank is a light battle tank that is able to cloak itself in order to remain undetected by enemies. The tank is unable to remain cloaked while firing due to the enormous power drain of the stealth generator. Only infantry the base defenses can reveal the stealth tank. Howerver,GDI's Mobile Sensor Array can detect a stealth tank's presence.

Artillery:
ArtilleryRealizing that they needed a way to deliver damage without fear of retaliation, Nod developed a new long-range attillery platform. Because of the recoil involved, the unit is unalbe to fire while developed, and cannot move while developed. To deploy the unit, select it,then left-click on it. To un-deploy the unit, select the developed unit, then left-click on it again.

Harpy:
HarpyExellent against infantry and lightly armored vehicles, the Harpy is the newest generation of combat helicopters. Like all flying units, the Harpy must return to the helipad in order to reload its weapons.

Mobile Repair Vehicle:
This robotic vehicle is capable of repairing damaged vehicles on the battle field.The Mobile Repair Vehicle features an extendible arm which houses all the tools needed to repair a vehicle to battle readiness.Placing its unit in guard mode will enable it to automatically repair any vehicles in its immediate vicinity.

Harvester:
HarvesterCriticl to the financial success of both sides, the Harvester is the only unit capable of collecting Tiberium for refinement. Harvester will automatically begin to collect Tiberium if a patch is nearby.The Harvester can be ordert to a specific location by selecting it and targeting the new area. The Harvester will automatically avoid threat areas, and will inform you when it cannot enter an area because of nearby threats. Harvesters will not enter a hostile area unless specifically ordered.

Banshee:
BansheeExperiments with recoverd alien technology have allowed Nod to develop the next generation of fighting aircraft. Code-named the Banshee, this sleek craft is capable of decimating any unit or structure with its twin plasma cannons.

Mobile Construction Vehicle:
Mobile Construction VehicleThe foundation of any base starts with the Mobile Construction Vehicle (MCV). Able to deploy itself into a fullyfunctioning construction yard the MCV is a highly prized price of equipment for both Nod and GDI. To deploy the MCV, select it, then highlight it. If you get a "no deploy" cursor, something is blocking deloyment of the unit. Move any other vehicles and infantry awa from it, or move it away from trees or rocks that would prevent deployment.

Devil's Tongue Flame Tank:
Devil's Tongue Flame Tankterror is aformidalbe weapon, and sheer sight of this nightmarish unt is eough to cause GDI troops to temble. Capable of burrowing through all but the hardest of substances, the Devil's Tongue can unleash deadly jetsof flame on unsuspectingtargets with impunity. The flame is especially effective against infantry and structures, although prolonged exposure t o its blasts can even melt steel.

Montauk:
The Montauk is Nod's mobile command center. Commander Slavik and hi crew use it to travel between battles. Capable of burrowing underground, the Monouk tyically remains safely away from the battle field so as not to endanger the commnd crew. However, certain conditions can cause the Montauk to enter the battlefield. If this should happen, it is imperative that the Montauk be protected at all costs.

The information above was taken from the Command and Conquer-Tiberian Sun Operations Manual.

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