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attacks to buy

paralyze if you cast paralyze on your opponent then your opponent will only be able to do 1 attack over a time period of two turns where as you will still be able to do two. can only be used once in battle.
uses: 2500 Mp
costs: 1500 gil
Learnt: 2 days
Lvl: 1+

silence: if you cast silence on your opponent then they shall not be able to use a summon or any other type of magic. however silence shall either wear off if a remedy is applied or after two turns. can only be used once in battle.
uses: 2500 Mp
costs: 1500 gil
Learnt: 2 days
Lvl: 1+

meteor: once this attack is cast then a shower of meteors shall fall from the sky devorstating the opponent. then you get to roll a dice to see if another meteor falls from the sky. on a dice roll you need to get 2-6 for another meteor to fall.
uses: 500 Mp per roll of the dice
costs: 2000 gil

damage1000 per meteor
Learnt: 8 days
Lvl 3+

barrier: once the spell barrier is cast then this will prevent all magic attacks from hitting you. however this will not block a summon attack but will decrease the damage to half of what it would normally do. this does not prevent attacks at all. barrier runs out after three turns or if the opponent casts debarrier at you destroying the barrier. and can only be used once per battle.
uses:1500 Mp
costs: 1000 gil
Learnt: 2 days
Lvl: 3+

debarrier: if your opponent casts barrier to prevent you magic attacks. you can easily destroy the barrier by using debarrier.
uses: 1500 Mp
costs: 1000 gil
Learnt: 2 days
Lvl: 3+

Sleep: when cast opponent shall fall asleep for 2 turns. However if you are to attack your opponent they shall automaticly wake up and resume fighting. This attack can only be used once per fight.
uses: 1500 Mp
costs: 1000 gil
Learnt: 2 days
Lvl: 3+

dark attack: this attack has a 75% chance of blinding your opponent for 2 turns. Once blinded then all attacks have a 50% chance of missing. (this doesnt effect summons, however all normal magic attacks are effected).
uses: 1500 Mp
costs: 2000 gil
damage: 3000
Learnt: 3 days
Lvl: 3+

zombie attack: when casting zombie on your opponent. the opponent's curing stat's shall be reversed (e.g. if you had zombie cast on you then used a potion, instead of hp raising by 15% it will decrease by 15%, this is the same for cure magic and pheonix downs).Zombie is exactly like another status effect and to remove it a remedy is needed.
uses: 2500 Mp
costs: 4000 mp
Learnt: 7 days
Lvl 4+

Mug: this attack will harm the enemy and also steal 1 item. At first the percentage of sucess on stealing an item is 100%. then is halved every time from then on each time you use mug
costs: 2000 gil
damage: 3000
Learnt: 4 days
Lvl 4+

Quick Hit: when using this attack you can use it with a physical attack which you already have. by using quick hit you shall cause 1/2 the damage of your Physical attack and you still get your origional turn. This attack can only be used once per fight.
Costs: 3000 gil
damage: 1/2 of your chosen physical attack
Learnt: 4 days
Lvl 5+

Nab Gil: this isnt really an attack but with this technique you can steal gil from your opponent without them knowing. however you can steal only under 3,000 gil. This attack can only be used once per fight.
uses: 3000 Mp
Costs: 5000 gil
Learnt. 5 days
Lvl: 5+

Flee: By using flee allows you to escape from most battles you have 1/3 chances of sucessfully escaping. You cant escape from quest battles. In an ordianry members battle if you escape sucessfully you lose 1/4 of your total gil which you carry in your hand Once fleed from battle. you cannot be chllanged by the member who origionally challanged you for 3 days afterwards.
Costs: 1500 gil
Learnt: 3 days
Lvl: 4+

Pray: By learning the move pray and using it in battle 1/10th of all Your team characters hp shall be restored. This attack can be used 3 times per fight.
Costs: 1500 gil
Learnt: 2 days
Lvl: 3+

Cheer: by using cheer all members of your team shall have their Pysical attacks raised by 1.5%. causing more damage. This attack can be used 4 times per battle.
uses: 1000 Mp
costs: 1500 gil
Learnt: 3 days
Lvl: 4+

Lancet: by using Lancet you shall drain 20% of hp and Mp out of your opponent. can only be used twice per battle.
Costs:1000 gil
Learnt: 4 days
Lvl: 4+

Guard: After casting guard your character draws all physical attacks into yourself until your next turn.
Costs: 1300 gil
Learnt: 3 days
Lvl: 2

Sentinel: character intercepts all physical attacks on your team until it is your next turn and the damage is also halved.
Costs: 2000 gil
Learnt: 4 days
Lvl: 4

Spare change: you can hurl any amount of spare change at the opponent damaging your opponent. only 3/4 of the gil you throw at the enemy is recieved at the end of the battle if you win other wise you lose the whole lot.
Costs: 1500 gil
Damage: 25% of gil thrown
Learn: 2 days
Lvl: 4

Provoke: by using provoke all enemies attacks are aimed at your character for 3 turns. can only be used once per battle.
uses: 1000 mp
Costs: 1000 gil
Learn: 3 days
Lvl: 3

Tripple Foul: by casting triple foul you have a chance of casting the status effects, sleep, darkness and silence on your opponent. the chances of casting foul sucessfully are 2/3. This attack can only be used once per fight.
uses 5000 Mp
costs: 4000 gil
Learnt: 7 days
Lvl: 5

Copycat: by using copy cat you shall repeat the attack that your oppent does in his next turn. however this doesnt include using summons.
Costs: 4000 gil
Learnt: 5 days
Lvl: 6

Doublecast: by casting doublecast you can cast 2 dark magic spells (fire, water, thunder, blizzard etc.) in the period of 1 turn. This attack can only be used once per battle.
uses: 2000 Mp (not including the amount used from blk magic)
Costs: 3000 gil
Damage: however much you decide to put into your 2 attacks
Learnt: 5 days
Lvl: 7

Cure: cures character by 10% and uses 5% of your Mp
Uses 5% of Mp.
costs: 1000 gil
learnt: 3 days
Lvl: 3

Cura: cures character by 25% and uses 10% of Mp                    cure is needed to learn cura
uses 10% of Mp.
costs: 2000 gil
Learnt: 4 days
Lvl: 5

Curaga: cures character by 50% and uses 20% of Mp. cura is needed first  to learn curaga.
Uses: 20% of Mp
costs: 3000 gil
Learnt: 5 days
Lvl: 8

NulBlaze: gives users team a  sheild protecting them from 1 fire attack.
uses: 2000 Mp
costs: 1000 gil
Learnt: 2 days
Lvl: 2

Nulshock: gives users team a sheild protecting them from 1 thunder attack.
uses: 2000 Mp
costs: 1000 gil
Learnt: 2 days
Lvl: 2

Nulfrost: gives users team a sheild protecting them against 1 blizzard attack.
uses: 2000 Mp
costs: 1000 gil
Learnt: 2 days
Lvl: 2

Nultide: gives users team a sheild protecting them against 1 water attack.
uses: 2000 Mp
Costs: 1000 gil
Learnt: 2 days
Lvl: 2

Nul All: does all the null spells all in a single speall.
uses 7000 Mp
costs: 5000 gil
Learnt: 7 days
Lvl: 5

Nul everyone: does the same as Nul all but cast the spell on all team characters
uses 10,000 mp
costs 7500 gil:
learnt: 7 days
Lvl: 7

Scan: gives user a rough idea of what the enemys stats are.
uses: 5000 Mp
costs: 2000 gil
Learnt: 3 days
Lvl: 5:

Ensuna: takes users harmfull statsus changes away.
uses: 2000 Mp
costs: 2000gil
Learnt: 1 day
Lvl: 3

Life: restores 50% life to a character who is in K.O status.
Uses: 6000 Mp
Costs: 3000 gil
Learnt: 3 days
Lvl: 6

Full Life: restores a character who is in K.O status back to full Hp. However Life is needed to learn Full Life
Uses: 12,000 Mp
Costs: 4000 Gil
Learnt: 5 days
Lvl: 9

Haste: This move speeds up a characters turn and in the perriod of 1 turn you will get 2 turns. However haste only lasts for 2 turns.
Uses: 4000 Mp
costs: 3000 gil
Learnt: 4 days
Lvl: 6


Hasetga: Same as haste but will cast haste on all members or your team.
uses: 8000 Mp
costs: 5000 gil
Learnt: 7 days
Lvl: 9

Slow: this attack slows opponent down so they have 1 attack in the time you have 2 attacks.
uses: 4000 Mp
costs: 3000 gil
Learnt: 4 days
Lvl: 6

Slowga: this attack is the same as slow. But instead of effecting one opponent it will effect that opponent and his whole team
uses: 8000.Mp
costs 5000 gil
Learnt: 7 days
Lvl: 9

Shell: by casting this attack it is a great defence. It defends all physical attacks by halving the damage. Lasts for 3 turns
uses: 4000 Mp
costs: 1500 gil
Learnt: 3 days
Lvl: 6

Protect: Is exactly the same as Shell but instead of halving damage of physical attacks it will halve magic attacks.
uses: 4500 Mp
costs: 1500 gil
Learnt: 4 days
Lvl: 6

Dispell: removes all staus effects which are cast by white magic (e.g. nulblaze, regen, shell, reflect and haste),
uses: 4000 Mp
costs: 2500 gil
Learnt: 5 days
Lvl: 5

Regen: adds 1/15 to Hp per go. this includes the rest of your teams turns and opponents turn aswell. Regen will last for 10 turns. and can only be used once per battle.
uses: 5000 Mp
costs: 5000 gil
Learnt: 5 days
Lvl: 8

Holy: you can use as much Mp as you wish in this attack. This attack does 1.5 the amount of Mp you put into it. You can leave the attack to get stronger then the damage of the attack will go up from 1.5 -2 - 2.5 - 3 and so on. this attack only damages 1 character.
uses 10,000 Mp
costs: 10,000 gil
Damage: however much Mp you put into it
Learnt: 10 days
Lvl: 10

Autolife: by learning auto life you can be brought back to life. this attack uses 50% of your Mp and can only b used once per fight and character.
uses: 50% of Mp
costs: 10,000 gil
Learnt: 12 days
Lvl: 7

Fire: is a weak attack and uses how ever much Mp you put into the attack. and takes off 1/2 the amount of dammage of Mp you put into the attack.
Uses however much Mp you put into the attack
costs: 500 gil
Damage: 1/2 the amount of Mp you put into it
Learnt: 1 day
Lvl: 2 

Fira: is a medium fire attack and uses however much mp you put into itand does the same amount of damage as Mp you used. need fire to learn this attack.
uses: any amount of Mp you choose
costs: 1500 gil
Damage: the same amount of Mp you put into the attack
Learnt: 3 days
Lvl: 5

Firaga: is a high classed fire attack. This uses any amount of Mp you wish and does 1.5 the amount of Mp you put into it amount of damage. need fira to be able to learn firaga.
uses: any amount of Mp you wish
costs: 3000 gil
Damage: 1.5 the amount of Mp you put in the attack
Learnt: 5 days
Lvl: 8

Thunder: is a low thunder attack. which causes 0.5 amount of Mp you put in the attak. you can put any amount of Mp into this attack
uses: any amount of Mp u wish
costs: 500 gil
Damage: 0.5 of the amount of Mp you put in the attack
Learnt: 1 day
Lvl: 2

Thundera: is a medium thunder attack. you can put any amount of Mp in the attack as you wish. And this attack does the same amount of damage as the amount of Mp is put in the attack. Thunder is required to learn this attack.
uses: any amount of Mp you choose.
costs: 1500 gil
Damage:  the same as the amount of Mp you put in the attack
Learnt: 3days
Lvl: 5

Thunderga: is a high thunder attack and uses any amount of Mp you decide to put into the attack. the damage is 1.5 the amount of Mp you put into the attack. Can only be learnt if you possess thundera.
uses: any amount of Mp you want
costs: 3000 gil
Damage: 1.5 of the total Mp you use
Learnt: 5 days
Lvl: 8

Blizzard: a weak blizzard attack which uses any amount of Mp you wish and causes 0.5 the amoun of Mp you put into the attack.
uses: any amount of Mp you wish
costs: 500 gil
Damage: 0.5 the amount of Mp you put into the attack
Learnt: 1 day
Lvl: 2
Blizzara: is a medium blizzard attack. uses as much Mp as you wish. and does the same amount amount of Mp as damage. need blizzard to learn this attack.
uses: any amount mp as you wish
costs: 1500 gil
Damage: same amount as Mp you put into the attack
Learnt: 3 days
Lvl: 5

Blizzaga: is a high Bizzard attack and uses any amount of Mp as you wish: does 1.5 damage of the amount of Mp you put into the attack. need Bizzara to learn the attack
uses: any amount of Mp you wish
cost: 3000 gil
Damage: 1.5 the amount of Mp you put into the attack
Learnt : 5 days
Lvl: 8

Water: is a weak water attack and uses any amount of Mp you put into that attck. does 0.5 the amount of Mp you put into that attak as damage.
uses: any amount of Mp you wish
costs: 500 gil
Damage: 0.5 of the Mp you put in to the attack
Learnt: 1day
Lvl: 2

Watera: is a medium water attack and uses any amount of Mp you wish to put into the attack. does that same amount of damage as Mp you put into the attack. need water to learn watera.
uses: any amount of Mp you wish
costs:1500 gil
Damage: same amount of damage as Mp you use
Learnt: 3 days
Lvl: 5

Waterga: is a strong water attack. you can put as much Mp into this attack as you wish. The attack does 1.5 of what Mp you put into it. Watera is needed before you learn this attack.
uses: any amount of Mp as you wish
costs: 3000 gil
Damage: 1.5 the amount of Mp as you put in
Learnt: 5 days
Lvl: 8

Bio: causes poiosn on one opponent: this attack takes 5% of the opponents hp every turn until cured. and also does 25,000 damage this attack can only be used 2 times per battle.
uses 14,000 Mp
Costs: 5000 gil
Damage: 5% of hp each turn
Learnt: 5 days
Lvl:10

Demi: this is a powerful attack and it takes 1/4 of the opponents current hp off. however this attack can only be used  per battle.
uses: 15,000 Mp
costs:5000 Mp
Damage: 1/4 of opponents hp
Learnt:9 days
Lvl: 7

Flare: a heavey powerful non element attack which causes 2 times the amount of Mp you put into the attack. can only be used once per battle.
uses: any amount of Mp you wish
cost: 10,000 gil
Damage: 2 times the amount of Mp you put into the attack
Learnt: 12 days
Lvl: 7

Ultima: A very powerful attack which uses any amount of Mp you wish. This attack does 3 times the amount of Mp you put into the attack. however you need 100,000 int or over to learn it. this attack can only be used once per battle.
uses:any amount of Mp you put into the attack
cost: 15,000 gil
Damage: 3 times the amount of Mp you put into it
Learnt: 15 days
Lvl: 12
Attacks
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Battle Arena


physical attacks (10,000 int or below)
Normal attack. L1. (1) L2. (1) L3. (1)
                     (100)         (200)       (300)


Power Kick L1. (2). L2. (2) L3. (2)       
                   (350)        (500)      (600)


Mega Blow L1. (3) L2. (2) L3. (2)                       need lvl 3+
                  (550)       (1000)    (1500)


Charging Punch
. L1. (3) L2. (3) L3. (4)              need lvl 4+
                          (1500)    (2500)     (3500)
          need 10,000 int

Physical Combo.
L1 (4)  L2 (3)  L3 (5)                need lvl 5+
                        
(2000)    (3500)    (5000)             need 10,000 int


physical attacks (20,000 int or below)
flaming blast L1. (4) L2. (4) L3. (5)                      need lvl 6+
                     (3000)     (5000)     (7000)               
need 12,500 int

churning fists
L1. (5). L2. (5) L3. (6)                    need lvl 5+
              (5000)        (8000)      (10,000)               
need 15,000 int

double punch
L1. (6) L2. (5) L3. (6)                    need lvl 6+
                    (7000)       (9500)    (12,000)            
need 17,000 int

Ultimate thrash L1. (6) L2. (5) L3 (8)                   need lvl 7+
                  (10,000)   (12,500)    (15,000)            
need 20,000 int
Weapon Attacks

Sword

Stab. L1 (1). L2 (2). L3 (2).                       Lvl: 1
       
(150)   (300)   (500)

Slash. L1 (2).  L2 (3).  L3 (3).                   Lvl: 1
          (300)    (500)     (750)


Impale. L1 (3).  L2  (3).  L3(4)                    Lvl: 2
           (500)    (750)      (1100)


Z attack. L1 (3).  L2  (4).  L3  (5)               Lvl: 3  
              (700)     (1000)   (1500)              
10,000 Int

Barbarian Rage. L1 (6).  L2 (6).  L3 (7).       Lvl: 3
                        (1500)   (2250)   (3000)       
12,500 Int


Weapon Attacks

Staff

Swing. L1 (1). L2 (2). L3 (2).                                  Lvl: 1
       
(150)   (200)   (400)

Circular Swing. L1 (2).  L2 (3).  L3 (3).                   Lvl: 1
                        (300)    (500)     (700)


Power Fire L1 (2).  L2  (4).  L3(4)                             Lvl: 2
                 (600)    (900)      (1400)


Spark Attack L1 (3).  L2  (4).  L3  (5)                        Lvl: 3  
                    (1000)     (1500)   (2000)                     
10,000 Int

Magical rain. L1 (6).  L2 (6).  L3 (7).                          Lvl: 3
                        (1500)   (2250)   (3000)                    
11,000 Int


Weapon Attacks

Gun

Blast. L1 (1). L2 (1). L3 (3).                                      Lvl: 1
       
(200)   (350)   (500)

Double Shot L1 (1).  L2 (3).  L3 (5).                          Lvl: 1
                        (350)    (600)     (900)


Power Blast L1 (2).  L2  (4).  L3(4)                             Lvl: 2
                  (700)    (1000)      (1500)


Thunder Bullet L1 (2).  L2  (5).  L3  (5)                      Lvl: 3  
                    (1000)     (1500)   (2000)                      
10,000 Int

Rampage Cannon L1 (6).  L2 (6).  L3 (7).                     Lvl: 3
                        (2000)   (3000)   (4000)                      
13,500 Int


Weapon Attacks

Gloves

Punch. L1 (1). L2 (1). L3 (2).                                Lvl: 1
          
(250)   (400)   (600)

Studded Punch  L1 (1).  L2 (3).  L3 (4).                 Lvl: 1
                        (350)    (600)     (900)


Dragon Blow  L1 (3).  L2  (4).  L3(4)                      Lvl: 2
                  (700)    (1100)      (1750)


Icicle Strike L1 (2).  L2  (4).  L3  (6)                      Lvl: 3  
                    (1000)     (1500)   (2000)                  
10,000 Int

Maverick L1 (5).  L2 (6).  L3 (7).                            Lvl: 3
               (2000)   (3000)   (4000)                          
13,500 Int


More Weapon attacks are to be added, The currents attacks are just to start off your character and to see if the whole weapon system works

If you have any idea's for new weapon attacks then please email them to me and you could possible get a reward
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