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Rome Kamoo
by Marie Sontag
[email protected]
| For a Word document of these directions, click here. Teachers may reprint this word document to use as a handout for their students. For ideas on how to create Literary Circles with students for the reading of the Aeneid, click here. |
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Rome Kamoo Directions Working with one other partner, (unless the teacher gives you permission to work alone - all the characters listed below must be assigned in order for the Kamoo to work effectively) choose your top three choices of characters you would like to role play during the Rome Kamoo. Numbers these 1, 2 and 3 on a slip of paper. Turn the paper in to your teacher. After all slips are collected, the teacher will randomly draw the slips and assign characters based on the priority numbers and the characters already chosen. If all of your choices are taken by the time your paper is drawn, you and your partner must quickly choose another alternative. There can be no doubling of characters. The teacher will write you and your partner's name next to the character's name on a large sheet of paper so everyone will know which person is which character. You may want to copy this list for future reference! Next, review the "coins" listed below. The object of the game is to be the first character to accumulate five of these coins. You must now decide what combination of the five coins you hope to earn during the game, based on the character assigned to you. For example, gods can wield great power. If you choose to be a god, you might want to try and earn 5 power coins. Or, perhaps you will try to earn 4 power coins and 1 wealth coin. Whatever combination of coins you choose, these will be your choices until the end of the game. You cannot change your mind once the game starts. The five choices are:
The teacher will post your choice of coins on the chart next to your name. If you earn a coin that is not one of your choices, you can bargain with another character to swap for a coin that you do need. The winner of the game is the person or team that earns the five coins they listed at the beginning of the game. The coins are either bestowed upon you by one of the gods, or discovered by you during your travels through the Kamoo. Gods and goddesses earn coins by carrying out godly responsibilities assigned to them throughout the Kamoo, and by discovering coins for the gods placed throughout the Kamoo. If Jupiter discovers that you have a coin that you have not earned, either ALL your coins will be taken away and you must start over, or you might even by taken out of the game. Below
is a list of characters in the Kamoo. You will earn points as you interact
with these characters, helping them to obtain what they need, and they,
in turn, helping you get what you need. Dido: Dido is the Queen of Carthage. Originally, she was from Phoenicia, which is on the eastern coast of the Mediterranean Sea. Her, brother, however, usurped the crown and she had to flee for her life, along with many others from Phoenicia. They started a new colony in Carthage. They worship the Roman gods, but they honor the goddess, Juno the most. She is the patron goddess of their city. Ascanius: Ascanius is the son of Aeneas. His mother was a princess, the daughter of King Priam, the King of Troy. His mother got separated from Aeneas and Ascanius when they were fleeing Troy, and she was never found. Ascanius sails with his father in search of their destined kingdom that the Fates have said will be in Latium. In the Aeneid, Virgil writes that Ascanius goes out hunting in Latium (Italy) and kills a pet stag that belongs to a girl named Silvia. Silvia is the daughter of King Latinus' cattle keeper. The Fury, Alecto, causes Silvia's brothers, father and the country folk to fight against Ascanius and the Trojans because they killed Silvia's pet. This is the event that supposedly will trigger the war between Aeneas and King Latinus. Lavinia: Lavinia is the daughter of King Latinus. Lavinia's mother wants her to marry a local boy, Turnus. However, the King of Latium, Lavinia's father, receives a prophecy that his daughter should not marry someone from Latium. When the king hears that Aeneas has arrived in Latium, he wants his daughter to marry Aeneas. Turnus: Turnus is the Prince of the Rutulian tribe in Italy. He is engaged to Lavinia, the daughter of King Latinus. However, the king decides to give his daughter to Aeneas when the Trojans show up. In the Aeneid, Virgil writes that Turnus battles Aeneas for the hand of Lavinia. The goddess, Juno, does everything in her power to see that Aeneas loses this battle. Juno wants Turnus to marry Lavinia. Amata: Amata is the wife of King Latinus, the King of Latium (Italy). She wants her daughter, Lavinia, to marry Turnus, a local boy. However, her husband, King Latinus, wants their daughter to marry the Trojan, Aeneas. The goddess, Juno, turns the queen's hatred of Aeneas into madness by the Fury, Alecto. Camilla: Camilla is the daughter of King Metabus, a very cruel king in Italy. His subjects drove her father out of his kingdom. When he left, he took his daughter, Camilla, with him. They lived with the shepherds in the hills of Italy and Camilla grew up tall, strong and beautiful. She loves hunting and fighting. The goddess, Diana, takes a liking to Camilla and helps her out. Camilla gets involved in the fight between the Trojans and the Latins, fighting on the side of the Latins. Latinus: He is the father of Lavinia and the husband of Amata. He is the King of Latium. At this point, Latium is a small kingdom in Italy. Latinus had promised his daughter, to Turnus as a wife, but then a priest prophesied that his daughter should not marry someone from Italy. She should marry a foreigner. When Aeneas and the Trojans show up in Italy, Latinus promises his daughter to Aeneas as a wife, even though he had already promised her to Turnus. This causes a war between the Latins and the Trojans. Ornytus: Ornytus is one of the tallest Tuscans, who were allies of the Trojans, fighting against the Latins. He has a wolf's head with great white teeth for a helmet and in his hand he carries a hunting spear. According to Virgil's Aeneid, the female, Camilla, will kill him. Arruns: Arruns is a great archer. In Virgil's Aeneid, Virgil writes that Arruns watches the female warrior, Camilla, during the battle between the Trojans and Latins, and he notices that she is mesmerized by a priest's gold armor and the armor of his horse. She also seems very attracted to the priest's robe, his bow and his helmet, as if she wishes they were her own. Camilla fights on the side of the Latins. Arruns fights on the side of the Trojans. Arruns has a plan to wait in ambush while Camilla follows the priest. Arruns prays to Apollo for help in killing Camilla. Will he shoot her with an arrow and kill her? Achates: Achates is a good friend of Aeneas. He leaves Troy with Aeneas, sails with him to Carthage, and then to Sicily and Rome. He is by his side during the battles with the Latins. Tarchon: Tarchon is a Tuscan, fighting alongside the Trojans and against the Latins. If he can research who it is that he is supposed to kill, according to the story of the Aeneid by Virgil, and if he relates that information to Jupiter when he comes before Jupiter to give thanks for his good fortune, then Jupiter will have a reward for him! Pallas: Pallas is the son of King Evander. King Evander's kingdom is a small nation known as Arcadia. The Arcadians hate the Latins, so they eagerly become Aeneas' allies when Aeneas talks with them. King Evander is too old to go into battle himself, but he gladly sends his son, Pallas. He hopes Pallas will learn to become a great warrior under the teaching of Aeneas. Pallas is also eager to go to battle and wants to learn all he can from Aeneas. According to Virgil's Aeneid, Pallas comes face to face in a battle against the Latin leader, Turnus. Turnus, the more experienced warrior, may win this battle. However, perhaps the zeal of the young Pallas will cause the battle to go his way! Juno: Juno is the wife (and sister!) of Jupiter. She is very jealous of Venus. She was the mother of Mars and Vulcan. Venus is the wife of Vulcan. Juno is the patron goddess of Carthage, so Juno wants to help Queen Dido in any way she can. She wants to prevent Aeneas from going to Latium (Italy) because then Venus will become a more dominant god in Italy, since Venus is a patron goddess of the Trojans and Aeneas. In the future, Juno knows the Fates have decreed that Aeneas be the founder of Rome, and that, eventually, Rome will become great and totally wipe out Carthage. If possible, she wants to prevent this from happening! Venus: Venus is the daughter of Jupiter and mother of Aeneas. However, Juno, Jupiter's wife, WAS NOT Venus' mother! Venus was born fully-grown from the foam of the Mediterranean Sea. In spite of her great beauty, Venus married the ugly, lame blacksmith god, Vulcan. Later, Venus fell in love with the god of war, Mars. Mars and Venus had a son, Cupid, the god of love. Venus has a magic sash that has the power to make its wearer loved. Juno has always been jealous of Venus. Venus helped Aeneas and his fleet to escape from Troy, and Venus tries to keep Aeneas safe from Juno's storm, sent to get him off course from Latium (Italy). Both Venus and Juno know that it is Aeneas' fate to be a great grandfather of Romulus and Remus, the future founders of Rome. They also know it is Rome's destiny to one day wipe out Carthage, which is a city favored by Juno. Neptune: Neptune is the god of the sea. He has power over the sea and sea travelers. He can also cause tornadoes and earthquakes, and has power over sea monsters. He is the son of Saturn and Ops, and is usually seen holding his trident, with which he wields his great power. Apollo: Jupiter got together with the Titan named Leto, who produced the twins, Apollo and Artemis. Jupiter's wife, Juno, was so jealous that Earth was afraid to allow Leto to give birth to her twins anywhere on Earth. Finally, Leto found an island that was willing to allow her to give birth, and this island was named Delos (which means "brilliant"). Apollo was then cared for by Themis, who fed him nectar and ambrosia for a few days, after which time Apollo was an adult and capable of assuming his responsibilities as a god. Apollo killed the Python of Delphi and took over that oracle, so he is vanquisher of unconscious terrors. People consult Apollo and the future at Delos. He is golden-haired like the sun; he is an archer who shoots arrows of insight and/or death; he is a god of music and the lyre. Healing belongs to his realm; he was the father of Asclepius, the god of medicine. The Muses are part of his attendants, which is why music, history, dreams, poetry, and dance all belong to him. Mercury: Mercury is the son of Jupiter and Maia. Maia is a minor goddess and Jupiter is the king of the gods. Mercury is crafty and deceptive, and at times, even a trickster and thief. Criminals regard Mercury as their protector. He delivers messages with miraculous speed, which is why he wears winged sandals. He also wears a broad-brimmed hat and carries a winged staff. His staff has snakes curled around it to protect him in his travels. Jupiter: You cannot choose to be Jupiter. The teacher is Jupiter. Jupiter was the king of the gods and the ruler of the universe in Roman mythology. Jupiter had the same powers as the Greek god Zeus. Jupiter was the son of Saturn, the ruler of the universe. Jupiter and the other children of Saturn overthrew him and Jupiter took Saturn's place. Jupiter's brothers were the gods Neptune and Pluto. His sisters were the goddesses Ceres, Juno, and Vesta. Jupiter married Juno, who became queen of the gods. The religious center of Rome will one day build Jupiter's temple on the Capitoline Hill. The temple will also have shrines to Jupiter, Juno, and Minerva. Originally, the Romans will worship Jupiter as the god of the sky and of such atmospheric phenomena as thunder and lightning. They will believe that he uses a thunderbolt as a weapon and has the power to send the earth clear weather, rain, or destructive storms. Jupiter's symbols are the royal scepter and the thunderbolt. Below is a list of common commands in the Kamoo. These will make it easier to find your way around. When you log in at http://kamoo.dragonangel.net, type your character's name in as the User ID. Be sure to spell it exactly as it appears above. Your password is student. Depending upon who your character is, you will either begin the game in the Mediterranean Sea, Carthage, Italy, or Mt. Olympus. http://kamoo.dragonangel.net
look: When you first arrive at a location, click on the word "look" on the top toolbar. This will give you a description of your location as well as a list of the people and objects in your location. You can also see these things by typing the word look in the box in the lower left corner. (DO NOT type the colon when typing these words in the Kamoo) look me: will give you a list of all the items you are holding. page ______: If you want to talk to someone who is not in the same location, simply type page ________ (fill in the blank with their name - make sure you spell it correctly) and then type the message you want them to receive. For example, if you want to let Apollo know that you have figured out a puzzle and that he should reward you with the promised wisdom coin, type page Apollo I finished the puzzle. Come and give me my wisdom coin. " : to talk to someone who is in the same location, simply type an open quote mark " and then type your message. You do not have to type a close quote mark at the end of the sentence. Everyone on the room will be able to read what you type. If you want your message to be private, give the page command explained above. take: If you see an item that you want (such as a wealth coin lying under a bush) simply type take wealth coin, and it's yours. Then when you type look me, you will see that you are holding a wealth coin. You have to type this: take wealth coin. give/drop/insert: If you want to give something that you are holding to someone,(say you want to give a power coin to Aeneas because you don't need it and he does) type give power coin to Aeneas. If you have a pouch and you want to insert your power into your pouch, type insert power coin in pouch, or drop power coin in pouch. open/close: If you have a container, such as a pouch, you can open and close the containers by typing open ____________ (type the name of the pouch in the blank.) @join: If you know where someone is and you want to join them, simply type @join ___________ (type the person's name in the blank). links: To move from one location to another, click on the links provided in your current location. If you do not have a link to the place you want to go, that means you cannot go there yet. Notice there is no "back" button in Kamoo. Once you move out of a location you cannot go back there unless your current location has a link to it. who: By clicking the who button on the top toolbar, you can see what other characters are currently logged on to the Kamoo. @go home: If you find yourself somewhere where you don't want to be, you can always go back to your starting location by typing @go home. |
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