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LANDS and MANAS

This is the most basic thing in Magic. You need mana to cast most things. Lands produces mana so you are ably to cast things, such as creatures, artifacts, etc. Also the mana that the lands produced goes into the mana pool. Huh, you say? Lands produces mana by tapping and by tapping the mana goes to a special place called a mana pool. You take the mana from the mana pool to cast things. Amazing eh? Then let's continue then.

Well almost everything in Magic needs mana to cast them or to put them into play. If you look at a Magic card you would see numbers and symbols on the top-right hand side of the card. Those things tell you how much it cost to put the card into play. If you read the COLOR then you would know that there are 5 colors in Magic. Same goes for mana. There are 5 colors for manas too. Easy eh? Now here's the tricky part. You need the same color mana for the same color card. For example, if you have a black card, then you'll need black mana, which is called a Swamp, to cast that card. However you only need the same amount of black mana as the black symbols. The number in gray circles, which is in front of the symbols, can be paid by any kind of mana. Understand? No? Well here's a example. The Seismic Mage on the left side has 3. This means you can use any kind of mana to pay for the 3 but you must have a Mountain to pay for the . Is that clear to you now? Good! Then let's go on.

Mana Burn

The name mana burn is very self explanatory but for all you simple minded people I'll tell you what it is. Whenever you have left over mana in the mana pool, the mana you get from tapping lands, it deals damage to you. How much damage, well that depends on how much leftovers you have. If you didn't use 1 mana it deals 1 damage to you. Understand?

TYPES OF LANDS

This may come as a shock to you but a black mana is not normally caled black mana. You can't call a black mana a black mana. You'll look like a complete amateur. Why you ask? Well there are names for those lands. Now remember these names nice and well because you'll going to need to know them.

Black-Swamps

Blue-Islands

Green-Forests

Red-Mountains

White-Plains

These names aren't that hard to remember. Sooner or later you'll know these names back and forth. Also remember the symbols of the colors because you're also going to need to know them.

Generic Mana

You know those numbers with circles are them? Those are generic mana. Generic manas can be paid by any kind of mana. Artifacts have those on the top so they can be paid with any kind of mana. This include Swamps, Plains, Islands, etc. You could also combine manas to pay for them. Say you need 3 mana. You could use 2 Island and 1 Swamp to pay for the 3.


TAPPING and UNTAPPING

You should know what this is but it's still part of the tutorial for people who don't know. You have to know this is.

Tapping activates an affect. For example, if you tap a land you get mana, creatures need to tap in order to attack, and many more things. As you can see on the side, the tapping symbol shows a right-turn arrow, now here's a question to all you genuises out there, which way does the card turn when it's tapped? If you said right then give yourself a pat on the back, if you said left, call me over so I can slap you across the face.

Now comes the hard part. In Magic we believe in recycling. If you tap a land, you're not going to dump it, you can do something called untapping it at the beginning of you next turn so you can use it again. Untapping goes for everything that was tapped unless otherwise stated. Now let's use common sense, okay? If you turn a card to the rightside to tap, then which side do you turn to untap? Very good!! You turn it back to its originally form. Wow, you'll a fast learner!!

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