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Reviews Mercadian Masques Nemesis Newest Set Magic TalkMagic Talk Tons of articles about Magic and it's sets. Aspects, features, and opinions are all there. Tutorials Tutorial Index An extensive fully detailed tutorial on Magic. Organized by subject.
Deck Building 101
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Prophecy
Well, Prophecy is out and there's going to be some changes.
Some new mechanics are introduced and I have to say, they are pretty new. Wizard of the Coast have been giving us some
copycat stuff since Mercadian Masques but this set changes everything. Read the review on the bottom for the details.
Rating
Well that's about all I can say about the new set. It does have a lot of originality to it but most of the spells are too inconsistent. The Winds cost too much and the Rhystic spells can be easily avioded. I have to give Wizard of the Coast credit for making the game more interesting. Some people will use the Rhystic spells and they might find a way to use it. Overall ,counting the originality, I give this set a C+There aren't a lot good cards in this set (there's a LOT more good cards in Mercadian Masques and Nemesis than in Prophecy). For more details on Prophecy, read some of the articles in Magic Talk. I've already written some articles already.
Best of the Best Cards
Artifacts
BlackSORCERY-COMMON-3 When has land destruction turn into black's focus? Not only that but your opponent has to lose 2 life too!! What a deal! If you break it down, that means it cost 2 mana to destroy a land and 2 to deal 2 damage. What a deal!! 2.Greel, Mind Raker
CREATURE SPELLSHAPER LEGEND-RARE-3 Can you say the return of Mind Twist? Sure you discard 2 cards but your opponent might have to discard his whole hand!! 3.Rebel Informer
CREATURE-RARE-2 The worst nightmare of Rebel players. Not only does it has protection from white (so Rebel players can destroy it), it can put a Rebel card on the bottom on the library. Making it very hard for a Rebel player to win with this out. 4.Steal Strength
INSTANT-COMMON-1 One of the cheapest affects I have seen. All that for only 2 mana!! Not only that but you could kill one of those small weenies annoying you. But if you can't it's always a good spell to have around as it tips the table to your side in combat.
Blue
CREATURE SPELLSHAPER LEGEND-RARE-3 A card that returns as many creatures to your opponent's hand as you want! Picture this, you have a mega big creature out such as Masticore or Morphling. You opponent has a little regenerable flying creature out. Seems to be hopeless. Impossible to win. Then out comes the Alexi, Zephyr Mage and you have just won the game. Or you could buy a little time to tip the table over to your side. Either way, it's still good. 2.Alexi's Cloak
ENCHANT CREATURE-COMMON-1 Think of all the things you can do if your creature can't be the target of spells or abilities. Got a Masticore out and scared it could be destroyed by Seal of Doom, etc? Well worry no more becasue with this enchantment out. Your big bad creature will no longer be threaten wil anything!!!! 3.Rethink
INSTANT-COMMON-2 Not only is card able to counter your opponent's spell but it's the fact that he has to pay double the cost in order to save it!! Imagine this, your opponent plays an early Masticore early in the game, using up most of his mana. He thinks he has the game wrapped up but BOOM! You hit him with a Rethink and prevents that! Ha ha ha ha haaaaaaa.
Green
CREATURE-UNCOMMON-3 Not only is Darba a 5/4 for 4 mana, it's the fact that it's in GREEN! With green's speed, you could easily bring this out on the 3rd turn. With a 5/4 out, it's likely over for your opponent. Heh heh heh. 2.Living Terrain
ENCHANT LAND-UNCOMMON-2 I don't care what people say but trees are DANGEROUS! Look at this Treefolk. For 4 mana you could get a 5/6. Is that good or what? What a deal huh? 3.Thresher Beast
CREATURE-COMMON-3 Land destruction!!! What a creature! Five mana for a 4/4 is pretty okay but add his ability to destroy lands, now we're talking! If you attack, your opponent has 2 choices, take the damage or sacrifice a land. I love this game. 4.Thrive
SORCERY-COMMON-X Don't you always wish there was a card that pumps up your whole army? Well here it is. Just pay the mana and BOOM! Your whole army goes up a notch. 5.Vitalizing Wind
INSTANT-RARE-8 Many people are convinced that this is a REALLY REALLY good card. Then they look at the casting cost and rejects it. Let us not forget folks that this card is GREEN! Green doesn't give a damn about the cost, and 9 mana? No big deal. Play this card in a green deck and it'll be a killer.
Red
CREATURE SPELLSHAPER LEGEND- RARE-3 The revival of X damages has begun! Just what red players have asked for. Since the removal of Fireball, Disintegrate, etc from Standard, players have lost the mega damage spells. The had to resort to small "pinches" such as Shocks, Hammer of Bogardons, etc. But with Latulla, she's going to make a lot of people happy.
White
ENCHANTMENT-RARE-2 We haven't seen one of these in a long time. A card that allows you to win the game if you have the highest life toatl is pretty interesting. I can see it now, a white/greeb deck full of defensive spells and life gainers. I don't expect to see it in the tornaments but that will be a fun deck. 2.Mageta, the Lion
CREATURE-RARE-3 A Wrath of God in a creature! Not only that but it doesn't self destruct. Which means you could use it over and over again. Plus, add a couple of enchantments on Mageta (boosting it's power and toughness) and you have a big beasty which could be the game ender! 3. Mirror Strike
INSTANT-UNCOMMON-3 I just love a card that shocks your opponent. Just when your opponent think he won the game with his pumped up Morphling or Flowstone Overseer, you bounce it back at him! Hitting him with possibly 7 damage! I just love these unpredictable cards. 4.Reveille Squad
CREATURE-UNCOMMON-2 This card gives you a huge advantage in combat. Not only can you attack and deal some damage but after that Reveille unatps all the creatures for you so you'll have a line of defense. Great defensive card.
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