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| Teachers wishing to implement the Rome Kamoo need: |
| 1. Access to computers that connect to the Internet (at least one for every two students). |
| 2. Go to the virtual world at http://kamoo.dragonangel.net and log on as Jupiter. Your password is sonnet. Practice looking at your possessions, opening containers, removing items, paging others, etc. Print out the Directions (Word document) so you have a copy of the kamoo commands at your fingertips. Other characters log in with their character name and with the password of student. |
| 3. Contact Marie Sontag, creator of the Rome Kamoo, and let her know when your class will be logging on. Only two classes can be on per gaming session. One class logs on with the characters' names, the other class logs on with the characters' names and then the number 2 after the name; for example, Venus2. |
| 4. Contact Marie Sontag when you are finished with the gaming session. The "coins" must all be reset to their original locations before another group can play. If they are not reset before you start your session, let Marie Sontag know and she will reset them. For example, Venus should not have anything in her possession at the beginning of the game except a sash. If she has any coins, they must be returned to the location where they came from. |
| 5. For more advanced gamers, a list of the items "owned" by each character, along with their item numbers, can be found here. |
| 6. You may want to have a "practice" session with your students, showing them the Kamoo on a large projection screen. This will help familiarize them with the environment before they actually jump in. |
| 7. When the gaming begins, the teacher logs on as Jupiter. Some situations call for players to page you. For example, Juno and Mercury can discuss online ideas they may have for preventing Aeneas from getting to Italy. If they both page you with these ideas, you will award them with a power coin for each of them. (Type look me on the Kamoo, and you will see a list of items in your possession.) Juno and Apollo can also page you with their ideas of how to help Aeneas get to Italy. Move around in the various locations to see the conversations students have. Remind them not to take more than ONE coin per location. If they have more than one coin from the same place at the end of the game, they will not win! |