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Magick: Mysteriously enchanting, skillful, or effective.

Enchanting: Delightful, charming, captivating.

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About the Word Magick

The word magick harkens back to the three Magi, the wisemen who followed the Star of Bethlehem to pay homage to the baby Jesus.

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Concepts in Magick and Spellcasting

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Magick resides with you.

"Casting magick" requires no tools, no ingredients, no specific words. However, these things may be used. When they are, we generally refer to this as spellcasting.

Spells, like sacramentals, assist us. They are means of expression, reminders, and aids to our facilities. Like all artifacts, they can convey a sense of history and purpose. Nonetheless, they do not make things happen in and of themselves. To treat spells (or sacramentals) as if they do, is superstition. An incantation is a but a poem; the only force it has is what you bring to it.

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Magick only achieves what is possible in the natural world.

No pumpkins become carriages with magick. Magick is natural and bound by natural law.

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Magick only works in conjunction with natural, ordinary effort.

The difference between will and wish is an action. For something to happen, one must let it happen. Magick does not bring results with no outlet.

There are three basic steps to working magick:

  1. Notice what you want
  2. Let magick work
  3. Take delivery

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Magick is unpredictable.

Unless you are very specific as to how a spell should take effect, magick can and will use any opportunity that comes its way. It is impossible to account for all possibilities, thus magick is unpredictable.

Magick is also unpredictable because it is predicated upon the will. You must know your own true will to perform magick consciously and successfully, and this is not always simple to determine. The inevitable surprise can be more or less pleasing, depending. Magick is far from a cure-all.

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Magick requires emotional will -- i.e., conviction.

As alluded to above, magick requires a certain and steadfast will, one that can sustain the effort needed and one that can mean what it says. This means it demands a depth of emotional will that is rooted in one's being. It requires conviction.

Feelings, in the sense of reactive sensation and sensibility, are inadequate. Feelings are too variable and short-lived to produce a solid, lasting result -- if any. They change with both relevant and irrelevant input. For example, a long day's work and a missed meal, producing crankiness, can make the difference between delight and annoyance at a phone call. A will based in feelings is easily undermined.

The will of the "cognizant, reasoning mind" is also insufficient. It is slow -- too slow for many things. Driving is a good example. When driving, one must be able to react with the quickness of instinct when confronted by a hazard. Cars would be unworkable, not to mention far too dangerous, if one had to reason out the coordination of eye, hand, and foot for each maneuver. The reasoning mind is easily confounded by detail. It is also easily confused by its logic, abstract logical truth not being equitable with truth in reality.

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Lasting magick depends upon equilibrium.

Magick requires you to think carefully about how you apply yourself -- your energies, your attention. This is, perhaps, one of the most valuable lessons magick teaches.

The concept of equilibrium in magick is more like that of ecosystems than a scale. A scale is a thing of static duality, which you must take care not to tip to one side or the other. An excess of weight in one pan, and the scale simply remains lopsided.

Equilibrium in an ecosystem, on the other hand, depends on many variables and is no more than a sustainable point of dynamic balance between numerous forces -- which may or may not operate at equal levels. The ecosystem always moves towards such a point, but the actual point of equilibrium can shift. The desirability of any equilibrium state, of course, varies. A non-operative system may be disastrous for its inhabitants, but it still has an equilibrium point -- one at zero activity.

And so it is with magick. When performing an act of magick, you are trying to change the dynamic of a "metaphysical system" and shift the equilibrium point. To accomplish a lasting act of magick, the goal is not to find equal balance between opposing factors. Instead, it is to find an acceptable balance amongst coinciding factors.

If you use magick to attempt something not wholly supported by divine and natural order and your own true will -- there are three possible results:

  • The first is nothing happens. The aim is beyond possibility and the impact of the magickal effort is merely absorbed by the metaphysical system without consequence.
     
  • The second is that the effect "wears off." The magick shifts the point of equilibrium, but the system eventually returns to the original state. This is a situation where many run into trouble by recasting spells over and over, and sometimes by trying to double effort. Fundamentally, this is a futile endeavor at a kind of artificial life support. To maintain the unsustainable is draining, even perilously so. This is true of all resources. And an over application of force can be very destructive in the end.
     
  • The third possibility is that you change the nature of your situation such that the aim is achieved but in a diminished way. The system, which you are a part of, becomes less vibrant.

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The paradox of free will and importance of yielding to divine will.

If the need to apply yourself carefully is one of the most important lessons magick can teach, the most important may be this: You need to yield your will to the divine in order to find your will.

The strength of your will and the viability of your magick -- in fact, your whole vitality -- depend upon this.

Ostensibly, this is a paradox. If you give up your will, then it would be logical to conclude you have no will -- and you certainly don't have free will. But here is an example of where logic fails. This is not the paradox that it seems.
It is true that there is a "you" -- with unique personality, talents, preferences and, yes, free will. Yet it is also true that this "you" was given to you; you did not decide upon your existence, nor did you bring yourself into being. You can explain yourself, you can make changes in your life, but you could never exchange your essential being for another. "You-ness" is.

The most one can do to change something so essential is to stifle it. Philosophical free will is not an offer of omnipotence. Your potential, your power, these are the things laid before you and with which you come into the world. You can choose to own and fulfill your potential or not. This is the choice presented with philosophical free will.

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What Hexing Teaches

  • Any spell you cast over someone can be countered by them. They, after all, also have will.
  • Contrarily, hexes can be easy to cast -- and succumb to. People are prone to believing the worst, holding criticism closer to their hearts and dismissing praise.
  • You can "hex" yourself by allowing yourself to accept detrimental suggestions, magickal or not.

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The Elements

Magickal circles are often cast by calling to the elements. The elements may be thought of as self-contained spirits or persons, but they are more expansive than this. In some ways, saying we call by the elements might be more fitting.

The elements constitute a model for the states of material being. In other words, we might say the elements are categorizations for the forms and forces with which our spirits are clothed and act -- "our spirits" referring to everything in the universe, animated or not, at the most essential level. Thus, in this light, we see a call to the elements in many ways is a rallying of our own material being.

The four elements are:

  • Earth: Solid
  • Water: Liquid
  • Air: Gaseous
  • Fire: "Raw" energy

Associated with the elements are elementals and other spirits. These are beings, having guardianship over them or who are more wholly of one of these states.

The elements, of course, also have many symbolic associations. Earth represents wealth, economy, and steadfastness. Water represents emotion. Air, thought and inspiration. Fire, action.

An interesting exercise is to name all the types of earth, water, air, and fire you can think of -- and to consider what they signify. For example, for earth, we have mountains, hills, plateaus, plains, valleys, and seashores. Mountains are holy and hills the home of the fae. With air, we have breezes and gales, and named winds too -- like the sirocco. A breeze can be refreshing, and a wind disturbing.

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From Bridge & Broomstick by Goody Lamb / Musette Oleander

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