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SPELLSSpells are anything that is being played that is not a land. Spells include everything such as enchantments, artifacts, and creatures. Creatures that are being played are called summon spells. Spells also include instants, sorceries, etc. In short spells include everything that is not a land.
INSTANTS These are spells that last just a turn. They come and go. They affect could affect anything, from creatures to sorceries. An example of an instant is the Misdirection. It makes the target of a single target targets another target. In short it makes a target go somewhere else. Of course as I said before instants don't last. That means they don't stay in play, once their used they go to the graveyard. The effects they cause do last unless stated. The Giant Growth gives a creature +3/+3 UNTIL END OF TURN. That means the affect only last until end of turn. Other instants such as Incinerate, deals 3 damage to a creature or player, does last. The affect last that is. The 3 damage done to your opponent will stay. Now instants aren't like other spells. Other spells can only be played on your turn but instants can be played at any time. This includes your opponent's turn. That's why instants are so powerful. They can be played anytime!!
SORCERIESSorceries aren't like most spells. Most spells stay in play until their destroyed but sorceries go to the graveyard after it's done with what it's suppose to do. Unlike instants you can only play these on your turn. Collective Unconscious is a sorcery that allows you to draw a card for every creature you control. The Unconscious will go to the graveyard after it's done. Which means it doesn't remain in play and can only be played on yourturn
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