Papers and Publications by Michael Macedonia

 

 

 

 

 

 

 

Publications (with co-authors)

 

 


James Dunningan,  "Wargaming the Unexpected", Modeling and Simulation Magazine,  Spring  2004





Michael Andrews, " Wartime Science", Armed Forces Journal, August 2002

 

 

 

 

J.C. Herz, " Computer Games and the Military", Defense Horizons, April 2002

 

 

 

 

" Games Soldiers Play", IEEE Spectrum, March 2002

 

 

 

 

"In Search of the Grand Challenge", SCS Modeling and Simulation Magazine, April 2001, SCS

 

 

 

 

"Computing and the Future of Simulation" , SCS Modeling and Simulation Magazine, May 2001, SCS

 

 

 

"ICT Genesis", IEEE Computer, January 2001, p. 73.

 

 

"A Glimpse into the Army's Future" , Training and Simulation 2000 Magazine, Spring 2000, p. 11

 

 

 

"Information Technology in Desert Storm". Military Review. October 1992.

 

 

 

 

Lewis, Ted, "Sony Vs. Wintel, Mortal Kombat", IEEE Computer, July 1999.

 

 

 

 

"Warsim 2000, the Training System for the Second Training Revolution", MS&T, October 1998, pp. 22-27.

 

 

 

Zyda, Michael J., A Taxonomy for Networked Virtual Environments, IEEE Multimedia, March 1997, pp. 48-56.

 

 

 

Noll, Stefan, "A Transatlantic Research and Development Environment" , IEEE Computer Graphics and Applications, March 1997, pp. 76-82.

 

 

 

"Carl Machover Symposium", IEEE Computer Graphics and Applications, July 1997.

 

 

 

 

Theresa Marie Ryne, Donald Brutzman, "Internetworked Graphics and the Web", IEEE Computer, August 1997.

 

 

Zyda, Michael J., Pratt, David R., Brutzman, Donald P., Barham, Paul T., "Exploiting Reality with Multicast Groups: A Network Architecture for Large-Scale Virtual Environments," IEEE Computer Graphics and Applications, September 1995, pp. 38-45.

 

 

 

Zyda, Michael J., Pratt, David R., Barham, Paul T. and Zeswitz, Steven. "NPSNET: A Network Software Architecture for Large Scale Virtual Environments, " Presence, Vol. 3, No. 4.

 

 

 

Brutzman, Donald P., MBone Provides Audio and Video Across the Internet, IEEE Computer, April, 1994, pp. 30-36.

 

 

My Entertainment Computing Columns in IEEE Computer

 

 

GPU’s Enter the Mainstream”, IEEE Computer, October 2003

 

 

“Revitalizing Museums with Digital Technology”, IEEE Computer, February 2003

 

 

“The Computer Graphics Wars Heat Up”, IEEE Computer, October 2002

 

 

 

James Korris, " The End of Celluloid, Digital Cinema Emerges", IEEE Computer, April 2002

 

 

 

" Linux in Hollywood: A Star is Born", IEEE Computer, February 2002

 

 

 

" Will Linux be Compuer Games Dark-horse OS?", IEEE Computer, December 2001

 

 

 

" E3 2001: The Birth of Ubiquitous Gaming?", IEEE Computer, August 2001

 

 

 

"Innovative Computing Powers Theme Park Adventures", IEEE Computer, February 2001, pp. 115-117.

 

 

 

"Distributed File Sharing", IEEE Computer, August 2000.

 

 

 

" The Empire Strikes Back", IEEE Computer, May 2000.

 

 

 

"Using Technology and Innovation to Simulate Daily Life, IEEE Computer, April 2000.

 

 

 

"Why Digital Entertainment Drives the Need for Speed", IEEE Computer, February, 2000.

 

 

 

Tutorials

 

 

 

 

"VR for Fun and Profit", Proceedings of IEEE VR 2001, Yokohama, Japan, March 2001.

 

 

 

 

Ryne, Theresa-Marie, Brutzman, Donald, , Barton, Grantly Day, Robert, "Beyond Bottlenecks and Roadblocks: Internetworked Computer Graphics", course for ACM SIGGRAPH, 1997, 1998, 1999, 2000.

 

 

 

Ryne, Theresa-Marie, Brutzman, Donald, , Barton, Robert, "Beyond Bottlenecks and Roadblocks: Internetworked Computer Graphics", course for SIGCOMM'97, Cannes, France, Sept. 1997.

 

 

 

Skurka, James, "Research Requirements for Joint Operations", presented at the Inteservice/Industry Training, Simulation and Education Conference, Orlando, November 29, 1999.

 

 

 

Skurka, James, "A Research Agenda for Army After Next", presented at the Inteservice/Industry Training, Simulation and Education Conference, Orlando, November 31, 1998.

 

 

 

Panels

 

 

 

 

Macedonia, Micahel, Brooks, Fred, Swartout, Bill, Watson, Marc, Schell, Jesse, “Immersive Technology”, Army Science Conference, Orlando, Dec 2002.

 

 

 

Stapelton, Christopher, Lindheim, Richard, Dyke, Edward, Pauch, Randy, Trowbridge, Scott, "Entertainment Simulator", panel for ACM SIGGRAPH, July, 2000.

 

 

 

Capps, Michael, and Loftin, Bowen, Thalmann, Daniel, "The Future of Shared Virtual Environments", IEEE VR2000, New Brunswick, NJ, 18-22 March 200.

 

 

 

Panel chair for Networked VR, IEEE Symposium on Virtual Reality, Houston, TX, March 1999.

 

 

 

 

Panel chair for Advances in Simulation Technology, Army Operations Research Society, Ft. Lee, VA, 14-15 October, 1998.

 

 

 

"A Research Agenda for the 21st Century", presented at 1998 Winter Simulation Conference, Washington, D.C., December 14, 1998.

 

 

 

Panel on "Distributed, Collaborative Environments", in the Proceedings of the 1997 Symposium on Interactive 3D Graphics, April 28-30, Providence, RI.

 

 

 

"Infrastructure for Global Virtual Environments", Panel on Global Multiuser Virtual Environments, Proceedings of ACM SIGGRAPH '96, pp. 495-496, August 1996.

 

 

 

Conference Talks

 

OReilly P2P Conference, October 2001

 










 


Ed Forum, Aspen

 












 


Virtual Y2K, Brown University, November 2000.

 


 


"Training for Going to War", Military Operations Research Society Conference, West Point, NY, June 1999.

 


 


"Virtual Diplomacy", presented at the Annual Meeting of the American Political Science Association, Boston, September 1998.

 


 


Conference Papers



 


Noll, Stefan, Chodura, Hartmut, Gärtner, Mathias, Schiffner, Norbert,"Global ATM Testbed and Applications", Proceedings of TELECOM Inter@ctive 97, International Telecommunication Union, Place de Nations, CH-1211 Geneva 20, Switzerland, Geneva, 8-14 September 1997.

 


 


Goettsch, Ammo, Newton, Greg, Barton, Robert, and A Real-Time Distributed Multimedia Virtual Environment for Collaboration, Proceedings of the First Int. Immersive Projection Technology Workshop, IAO, Stuttgart, Germany, 14-15 July 1997.

 


 


Brutzman, Zyda, Watsen, Macedonia, virtual reality transfer protocol (vrtp) Design Rationale, in the Proceedings of the IEEE Sixth Workshop on Enabling Technologies, MIT, Cambridge, MA, June 18-20, 1997.

 


 


Brutzman, Don, Zyda, Mike and Macedonia, Mike, "Cyberspace Backbone (CBone) Design Rationale," 15th DIS Workshop on Standards for the Interoperability of Distributed Simulations, Institute for Simulation and Training, Orlando Florida, September 16-20 1996, paper 96-15-99.

 


 


Brutzman, Donald P., Zyda, Michael J., "Internetwork Infrastructure Requirements for Virtual Environments," in the Proceedings of the Virtual Reality ing Language (VRML) Symposium, San Diego Supercomputer Center (SDSC), San Diego, CA, December 13-15, 1995.

 


 


"Network Virtual Environments", in the Proceedings of IEEE COMPCON '96, Santa Clara, CA, 26 February 1996.

 


 


Brutzman, Donald P., and Zyda, Michael J., "Internetwork Infrastructure Requirements for Virtual Environments," submitted to the NII 2000 Forum of the Computer Science and Telecommunications Board, National Research Council, May 23-24, 1995, Washington, D.C.

 


 


Brutzman, Donald P., Zyda, Michael J., Pratt, David R., Barham, Paul T., Falby, John and Locke, John,"NPSNET:A Multi-Player 3D Virtual Environment Over the Internet," in the Proceedings of the 1995 Symposium on Interactive 3D Graphics, April 9-12, 1995, Monterey, California.

 


 


Zyda, Michael J., Pratt, David R., Brutzman, Donald P. and Barham, Paul T., "Exploiting Reality with Multicast Groups: A Network Architecture for Large Scale Virtual Environments," in the Proceedings of the 1995 IEEE Virtual Reality Annual Symposium, March 11-15, 1995, RTP, North Carolina.

 


 


Zyda, Michael J., Pratt, David R., Brutzman, Donald P. and Barham, Paul T. "Building Large-Scale Virtual Environments: A Network Software Architecture," Proceedings of Industrial Virtual Reality '95, Tokyo, Japan , 28 - 30 June 1995, pp.18-28.

 


 


Zyda, Michael J., Pratt, David R., Barham, Paul T.and Zeswitz, Steven "NPSNET: A Network Software Architecture for Large Scale Virtual Environments," Proceedings of the Fourth International Conference on Artificial Reality and Tele-Existence, 14-15 July 1994, Nikkei Hall, Otemachi, Tokyo, Japan (as one keynote speaker), pp. 99 - 129. Later revised for Presence.

 


 





Conferences Sponsored/Chaired




ACM Workshop on General Purpose Computing on Graphics Processors




Conference Demonstrations

 


Loftin, Bowen, Ziegler, Rolf, "Where No One Has Gone Before," in "The Digital Bayou," Computer Graphics Visual Proceedings, ACM SIGGRAPH `96, p.96, August 1996.

 


 


Brutzman, D., Zyda, M., Macedonia, M., Luck, R., "A Virtual World for an Autonomous UnderWater Vehicle," in "The Edge," Computer Graphics Visual Proceedings, ACM SIGGRAPH '94, 1994.

 


 


Invited Talks

 


 


"Experiencing the Future: Virtual Reality in Military Training", Symposium on the The Future of Information Processing, University of Central Florida, 26-27 October, 2000

 


 


IBM Watson


 


"From Personal to Transparent Computing", Fraunhofer International Symposium, "Computer Graphics in the Next 50 Years of Computing", Darmstadt, Germany, 30 Oct. 97.

 


 


"Space Applications of VR", Technical and Business Symposium (TABES), Huntsville, AL, 15 May 1996.

 


 


Book Chapter


 


"Networking and Communications", in Virtual Reality: Scientific and Technological Challenges, National Research Council, Nathaniel I Durlach and Anne S. Mavor, Editors, 1995, pp.362

 


 


Contributor to Macmillan Science Library Computer Sciences, edited by Roger Flynn

 


 


Edited Journals

 


 


Co-editor of two special issues on Networked Virtual Environments for the MIT Journal Presence.

 


 


Contributing Editor, IEEE Computer and IEEE Computer Graphics and Applications


 


Dissertation

 


 


"A Network Software Architecture for Large Scale Virtual Environments, " Ph.D. Dissertation, Naval Postgraduate School, Monterey, California, June, 1995.

 


 


Interviews/Press

 



Washington Post

 


 


Gamespot



Circuits


 


Real Time Graphics

 


 


Janes

 


 


National Defense Magazine

 


 


New York Times

 


 


Technology Review

 


 


Herald Tribune

 


 


Wired



 


Government Computer News

 


 


ABC News

 


 


Los Angeles Times































A Favorite Article that Discusses My Early Research

 


 


ACM CVE

 



























 

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