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Bst Nemesis Card
What is the best Nemesis card?

Accumalated Knowledge
Ascendant Evincar
Blastoderm
Dominate
Flowstone Overseer
Lin Sivvi, Defiant Hero
Predator, Flagship
Rathi Assassin
Rhox
Rootwater Thief
Other



Current Results


Nemesis

Well as you all know the new set is out and things are going to change in Magic. The most radical one is the introduction of fading, the newest ability. Also Rebels and get a big help from cards such as Lin Sivvi, Defiant Hero. All this is covered in the rating below, SO YOU BETTER READ IT!!

Rating

Here we are at the rating where I spill the beans on the newest sets. I'm your host for tonight so let's get started. First up is fading. Cards with fading come in play with fade counters. You remove a fade counter during your upkeep until there's no more, at that point you have to sacrifice the permanent. This new ability can cause dramatic changes. Cards such as Blastoderm and Skyshroud Behemoth can change the game dramatically when they are in play yet the fading keeps the card fair. Blastoderm is a 5/5 for 2 which has "fading 3. Blastoderm can't be the target of spells or abilities." This baby could make you take 15 damage and since it's green you could cast it on the third turn!

Another thing with Nemesis is the advantages it gives to Rebels. Lin Sivvi is a dream come true for Rebel players. Sivvi allows you to pick out any Rebel in your library for just paying its mana cost. You could also put Rebels from your graveyard back into your library. With this card in play you'll never run out of Rebels to play!! Of course there are many good cards in the set that gives you advantages. For a full list of the best of the best cards just look below.

Of course there are a lot of good cards in this set but this set isn't that good. Some of the cards are a mixture and some are just using the old ideas. Cards such as Seal of Doom, Seal of Cleansing are just enchantment versions of Dark Banishing and Disenchant. Seal of Doom cost 2 reads "Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenrated." What the hell is that? Can't those card designers come up with anything new? What the hell is Wizard of the Coast paying them for? To create suckier versions of the same cards over and over again?!?!? Another one is Rising Waters. It does exactly the same thing as Winter Orb except it's blue. So in conclusion I'll give this set a

B-

. Thank you. You can read articles about Nemesis at Magic Talk. Full analysis on every color and other features covered at Magic Talk.

Best of the Best Cards

We have here the best cards of Nemesis but the list is pretty short due to the lack of good cards in this set. You might want to notice that black has the most cards in it, second is blue, white comes in third, green , red, and artifacts are tied for fourth place. Of course as usual if there are any cards you feel should be taken off or added, just e-mail me and please include the reason. Thanks.

Artifacts

1.Kill Switch

RARE-3: 2: Tap all other artifacts. They don't untap during their controller's untap step as long as Kill Switch remains tapped.

Heh, heh, heh, this card is the perfect thing against those damn artifact combo decks. I should know. I played one and it send my brain spinning in confusion of what the hell he was doing.

2.Predator, Flagship

RARE-5: 2: Target creature gains flying until end of turn. 5: Destroy target creature with flying.

Man, talk about a killer. With this ship out nobody is safe! For only 7 mana you get to kill almost any creature. This card is great for all colors, especially green. Since it has a lot of mana and no way of killing creatures, this card is what green needs.

Black

1.Ascendant Evincar

CREATURE LEGEND-RARE-4: Flying. Other black creatures get +1/+1. Nonblack creatures get -1/-1. 3/3

This is a two for one deal. What could be better than a Bad Moon and a flying 3/3 creature all in one? The best part is it kills all those weenies your players are playing too. Even if it doesn't kill it, it'll still make it smaller, giving you the advantage.

2.Death Pit Offering

ENCHANTMENT-RARE-2: When Death Pit Offering comes into play, sacrifice all creatures you control. Creatures you control get +2/+2.

This card isn't like wow but when played in the beginning, it could be devasting. With black's Dark Ritual you could cast this on the second turn!! But I wouldn't put too many copies of it in my deck though.

3.Parallax Nexus

ENCHANTMENT-RARE-2: Fading 5
Remove a fade counter from Parallax Nexus: Target opponent removes a card in his or her hand from the game. Play this ability only if you could play a sorcery.
When Parallax Nexus leaves play, each player return to his or her hand all cards he or she owns removed from the game with Paralax Nexus.

Wow is the word to describe this card. It removes the cards your opponent needs and therefore limiting his play strategies. With this card you could either take away 4 cards for a couple of turns or little by little!!

4.Rathi Assassin

CREATURE-RARE-2: 1 :Destroy target tapped nonblack creature. 3 : Search your library for a Mercenary card with converted mana cost 3 or less and put that card into play. 2/2

Another two for one deal where you get to kill a creature when it's tapped and a 2/2 creature. What a deal!! Sadly it's just a reprint version of the Royal Assassin.

5.Seal of Deal

ENCHANTMENT-COMMON-2: Sacrifice Seal of Doom. Destroy target nonblack creature. It can't be regenrated.

You could destroy any nonblack creature for only 3 measly mana. Now that's good. The only drawblack is that it's an enchantment and enchanments get destroyed. This is good but not as good as Dark Banishing.

6.Vicious Hunger

SORCERY-COMMON-: Vicious Hunger deals 2 damage to target creature and you gain 2 life.

Kill and gain at the same time!! What could be better? You could knock off one of your opponent's weenies AND gain 2 life. FOR TWO MEASLY MANA!!!!!

Blue

1.Accumalated Knowledge

INSTANT-COMMON-1: Draw a card. Draw a additional number of cards equal to the number of Accumalated Knowledge cards in all graveyard.

Man, for two mana you get to draw a card. The next one you play, you get to draw 2 cards for TWO mana. The third one is the best one, 3 cards for two mana!! Talk about card advantage. I'll put four of these guys in my deck if I were you. They're COMMONS too!!!!!!

2.Dominate

INSTANT-UNCOMMON-X 1: Gain control of target creature with converted mana cost X or less (This spell's effect last past the end of the turn)

Talk about a permanent Control Magic. You get to keep the creature you took and a Disenchant can't help your opponent get it back!! Ha ha ha ha haaaaaa!!!!! The cost however is a bit costly. You have to pay the creature's cost and 3 extra mana.

3.Parallax Tide

ENCHANTMENT-RARE-2: Fading 5
Remove a fade counter from Parallax Tide: Remove target land from the game.
When Parallax Tide leaves play, each player returns to play all cards he or she owns removed from the game with Parallax Tide.

A extremely powerful stopper. You could remove his lands so he can't cast a thing while you go for the beat down with your creatures. A dream come true from blue mages to buy time.

4.Rising Waters

ENCHANTMENT-RARE-3: Lands don't untap during their controllers untap step. At the beginning of each players upkeep, that player untaps a land he or she controls.

Wow, it's back to good ol' Winter Orb decks. Winter Orb decks was a big fab back in those days. Now it's back. Only this version is blue. Which could cause some trouble since Winter Orb goes with green and elves. Still, there's noreason why you can't make a blue-green deck.

5.Rootwater Thief

CREATURE-RARE-1: Rootwater Thief gains flying until end of turn. Whenever Rootwater Thief deals combat damage to a player, you may pay 2. If you do, search that player's library for a card and remove that card from the game, then the player shuffles his library.

With this creature, you could take away your opponent's key cards. Or just look at his deck to see what he's got. Plus you could make this creature flying to make it harder to block.

Green

1.Blastoderm

CREATURE-COMMON-2: Fading 3. Blastoderm can't be the target of spells or abilities. 5/5

Great price for a huge creature. Only 4 mana for a 5/5 creature!! So what if it goes away in 3 turns, at most you could deal 15 damage!! It can't be the target of spells or abilities too. Which means you opponent can't kill it!!

2.Rhox

CREATURE-RARE-4: You may have Rhox deal combat damage to defending player as though it weren't blocked. 2: Regenerate Rhox. 5/5

Wow is the only word that describes the Rhox. Not only is it unblockable but you could also regenerate it!!! This is one 5/5 creature you can't pass up.

Red

1.Flowstone Overseer

CREATURE-RARE-2: Target creatures gets +1/-1 until, end of turn. 4/4

Creature killer or booster? This creature is both. Your opponent got tons of weenies on his table? No problem for this baby. Or you could pump it up to a 7/1 for maximun damage!!

2.Downhill Charge

INSTANT-COMMON-2: You may sacrifice a mountain instead of paying Downhill Charge's mana cost. Target creature gets +X/+0 until end of turn where X is the number of mountains you control.

Say you have 5 mountains out. If your creature attacks and gets through them just slap on a extra 5 damage just for fun! Plus if you're all tapped out then you could sacrifice a mountain instead of paying the cost! Ha ha ha ha haaaaaa!!!

White

1.Blinding Angel

CREATURE-RARE-3: Flying. Whenever Blinding Angel deals combat damage to a player, that player skips his next combat phase. 2/4

With this baby out your opponent may never be able to attack you again. The fact that it's flying makes it to the list. This paired up with blue can be devasting on your opponent.

2.Lin Sivvi, Defiant Hero

CREATURE LEGEND-RARE-1: X : Search you library for a Rebel card with converted mana cost X or less and put that card into play. 3: Put target Rebel card from your graveyard on the bottom of your library. 1/3

This is the ultimate Rebel in the game. Not only can it search for any Rebel in your deck but it could also recycle the used up Rebel back into your library!!!!

3.Parallax Wave

ENCHANTMENT-RARE-2: Fading 5
Remove a fade counter from Parallax Wave: Remove target creature from the game.
When Parallax Wave leaves play, each player returns to play all cards he or she owns removed from the game with Parallax Wave.

A mini-Wrath of God is great when you're caught in those tight situations. Either that or you're at a stand still and you need a major attack to win. Either way, it's win win.

4.Seal of Cleansing

ENCHANTMENT-COMMON-1: Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.

Another reprint, this one is of Disenchant. What sucks is that it's a enchantment. It'll be pretty ironic if it gets destroyed by a Disenchant. Ha ha ha haaaaaa, I crack myself up.

That's it folks and this is the end of the list. As usual if there are any cards that you feel should be taken off or added, just e-mail me along with the reason. Thanks a lot for visiting.

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