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FOLKLORE

The word folklore was first used by the English antiquarian William Thoms in a letter published by the London Journal Athenaeum in 1846. Folklore is the body of expressive culture, including tales, music, dance, legends, oral history, proverbs, jokes, popular beliefs, customs, and so forth within a particular population comprising the traditions (including oral traditions) of that culture, subculture, or group. It is also the set of practices through which those expressive genres are shared. The academic and usually ethnographic study of folklore is sometimes called folkloristics. In the Irish language the word "focloir" means dictionary or a collection of sources. It may then have been translated into English.

Folklore can be divided into four areas of study: artifact (such as voodoo dolls), describable and transmissible entity (oral tradition), culture, and behavior(rituals). These areas do not stand alone however, often a particular item or element may fit into more than one of these areas.

ADVENTURE STORIES

The adventure story is a story that has adventure, an exciting undertaking involving risk and physical danger, as its main theme. Adventure has been a common theme since the earliest days of written fiction.

Indeed, the standard plot of Mediaeval romances was a series of adventures. A hero would undergo a first set of adventures before he met his lady. A separation would follow, with a second set of adventures leading to a final reunion. Variations kept the genre alive.

From the mid 19th century onwards, when mass literacy grew, adventure became a popular subgenre of fiction.

Adventure novels often overlap with other genres, notably war novels, crime novels, sea stories, Robinsonades, science fiction, fantasy, and Westerns. Not all books within these genres are adventures. Adventure novels take the setting and premise of these other genres, but the fast-paced plot of an adventure focuses on the actions of the hero within the setting.

GHOST STORIES

A ghost story may be any piece of fiction, or drama, that includes a ghost, or simply takes as a premise the possibility of ghosts or the belief of some character(s) in them.

In a narrower sense, the ghost story has been developed as a short story format, within genre fiction. As such, it may be a relatively restrained form of supernatural fiction, compared with the excess of the horror story.

Many ghost stories are passed down through the telling of them to family members and friends. However, there are often several versions due to personal changes to the story and forgetfulness.

Colloquially, the term also can refer to any kind of scary story.

POEMS

Poem often uses particular forms and conventions to expand the literal meaning of the words, or to evoke emotional or sensual responses. Devices such as assonance, alliteration and rhythm are sometimes used to achieve musical or incantatory effects.

Poetry's use of ambiguity, symbolism, irony and other stylistic elements of poetic diction often leaves a poem open to multiple interpretations. Similarly, metaphor and simile create a resonance between otherwise disparate images—a layering of meanings, forming connections previously not perceived. Kindred forms of resonance may exist, between individual verses, in their patterns of rhyme or rhythm.

FAIRY TALES

A fairy tale or fairy story is a fictional story that may feature folkloric characters (such as fairies, goblins, elves, trolls, witches, giants, and talking animals) and enchantments, often involving a far-fetched sequence of events. In modern-day parlance, the term is also used to describe to something blessed with unusual happiness, as in "fairy tale ending" (a happy ending) or "fairy tale romance", though not all fairy tales end happily. Colloquially, a "fairy tale" or "fairy story" can also mean any far-fetched story.

In cultures where demons and witches are perceived as real, and the teller and hearer of a tale see it as having historical actuality, fairy tales may merge into legendary narratives. However, unlike legends and epics, they usually do not contain more than superficial references to religion and actual places, persons, and events; they take place "once upon a time" rather than in actual times.

LEGEND

A legend (Latin, legenda, "things to be read") is a narrative of human actions that are perceived both by teller and listeners to take place within human history and to possess certain qualities that give the tale verisimilitude. Legend, for its active and passive participants, includes no happenings that are outside the realm of "possibility", defined by a highly flexible set of parameters, which may include miracles that are perceived as actually having happened, within the specific tradition of indoctrination where the legend arises, and within which it may be transformed over time, in order to keep it fresh and vital, and realistic.

A legend is a story, that is probably about someone that did exist but has been twisted to seem more interesting and fascinating. This story is passed down generation to generation.

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