LEADERS
An essential part
for each race is the leader. Leaders make such important
decisions as what to build, who to attack, and what their race
needs. As you may have guessed, this job requires a lot of
responsibility.
If a race is not
happy with their leader, they have the right to revolt. This
could be in the form of a civil war or simply a coup (or coup
d'etat).
Leaders, for being
so influential, get both an extra Weapon and an extra Non-Weapon
skill point than the rest of their race. However, one of their
profession points must be spent on becoming a leader.
Leaders have
unlimited funds for purchasing items. This means that building a
building, purchasing items, and paying those in the military can
all be done with the unlimited resources. Taxes are not needed to
get this money. However, there are many limits placed on these
things, so read below.
All NPC soldiers
are Level 1 with their skills. However, the Advanced Class may be
at Level 2. All NPC workers are at Level 2. Because of these
limitations, it is very helpful to have human soldiers/workers as
well. NPC soldiers also have different standard issue than human
soldiers. They get half of the skill points (rounding down) a
normal person of their race would get, and this can be used to
learn how to use things like shields or hookshots (note- they can
only learn how to use 1 weapon, but this weapon does not require
any skill points to be learned). All NPC soldiers in the same
class must have the same skills. If 2 weapon and 2 non-weapon
skill points are spent, normal Level 1 NPC soldiers may become
Level 2 with their weapon, and normal Level 2 NPC elite soldiers
may become Level 3 with their weapons. They do not get any
additional skill points as time progresses. The only skills NPC
characters may learn are those in the Items section (however, under
special circumstances, they may be able to learn others. For
example, if there is a horseback riders class, they may learn how
to ride horse. Consult me to see if certain skills are allowed
for certain classes). NPC soldiers cannot use fairies or other
healing items. NPCs may wear only light armor or helmets.
To learn more
about the military classes, read the Military description at the Professions section.
LEADER DECISIONS
Leaders at the
start of the game will need to make several key decisions, which
may affect the outcome of the war. As the game progresses, more
decisions will be needed to be made.
- 30
Soldiers: The military
starts out with 30 trained soldiers. 15 must be the
lowest class, 10 the second lowest, and 5 distributed to
whichever of the higher classes you want. After deciding
what these soldiers classes are, the leader must choose
where to place them. These soldiers can either go on top
of a wall (either constructed or outside the
palace/town/etc. of the race), on a patrol, serve as an
escort, or be an attacking force. After each season (1
week real-time), 5 new soldiers are given to the army. 3
must be of the lowest class, and the other two may be
distributed to whatever other classes you wish.
- 10
Attacking Soldiers: To
promote more attacks on other races and an overall more
"warrish" atmosphere, each race now starts out
with 10 soldiers that must be used for attacking
purposes only. They don't have to attack right away, but
they can only attack. Every season (1 week real time), 2
more attacking soldiers are gained. Note: When
not in use, these soldiers may be used as escorts for
people. However, do not forget their purpose, use them to
attack or they will be taken away from you.
- 3
Walls: The defenses of a
kingdom come in the form of walls. Walls are usually what
is sieged when a race attacks. In addition to a wall
surrounding the base of each race (Clock Town, Deku
Palace, Goron Shrine, etc.) where troops may be placed,
three additional walls can be placed around a race's
territory to protect against invaders. Walls are only
effective if troops (best if archers) are placed on top.
Walls do have a limit in size, but it is not directly
psecified. For example, the Zora may place a wall at the
entrance to the Great Bay from Termina Field. However,
the Zora may not place a wall across the entire beach of
the Great Bay. That is simply too large. Use your best
judgement, but I will certainly let you know if it is too
large. Stonebuilders can build additional walls.
- 3
Buildings: The third
decision a leader must initially make is which buildings
to build. These are deemed "already there before the
game began", and thus do not require the
construction of a carpenter. These buildings are the
following sizes: Normal (1-Floor), Large (1-Floor),
Normal (2-Floor), or can be any lower size. There must be
room to place these buildings. Carpenters can build
additional buildings.
- 10
Workers: The nextl decision
of a leader is people to hire. The government does not
pay them a salary, but they are there (and the leader can
control their actions, so long as they are not unusual,
like the worker giving all his money to the government).
The workers fit into the following categories: 3
Constructors (Smithys, Bowyers, Armorers, etc.), 5
Non-Constructors (Shopkeepers, Storekeepers, Ranch
Owners, Tailors, Reporters, etc.), and 2 Bonus (Any). If
a human player wishes to take the spot of one of these
characters, he can do so. No new workers are rewarded
over time unless under special circumstances. All of the
workers are at Level 2 in their professions (thus, it is
handy to get humans to take the same jobs sometime so
that they can advance to higher levels).
- Miscellaneous
Characters: Each leader
will also get 3 carpenters and 1 stoneworkers to build
additional buildings and walls throughout the game. Also,
1 Royal Messenger is given to Leaders to send messages
between the races. This messenger will not be harmed by
other races, no matter how big of enemies they are.
- Home
Wall: Every race has a wall
surrounding its main base (for example, Clock Town, Deku
Palace, Zora Hall, etc.).
RACE INTERACTION
A Leader's main
duty is dealing with other races. Forming alliances, deciding who
to attack, and policies on other races are key factors.
- Alliances:
Alliances are very hard to come across and at least 2
seasons are needed before alliances can even be
considered. Alliances can be very helpful, so being kind
to certain races is advantageous. Do such generous acts
as allow mapmakers in, send gifts, hold negotiations, and
invite the other races to your festivals. Be careful,
though, because backstabbing in a difficult time like this is very
probable.
- Entrance
Policies: Allowing those of
other races to enter your race's territory rarely proves
useful, and it is advised only to let those in that are
of races that you wish to make alliances with. It is a
good idea to make characters check at gates before
entering.
- Exit
Policies: For the safety of
your people, it is sometimes beneficial to not allow
those of your own race to travel outside of your
territory. This limits interaction with other races,
which makes it easier to keep valuable weapons and items
exclusive to your race within.
OTHER DUTIES
There are several
other duties that the leader has.
- Festivals:
A very large event for each race is an annual
festival. These are great gatherings where people forget
about there worries and partake in games, watch music and
dance performances, and eat in elegant feasts. It is
recommended that festivals have certain themes, though a
"general" festival with general activities is
recommened as well. While there is no limit on the number
of festivals you can have, keep in mind that the more you
have the less special it is when you have one. I
recommend 2-3 festivals a year.
- Rewards:
Rewards may be given to military soldiers that perform
very well, a businessman who crafts has aided the race
greatly, for prizes at festivals, or other things.
Rewards can be in the forms of medals, trophies, or
rupees. I ask that races use their best judgement when
giving these out, especially rupees. Don't overdo it.
- Standard
Issue Weapons: Leaders must
choose which weapons are standard issue in the military.
Each class can have different standard issue weapons. For
all but your highest class, these weapons must be of the
lower levels (they can be, for example, a Terminian
Sword, but not a Razor Sword, but can be a bomb or a
powder keg). However, the more weapons you issue, the
less the salary is of those in the military. The base
monthly salary (real time)is 70 rupees, and for each
extra standard issue weapon/item, 5 rupees are taken off.
Therefore, it's best to minimize the number of weapons,
as soldiers can always bring their own along.
- Military
Classes: Each race needs
different classes to be effective. Classes can be
Swordsmen, Spearmen, Archers, or unique ones that you
make up. You must choose which is the "lowest",
which is the second lowest, etc. All of the lower classes
can only use non-advanced weapons (for example, short
bows instead of long bows). You can have as many normal
classes as you'd like, but one class can be of the
"advanced" rank. These people can be given a
special title (for example, Terminians of the Knight of
the Kingdom rank are called "Sir ___"), and one
advanced standard issue weapon (for example, a Razor
Sword) can be given. They also have a base seasonal
salary of 110 rupees. It is advised to limit the number
of these advanced class soldiers you have.
- Ranks:
There can be up to five ranks for each of the
classes, and the titles are decided by the Leader. For
each higher rank, a 5-rupee raise is given to the
soldier. NPCs are all at the lowest rank, and this does
not matter as their pay is the same. Players must
progress through the ranks, and promotions are only to be
given for special deeds being done. There should be more
soldiers of lower ranks than than higher.
New rules govern the land to ensure freedom and respect for each race. Listed below are guidelines to assist those who do not understand the ways of establishing multi-racial cooperation.
- Once there are no more challengers to an individual who claims leadership, that leader is mutually recognized. Challenges can be brain or brawn. Spars are encouraged, but you can kill. They may set up any form of government they desire.
- Second-In-Commands must also go through the process of proving their worth to their leader. If the nation loses its leader, the control goes directly over to the SiC. Chosing a SiC can be the same process of choosing your leader.
- Only those of the same race can vote or challenge the leader. This ensures territories remain with those of the actual game of Majora's Mask.
- To further explain the above, No race can command a different region than the game. For example, Terms can't take command of Goron lands just because a leader hasn't been established yet, thus making gold dust still an unavailable item. This rule is only in effect for the first week while races get their act together.
- However, the territories will be structured like the USA. This means that people of other races are ENCOURAGED to live in other lands to create a sense of interaction. If a race establishes a government that disagrees with the above, then that is fine.
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