Occupations


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This section are some occupations which I made up. These occupations allow for more flexibility, and more diversity in characters.


Geographical Sciences

You work in resources, and earth-science management. You can also work with Geomatic, and Geological societies.

Prerequisites: Age 18+

Skills: Choose two of the following skills, and those will be your permanent class skills. If you select one that is already a class skill, you will receive a +1 competent bonus every time you use that skill.

Computer Use, Craft (Chemical), Disable Device, Drive, Knowledge (Earth Life Sciences, or Current Events), Research, Survival

Wealth Bonus Increase: +2



TransportationThe taxi always goes somewhere.

Prerequisites: Age 16+

You take people to places for a living, regardless if it's gangster bosses, or your everyday Joe.

Skills: The Pilot may take two of the following skills as class skills. If the skill you select is already a class skill you receive a +1 competence bonus on checks using that skill.

Craft (Mechanical), Concentration, Drive, Knowledge (Technology), Navigate, Pilot

Bonus Feat: Select one from the following either Alertness, or Surface Vehicle Operation, or Vehicle Expert

Wealth Bonus: +1


 

 

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