
Well, now you're getting spoiled... two
reviews in two days. I'm warning you now... this review could be
one of the longest ones ever....but only because it has to be.
You all know Madden, we've been playing it for years and years,
so I didn't have to write much on that. NFL2k3 is pretty much
new to us, so I go into more detail so you'll have more info.
All I can say is thank God hockey isn't out until October so I
can take a break =)
Anyway, I picked up NFL2k3 on the way home from my game last
night. I had about an hour and change to play before I got too
tired, so I was able to play long enough to form some opinions.
I'll break it down pretty much the way I broke down Madden, but
into more detail.
Before I do the breakdown, let me just give you one
opinion...... this game is AWESOME. It really is. I only have a
few bad things to say, but there is a chance that this game
could beat Madden this year.
Gameplay:
Gameplay is pretty good. I'm not sure if the game is harder then
Madden, or if I'm just not used to it b/c I'm comfortable with
Madden. There are 3 difficulty levels in 2k3.... Rookie, Pro,
and All-Pro. My first game vs. the Giants was played on Pro, and
I got my ass kicked 24-7... and my 7 was a hail-mary touchdown
catch at the end of the half. I played one half of a game on
Rookie, again against the Giants, and that game was 14-0 at the
half. One thing I will say is that the stats on Pro were a
little more realistic then the stats on Rookie. Obviously this
would be b/c the computer is better on Pro, but still worth
pointing out. The good thing is that Rookie is too easy, Pro is
too hard (right now), but there's a custom mode, so I can adjust
the difficulty to something in between. That is probably what I
will use until I get used to the new game.
One of the things that makes it hard to adjust is gameplay on
Defense. The biggest difference is that on Defense "circle"
changes your man and "X" is the speed burst. Madden is opposite.
That took me one full game to get used to and did cost me a lot
of yards. It made the game frustrating at first, but as I got
used to it, it got better.
That being said, the gameplay is good. Not quite as "tight" as
Madden is... I think the players in Madden are a little more
responsive to your controller actions. I believe the part of
that can be attributed to the difference in game speed. NFL2k3
is a little faster then Madden and that makes a big difference
b/c your reaction times are lowered. It is very tough to defend
a pass. It's also tough rushing the passer. Since your time
during plays is cut down, you need to make decisions quickly.
I'm not saying that this is bad, b/c I'm sure that's how it is
in real football, but it's just different and takes some
adjusting.
Graphics:
Graphics are awesome. I don't know how to explain it... but it's
definitely better then Madden. It doesn't blow it away as
there's only so much power that the PS2 has, but it definitely
beats it. The players really look like themselves in this game.
So much so that you can recognize them without seeing their
number. It's really unbelievable. The coaches are also more
realistic looking, as is the crowd. They modeled individual
people and placed them around the stadium. I could have sworn
that during an extra point when you can see a lot of the crowd I
saw someone eating popcorn, while others were standing and
cheering and still others would just sit and clap. What makes me
curious is that everyone's saying that the Xbox version looks
slightly better then the PS2 version.....that I'd love to see!!
Tackling: I put this under graphics b/c I believe that it's
better b/c of the programming and motion capturing. One thing
that I LOVE is that multiple players can hit the ball carrier.
One thing that always pissed me off in Madden is that once one
person hits the ball carrier, a second person can't. If the CPU
touched the ball carrier, you couldn't hit him... unless he got
away. Well, not in 2k3. There were times when one guy (CPU
controlled) had the ball carrier's legs wrapped up (but not down
yet) and I would come over and pop him in his upper body to lay
him out. Absolutely awesome, and really adds to the realism.
Another great feature is that when you dive at the runner from
far away you may not reach him and only grab, say, his shoe.
When that happens the ball carrier will kind of trip, but not
fall, which is so realistic... especially when you see it on a
reply.
Presentation: What can I say? The ESPN license really makes this
game. It's like you're playing a football game that's on ESPN.
It's soooo awesome. As you all know, that's always been one of
my biggest things. I've always wanted a football game that was
not only awesome, but made it like it was on TV. The ESPN
license is so awesome, that the intro is Sportcenter!! I won't
say any more about the intro, you'll just have to see it for
yourself. The commentary is great. It's almost like there's no
programmed lines!! I don't think that there was one repeated
line in the game and a half I played... except for the player
introductions. Unbelievable. They even comment on the plays you
make!! If I through a bad pass with Bledsoe, they'd show the
reply, use the telestrater (sp?) to circle a player who had an
effect on the play... then critique the play. You really have to
see it to believe it. Some of the replays are even split screen,
with the left side the QB and the right side the receiver who
caught the pass. Unreal. Stats are good too... there are
constant overlays of stats both during the game and between
quarters. At halftime and the end of the game there's a little
ESPN halftime show... there's no video of faces or anything...
just stats on the screen with a narrator, but it's pretty cool.
And all of it looks like ESPN Football.
I have one more thing I have to add that blew me away. It's the
littlest, stupidest thing, but shocked me. I was getting ready
to snap the ball... and all of a sudden the screen got a little
darker. I was like WTF is happening? I snapped the ball anyway
as the game appeared to be working fine. The play was an out
pass to the right side. So I ran it, but when I passed the ball
to my receiver, it got bright out again. Again, I was like WTF??
Turns out the reason it was darker in the middle of the field
was b/c the shadow of a cloud was passing over that part of the
field!! I watched very closely, and you could see outlines of
clouds moving across the field. I was shocked. So much so that I
went back to run the replay... not to watch the play, but to
watch cloud shadows!! Absolutely awesome..... It really was.
Sound:
Well, I already discussed the commentary above, so I won't get
into that too much here. The sounds on the field are great. The
players talk shit to each other at times. You can also hear them
calling out formations and reads like "twins right" or...
"Second and short... watch the play-action". Stuff like that.
Pretty cool.
The hits sound awesome in this game...they blow away Madden. The
player's grunts and snarls really add to it too.
One thing that 2k3 does that Madden does is have the crowd get
really loud for the home team when they have a big 3rd down, 4th
down, or goal line stand. They start chanting D-fense really
loud and cheering, etc. Like Madden it's so realistic that you
can only hear the crowd, and not the sounds on the field. The
difference here is that the crowd sound itself is very
realistic, and didn't hurt my ears like Madden's "noise".
There's no "pump up the crowd" button that I saw, but the crowd
gets into it on it's own and are pretty into the game... almost
like the crowd has some AI!!
One thing I didn't like here is that there's not QB cadence.
When you hit the "Hard Count" button (circle), you see him make
the count by the abrupt head movement... but there's no sound.
Not a big deal, but it's a little weird... especially when on D.
Overall:
Well, I didn't think it could happen, but Madden looks like it's
going back to Babbage's Saturday. I'm going to give it one more
shot tomorrow night.. but I really think that NFK2k3 beats it
this year. Once I get used to the gameplay I'll be competitive
in NFL2k3 just like in Madden, so I'm not worried about that.
The one major thing that I didn't like at first was the
play-calling screen. You use the left Analog control to move a
target over a one of the formation choices. There are about 2 or
3 pages of formations on D... and 7 on Offense. You use the R1
and L1 buttons to "change pages". Once you get used to it (which
took me a full half) it's not so bad. You'll actually realize
that on Defense, it's better. You pick the formation (say 4-3).
Then the next screen you choose your lineman "coverage". You can
pinch then, shift them left or right, or run stunts. The next
screen is then your coverage for your linebackers and DB's. Once
you get used to this system, it's really sweet b/c you can mix
up blitzes with stunts and deep coverage, etc. It's pretty cool.
Give it a full game before you are totally used to it. On
offense... I'm still learning the plays. 7 pages of formations
is a lot. Especially when in each formation is about 10-15
plays. It's kind of hard to explain the playcalling screen...
you just have to see it. Anyway.. that's all I have for now. The
review took me almost 45 min. to write with no interruptions, so
I really think I covered everything here!!
Happy Reading!!
Originally written August 15, 2002. |