| Religions of Kajir |
| The powers that govern Kajir are seperated into two groups. The first group is the Triune, composed of the three Elder Gods, those powers that created the world. The remaining deities are grouped together as the Lesser Gods. While varying in their level of power, none of the Lesser Gods are as influential as the Elder Gods. Kajiran characters are not required to have a patron deity, though most people are brought up venerating one or more gods. Recently, there came a great upset in the world, a re-ordering, when many deities rose and one fell. If playing in an earlier age of Kajir, use the deities as they are listed here. |
| The Triune |
| Akaeris (Greater Deity - Neutral Good) |
| Domains Granted - Good, Healing, Sun, War Favored Weapon: Longsword |
Akaeris is possibly the most commonly worshipped deity among the humans of Kajir. She is goddess of light, and the bane of evil. Akeaeris is the creator of the Angel race and their patron goddess. Her day of worship is Firstday, and her clerics must pray for their powers at first light. Akaeris is the bane of undead who are rendered powerless in her direct sunlight. Clerics of Akaeris are charged with empowering the weak, and bringing charity to the poor, bringing healing to the sick and fighting as champions of the forces of good. |
| Tyir (Greater Deity - Neutral) |
| Domains Granted - Knowledge, Time, Magic, Protection Favored Weapon: None |
Tyir occupies a unique spot in the Triune. Caught between the twin goddesses Akaeris and Mytheris, Tyir maintains the balance between good and evil on Kajir. Tyir is the creator of the Humans of Kajir. His day of worship is Fourthday and his clerics pray at high noon. Clerics of Tyir spend most of their time immersed in study, each chosing an area of expertise, and many take on the Divine Oracle or the Loremaster Prestige Class. Most Clerics of Tyir are pacifists and rarely wear armor or carry any weapon save their magic. |
| Mytheris (Greater Deity - Neutral Evil) |
| Domains Granted - Evil, Death, Destruction, War Favored Weapon: Lajatang (Note: Clerics of Mytheris who take the war domain recieve Exotic Weapon Proficiency: Lajatang, as well as Two Weapon Fighting as their granted power instead of Weapon Focus. The Two Weapon Fighting benefit only applies to the Lajatang) |
| Mytheris is known as The Lady of the Night, and is the creator of the Horrors. Mytheris hates her twin sister, Akaeris, and grants clerics power over death and undeath simply to spite her. Mytheris is worshipped on eighthday. In order to serve their goddess eternally on the prime, her priests and wizards often attempt Lichdom. Her fallen worshippers become the demons who attend her in The Pit. Ruthless and vain, Mytheris' ultimate goal is either domination of Kajir or it's destruction. Under the gaze of the full moon, the undead and Lycanthropes of Kajir are much more powerful than normal. |
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| Dimitrius (Intermediate Deity - Lawful Good) |
| Domains Granted - Good, Healing, Nobility, Protection Favored Weapon: Longsword |
| Dimitrius, known as the Lord of Angels, is the god of White Magic. Formerly a Solar from the plane of Cenestia, Dimitrius followed the fiend Sarigoth to the plane of Kajir. His day of worship is Secondday, and his clerics and Paladins pray at midnight. Clerics and Paladins of Dimitrius form a tight-knit organization against the forces of evil in the world. |
| Kahlia (Intermediate Deity - Lawful Neutral) |
| Domains Granted - Knowledge, Magic, Oracle, Planning Favored Weapon: Staff |
| Kahlia, Goddess of Blue Magic, is the seer of the gods; and the daughter of the elder god, Tyir. Like her father, Kahlia also serves as a collecter of lore and knowledge. Her day of worship is Fifthday, and her followers pray after their noonday meal before resuming their studies. Worshippers of Kahlia include Lorekeepers, Scholars, Artisans, Diviners and Illusionists. |
| Sarigoth (Intermediate Deity - Lawful Evil) |
| Domains Granted: Death, Evil, Knowledge, Law, Pact Favored Weapon: Dagger |
| Sarigoth, the Lord of Hell, is the deadly enemy of Dimitrius. Worshipped as a god of secrets and forbidden knowledge, Sarigoth is the deith who grants the forbidden spell Wish. His day of worship is Seventhday, and his clerics pray at dusk. Clerics of Sarigoth are charged with watching over contracts and oaths. An oath taken on Sarigoth's name is one of the gravest promises a Kajiran can make. |
| Ifrit (Intermediate Deity - Chaotic Evil) |
| Domains Granted: Chaos, Destruction, Fire, Madness Favored Weapon: Double Axe |
| Note: Clerics of Ifrit who select the war domain gain the feat Exotic Weapon Proficiency (Double Axe) as well as the Two-Weapon Fighting feat instead of Weapon Focus. The Two-Weapon Fighting feat only applies to the Double Axe. |
| Ifrit, the Mad God is a tempestuous and tempermental deity who seeks to slaughter and burn the world to ash. Ifrit was once known as Thaag, After being corrupted at the bottom of the Pit, he was set loose upon the world, and a band of heroes killed him. Ifrit was born from the ashes and has returned to plague the world. His day of worship is Thirdday, but religious festivals and feasts are never held on the same day two years running. |
| Gaia (Intermediate Deity - Neutral) |
| Domains Granted: Animal, Plant, Sun, Weather Favored Weapon: Staff |
| Gaia, the Earth Mother, is a calm reserved goddess who prfers to stay out of deific politics. Her clerics, druids, and rengers pray at midday, and her holy day is Sixthday. Her followers work to preserve the balance of nature. They are led nominally, by the Circle of Seven, a cabal of Druids and Clerics who are rumored to have transcended their bodies, becomming one with their goddess. Worshippers of Gaia include Druids, Barbarians, Rangers, Sailors, Farmers, and Hunters. |
| Lesser Gods |
| Shiva (Intermediate Deity - Chaotic Evil) |
| Domains Granted: Cold, Evil, Storm, Winter Favored Weapon: Heavy Mace |
| Shiva, Lady of Winter, is a ruthless goddess. Born from the blood of Thyrm, Shiva continues his work, attempting to bring Fimbulwinter to Kajir. Her clerics spread cold magic across the land and make use of spells to wreak havoc on the environment. An enemy of Gaia, her followers include evil druids, rangers and barbarians, particularly those who follow the forbidden totem of 'the beast'. |
| Grant Dynasta (Lesser Deity - Neutral) |
| Domains Granted: Luck, Strength, War Favored Weapon: Longsword |
| The founder of the Reavers, Grant gained the spark of divinity by killing Thaag. His Legend had grown so powerful, that by besting the god of war, he took the god's place. He is paid homage by Bards, Gamblers, Soldiers, Thieves, Sailors, and anyone else who relies on luck and skill at arms. |
| Hrothgar Rungirmiir (Lesser Deity - Lawful Good) |
| Domains Granted: Craft, Dwarf, Earth, Metal Favored Weapon: Dwarven Waraxe |
| The third dwarf born to the name, Hrothgar helped to end Thaag's rampage and gained mastery over earth. becomming the paragon of his people, Hrothgar's word is carried to them by his son, Hrothgar Rungirmiir IV. Many dwarven clerics are converting, proud to have a truely dwarven god. He is worshipped, not only by dwarves, but by artisans and merchants of all types |