| Majora's Mask Walkthrough |
| Getting Started After saving the world of Hyrule from Ganondorf, Link heads out into the woods. He then runs into Skull kid and his two minions, Tatl and Teil. They spook Epona, the horse and Link falls to the ground. Skull kid then takes the Ocarina of Time. Link tries to get it back but Skull kid leaps onto Epona and rides away. Link follows him to a cave. Now its all up to the player. Follow him through the cave and you'll come to a cliff. You then fall in and meet Skull kid in a cave. He talks for a minute then turns you into a deku scrub. He runs off and tatl the fairy is left behind with you. She will tell you to open the door so do so. At the end of the tunnel is a big cliff with pillars with deku flowers on them. You need to float to the other side by using them as deku link. Use the action icon and release it. You will shoot out of the deku flower. Float to the other to where there is a tree that looks like it's crying. Go through the doorway. When you come out, you will be in Teramina Field, a parallel untverse to Hyrule. Now head straight into Clock Town. In the clock tower you will meet the happy mask shop owner and he tells you that he can return you back to normal, but only if you recover the item stolen from you,(the Ocarina of Time). Exit the clock tower into Clock Town. Clock Town When you enter, you will be in South Clock Town. Head toward North Clock Town to talk to the Great Fairy. You then learn that her body is shattered. You can find the missing piece in the laundry pool in South Clock town in the day or in East Clock town at night. After you recovered the missing piece, go back to the fairy's fountain. If you have 5 rupees you can also get a map form Tingle the map maker by shooting down the balloon he's under. The Fairy will give you magic power so you can blow bubbles as deku link. Talk to Jim about the Bomber's Gang then shoot the balloon he is shooting at. Talk to him again and he will give you a test to become a bomber. You need to find all 5 bombers before dawn of the 2nd day. There are 2 in North Clock Town, 1 in West Clock Town and 2 in East Clock Town. The order you catch them in is the Bomber's code. When you have the code, head toward the upper half of East Clock Town and tell the bomber there the code. He will let you through into the observatory. follow the path and avoid the big skulltula. Pop the purple balloon and climb the ladder to the looking area. Talk to the man and look into the telescope. Look at the top of the tower and zoom in with B. The skull kid will wave his behind at you and make a Moon's Tear fall from the moon. Exit the telescope and go out the door and pick up the Moon's Tear. Head back the way you came and into South CT. Talk to the deku scrub near the enterence to West CT. He will ask for a moon's tear so give it to him. You then have acsess to the deku flower he was on. When it turns midnight on the final day, use the deku flower to float up onto the platform with the heart piece on it. It only opens on the eve of the Carnival of time so you need to wait until midnight. When it opens, walk up to the top where Skull kid is waiting for you. Shoot him with a bubble and pick up the Ocarina he dropped. You suddenly remember Princess Zelda and the Song of Time. When you play it, you return to dawn of the first day. Go back to see the mask salesman. He will teach you the song of healing and you turn back into link. He then asks you to give him back the mask that was stolen by the skull kid. When he finds out you don't have it, he tells you that you must get it back or something terrible will happen. After you're finished talking to him, go back to CT, restore the scattered fairy again and get the Fairy's Mask. Also do the Bombers test again to get the Bomber's Notebook. After all that is done, go out through the South CT exit into Teramina Field. Southern Swamp Out of CT, go staight past the big tree and Talt will tell you a story. After its done, go toward the swamp. There is a tree you can climb to get a heart piece. When you enter the southern swamp, go into the treehouse building and talk to the man about the photograph contest. He will give you a camera. Go farther into the swamp and down the path to Kotake and Koume's potion shop. You are asked to find Koume , because she is missing. Go to the right and into the Lost Woods. Follow the monkey quickly and be careful of the turtle things. When you fink Koume, she asks you if you have anything to give her strength. Go back to the potion shop and Kotake will give you a bottle with red potion in it. Take it to Koume. When she drinks it, go back to the treehouse and talk to her about the boat cruise. She will give you a free ride. On the tour, get off at deku palace. Follow the monkey and learn that the princess has been kidnapped by the monster and her father thinks a monkey did it. You must talk to the monkey so first you need to get to him. Go into the palace and to the right through the doorway. You need to move past the gaurds and into the next area and on the left is a hole to fall down. There get some magic beans and water to water them. Leave and go to the right of the Deku Palace. Jump on the lily pads as deku Link and at the end will be a patch of soft sand and a baaba. Plant the beans and water them so they grow. Jump on the leaf and it will take you to a platform. use the deku flowers to float to the other side of the palace while destroying the deku scrubs. At the end you find yourself in the throne room where the monkey is tied up. He asks you t untie him so try using your sword. Talk to him again and turn into deku Link and take out your ocarina. he then teaches you the Sonata of Awakening to open the temple. You get kicked out of the palace, but thats all right. To the right is a platform that leads to Woodfall. You need to fly to the other side to where the owl is high above the deku palace. He will teach you the Song of Soaring so you can soar to all the owl statues that you can mark by striking them with your sword. From there go to the right more to the entrence to Woodfall. In Woodfall you must float to the space in the middle with the owl statue. Play the Sonata of Awakening on the pictureof the deku scrub to open the temple. Float to the entrance. Woodfall Temple You might notice the fairy floating near the entrance. If you have the Bunny Hood, you can easily leap off as regular link and grab it. If not, you might need to glide Deku Link over to it. There is another fairy in a chest on one of the launcher platforms. Take the launchers all the way across the room. In the next room, walk down the plank and past the locked door. Kill the chopper plant by the locked door to release a 3rd fairy, and grab it. Then you can leap across the little lily pads to the next room. There is a key against the wall in this room, so don't forget to launch towards it and grab it. You can go onto the next room if you want, where you will need to fight 3 turtle monsters. Hit them with a bomb to knock them over, then hit them with the sword, which gets you a map. Go back to the locked door, and open it. Push the block in the middle of this room foward one, then go around to the other side and push it back 2 spaces. Light the unlit torch with a Deku stick. Also, kill the spider in the corner by the already lit torch to release a 4th fairy. Kill all the dragonflys in the next room to get the compass. Leave that room, and put on the Bunny Hood. Light a stick, run up the stairs, and jump across the platforms. Burn the web away with the stick and continue up to the next floor. Follow the path, killing anything you can on the way. Killing them all will make a chest with a 5th fairy appear. Light the 3 unlit torches to open the door to the next room. Lanch across the next room, careful of the dragon flies to end up back downstairs (But on the upper level). Explore the ledges a bit to find a room where a mini-boss awaits. Not too hard, just Z-target and hack away. Beating him will get you the bow. Exit the room, and use the bow to hit the eye on the ledge all the way across from where you are now. Take the floating launcher that now works over to the door and prepare for another mini-boss. This boss can be kind of hard. Make sure you have full arrows and lots of bombs before you start the fight. At first, you just have to stun him with Deku link and spit at him. But after 2 spits, his turtle friend comes and makes things more difficult. Wait till he crashes into a wall, then throw a bomb at him. Then the frog part of the boss will jump on the wall. Hit it with an arrow. 3 arrows and the spell on the frog will be broken, changing it back into a normal frog. If you find yourself dying too much, there is another way to fight the boss, but it might take slightly longer. As Deku Link, hide in the launcher in the middle of the room, and launch when it is right on top of you to score a hit, just as if you hit it with a bomb. If you time it wrong, you might take a hit instead, so this meathod really takes patience. Grab the Boss Key in the back of the room, then head back to the room with the huge plant in the middle. Stand by the door on the upper level, and fire an arrow through the lit torch and into the unlit torch on the plant. When the plant pops up, jump on it and aim through the flame on its torch to hit the other unlit torch. Go through the door that opens. Make your way through the next room carefully. Learn the general layout of it, then fire an arrow at the switch using normal Link and race to go as fast as you can from launch pad to launch pad as Deku Link. Eventually you'll get to the boss door - The real boss. Boss: Odolwa Wow, this game has some pretty interesting bosses. He will leap around the room shouting his cry and try to slash at you. Just target him and hack away. Try to hit him when he slashes and misses, or when he leaps up to try and escape. Sometimes he may summon smaller creatures to help, but when he does, just take them out with a spin and get the hearts they leave. If he traps you in a circle of fire, just stand and wait for it to dissapear. If he traps you in a cloud of locust, don't worry as they do very very little damage and eventually dissapear. After alot of punishment, he will fall over and you will get a heart container. (Note: If you want to kill this guy really easy, Z target him and hit him dead on with a leaping slash type attack. He will be stunned just enough for you to leap slash again, and so on until he is dead). (Also Note: If you go back in time, you will need to clear the dungeon again, but once you beat this one, or any of the others, you can simply use a teleporter at the begining to skip to the boss). In a short cut scene, Link will learn a new song and the poison waters will drain from this dungeon and the surrounding area. You will be teleported to a new room, where the Deku princess is being held. Use an empty bottle to grab her. If you want, you can go back in the dungeon, and get the faries you missed. There are 3 or 4 in the room before the boss, but you have to be quick on hitting the switch and getting over the fire before it reignites. If you are hit by a flame, you are teleported back to the room entrance. There is a fairy underwater in the room with the large block in the intersection. There is also another fairy in the room with the huge flower that you needed to light up with an arrow. It is in the corner, under a pot. From Swamp to Snowhead Bring the princess back to the palace. They will release the monkey. Now you can go into the deku shrine to the left of the palace and get the mask of scents if you have the bunny hood. Go back to CT and out the north gate. Go toward the cliff and shoot an arrow at the icicle over the ice. Jump down and go up the path you just cleared. You will need the bombs for this part. Use a bomb to clear the path to the Mountain Village. If you have 100 rupees, ask the blacksmith in the shop to enhance your sword to the razor sword. It will take until the next morning or night. Go to the right and up the path to the next area. Take the cave straight ahead. You are now in Goron Village. Go up the pathand find the owl and talk to him. He will tell you to follow him. Jump on the areas that have feathers. At the end there is a cave. In the chest is the lens of truth. go out and use the lens of truth to see the platforms. Go back to the village and find the area with the ice chunks in the water. Use the lens of truth to see the ladder. Climb it all the way to the top and go in the cave. Use the lens of truth on the grave. You'll see the ghost of Darmani, the hero. He tells you to make his soul rest in peace. Play the song of healing and you will get the goron mask. As goron Link, pull the grave from the back. take some spring water and go to the next area and use it on the frozen hole. Go to Goron Village and into the room where the baby goron is crying. He'll tell you he misses his daddy. His dad is actually in a snowball in the previous area. When you find him, go down the hole you unfroze. There is more spring water down there. Melt the ice around the goron. Talk to him and he'll give you the goron intro. Go back to the nursery and play it for the baby goron. He'll teach you the rest. Go back to the Mountain Village and up the other path to Snowhead. You'll need to do a high speed roll to get over the holes. At Snowhead, use the goron lullaby to make Biggoron go to sleep. Walk up the path and around the temple to the entrence on top. Snowhead Temple Punch the icicles at the entrance, and push the block foward to move on. Take the door on the right, and roll across the bridge, gaining speed so you can jump over the middle part. Exit through the door against the left wall, not the one across a small gap. From the big room, find the room with the little bouncing fire skulls. You can hit a switch in here to release a Fairy. Next, go back to the room with the bridge. Leap across the gap and go upstairs. There is a chest in this room that has the map, as well as the 2nd fairy hiding in a corner. Go back, and jump down. Shoot an arrow up at the bubble under the ledge to release a fairy. Go back up and roll into it or hang of the ledge with normal link to get it. Go back to the big room, and go across to a door on the other side. Pull the 2 blocks over to the white area and push them to the end of the white area to make a chest appear overhead. Go back to where the blocks were originally, and open a chest for a key. Now you need to go back to the begining and take the left door that was locked before. There is a chest with the compass in this room. Bomb the wall at the end of the room and continue on. Use Link with the Bunny Hood to jump from pillar to pillar in this room. When you see a white stain of ice on the wall, jump towards it and you will go through the wall and find a fairy. Jump from that ledge with the fairy to the next ledge, and finally to the last ledge to get a key, and use that on the locked door in this room. In the next room, stomp on the gold block with Goron Link, then jump over to the other side. Jump on the blue one, then back to the raised gold platform. Jump on that, then use normal link to jump on the raised blue one and back onto the ledge. Go through the door. Roll and jump over the gap in the bridge, then roll and gain enough speed to roll over the steep part of the wall. Turn around, then roll and jump over that bridge. Time for a tricky little mini-boss. He will teleport to one of the corners of the room, then spin his rod and try to freeze you. After you hit him twice, a clone will appear and they will both switch teleporters once before the real one attacks. No big deal, just punch him with Goron link 3 times to defeat him. After he is dead, you will pick up the fire arrows. Now you can melt whatever ice gets in your way. If you go back to the previously locked door by the entrance, there are 2 fairies in the following room. You can melt the ice in there for a block and a switch. Use the block first to leap up and go back to the room where a chest appeared overhead before to get one. Step on the switch and use the block to get the chest that appears for 2. Find and melt all the ice blocks you can. The room you are looking for is one with many raised platforms and the statues that spit ice at you. Kill all the statues, and jump over to the door that is shut. Shoot fire arrows and light all the torches to open the door. In the next room, stomp the switch with Goron Link. Go back to the room near the begining where you had to roll across the bridge for the first time in here and kill everything now that you have the fire arrows to get a key. Leap to the door on the ledge (that had a fairy under it) and jump on the pillar in that room. Kill the statue with a fire arrow, then hit the switch with one. In the central pillar room, move up when you can. You might need to use the wall to roll with Goron Link. When you get to the top floor, roll down one, and unlock the door. In the next rooms, kill all the monsters for 2 fairies, then go on to the mini-boss. It is the same one as before, just with more teleporters, more clones, and 4 hits instead of 3. Waste him, and take the boss key. At this point, you will need to goto the central pillar room and punch away all of the blue sections. After you have done that, go back to where the final locked door was, roll up, and cross the pillar. Climb up the stairs and use Goron Link to roll over the gap. Boss: Goato A rather fun boss to run. Use Goron Link and roll to follow him up the endless tunnels. When you run low on magic, just hit one of the pots. Avoid the rocks and when you hit him, try to dodge left and right because he will spit a bolt at you. When you hit him enough, he will fall down, then get back up and run faster. This time he will also throw bombs, which hurt to be hit by. Just ram him a few more times to turn this bull into veil. Grab the heart container, and the area around will thaw out. From Snowhead to Great Bay After Snowhead, go into the lower part of Goron Village and find the cave that has a Big goron in it. Tell him you want to carry power kegs. Take the one he gives you and go to the previous area and to the right to the big boulder blocking the race track. If you can blow it up before the keg explodes, you will be able to carry power kegs. When the path is clear, go into the goron race track and agree to race. If you win first prize you get a bottle with gold dust in it. Go back to the first day. Collect 50 rupees and talk to the goron in the bomb shop. He sells you power kegs for half price. Go to Romani ranch and bomb the enterence. In the ranch, talk to Romani and agree to be her helper. She will let you ride your horse and teach you Epona's song. From now on, you have your horse back. Take Epona out of the ranch and to the left into great bay. Jump over the fence. Walk toward the water and you'll see a zora floating. Go in and talk to him. After you bring him to shore, talk to him again and heal his soul. He sings a message that you need to rescue the zora eggs and dies. You then get the zora mask. As zora Link, head to the left and in the water in the next area. You will be in zora cape. Head out to the mount and underwater. There you will find the enterence to the zora community. Go to the right and talk to the band leader in the 3rd door. After you learn about Lulu's voice head back to Great Bay and all the way to the right of the lab. You should see 4 boards of wood with skull and crossbones on them. Swim into the second one to break it. Once in, stay all the way to the right so the gurundo pirates don't see you, or you can use the stone mask if you have it. Swim to the other side and up the ramp without being caught. Hit the goron switch and swim into the gate that opens up. You need to find your way through the maze to the place where the water is being pushed up. At the top, swim on the top of the water so you don't get pushed back into the lake. Go through the door. Swim to the switch that is shooting jets of water upwards, and follow the current. Watch out for the spiked balls and the gaps in the wall. If you are pulled into one, you will be throw back out to the big entrance lagoon type area with the pirates in boats. Jump up and enter a door on the ledge to be in an area with spiked balls and a jail cell tpye structure with a heart piece in it. Climb up the set of stairs and use Goron Link to smash the barrels, then step on the switch and roll back down before the door shuts to get the heart. Climb back up the stairs, and smash the barrels on the edge of the ledge. Fire an arrow at the metal plate you see, then jump in the water as Zora Link and swim out before the grate that opened closes. Follow that corridor, watching out for the gaps in the walls again. In the next room, hit the switch to make the metal plate visable, then stand on the little drain thing and fire an arrow at the plate so a column of water will lift you up. Fire an arrow at the plate in the next room to open the locked door. You will be on the wall back in the entrance lagoon place. Follow the path and you will actually be inside the fort. You need to sneak past all the guards and up the ladder in the middle of this map. When you get to the top, sneak past the guard on the tower and across the bridge. If you can't sneak up the ladder, you can snipe away the guards with an arrow to knock them out temporarily. You will see a small scene with the leader of this band at the top. Shoot the beehive through the bars into the room to make all the guards run away, then jump down and get the Hookshot. Now that you have the Hookshot, you can skip the underwater area of the pirate's fort when you want to get back. Just goto the first switch that you had to jump on as Goron Link, and use the Hookshot to get aross. The next thing you have to do is collect 7 eggs in your bottles. There are 4 in this fortress area. The first egg can be grabbed by going back to the room where you got the Hookshot. You can knock guards out with arrows or the Hookshot if they get too bothersome. Aim for the wooden plank above the tank with your Hookshot and shoot it to get up there. Grab the egg that is in the bottle, but watch out for the snapping clam. Another egg is in a door high up and by where you first entered this inner fort area. Use the Hookshoot a few times to get up there. You will need to fight a little wimp boss. Hit the wooden plank with the Hookshot, then shoot all the dead fish inside with arrows before diving in and grabbing the egg in another of your bottles. The 3rd one is towards the back of the fortress. Use the Hookshot to go up a ledge like you did for the last one. Another mini-boss fight guarding the room with the egg. Grab the egg in the tank, just like the first one and hop back out. The last egg is right by the second one. Go back to the door from the inner fort map that lead to the second egg, turn around, and shoot another Hookshot post on the other side to go up to it, and knock the guard out. In the next room, the chest is a fake. Knock all 3 of the guards out, then jump down and go up the other side. After you have all the eggs, goto the lab on the first map of Great Bay. There is an owl statue outside, and it is in the water by where you got the Zora mask. Talk to the guy in there, then climb the ladder next to him and drop all the eggs in. Next, look for 2 blocks on the map of Great Bay. They are by where you found the Pirate Fortress. Swim over to these and walk through them (inbetween). You will be in another area where you must follow the signs to get through a mini maze. If you mess up, you will start over. Dive down and go straight from the start to a sign. Go in the direction that sign is pointing and walk past the next one you bump into. Walk until you see another sign and follow that one to the next. Turn, and take that one to the next one. Look around from here and you should see a sign nearby. Walk over to that one, and then the direction which it points to. You will now need to fight the eels in the huge sea crater before you. They live in holes at various heights in the crater. To hit them, wait till they come out and use Zora Link's barrier attack (The R button). Some of the eel holes will have eggs for you to bottle up in them. Get the 3 eggs from here, and take them back to the lab like you did the other ones. When you drop them in the tank and jump down, all 7 will hatch and the tadpoles will write out some notes. Talk to the man, and target him. Use your Ocarina as Link, and he will comment that it didn't seem to work. Put on the Zora mask, then play it again. You will learn the song that the tadpoles wrote out, which happens to be the New Wave Bossanova. When you are ready, Use the song of soaring to get to the statue in Zora's Cape, and play the New Wave Bossanova for the female Zora outside of the entrance to the Zora Hole. A large turtle with trees on it's back will swim up, and you can use the Hookshot to get up there. It will take you over to the 3rd dungeon, the Great Bay dungeon. Great Bay Temple Go straight and through the door. There is a fairy underwater under the platform you are standing on. Jump off to the left, onto the elevator platform. jump onto the little corner platform and kill the spider for another fairy. Go back to the door and jump off to the right onto an elevator platform. Jump off that to the next platform. Jump into the water and find the turnstyle looking thing. Pull on it, so another grate begins to shoot water. Jump back up and take the right elevator, then jump to the plaform, and onto the grate that is now shooting a pillar of water. Jump from there to the ledge on the other side of the room. Follow that ledge to a hallway into the next room. There is a fairy in one of the barrels in this room. jump onto the spinning wooden propeller and then to the side of the room to get it. Jump down into the water, and go through the hallways down there until you find a room with a big chest. Get to the platform in the corner, and hookshot over to the chest to get the Map. Use the Hoookshot to break one of the pots here too, for a fairy. If you wear the fairy mask, it will fly over to you. Find the underwater hall in that room with the hand-like creatures and hit them with the Zora Boomerang to kill them. Go down that hall, and come up, and go through the door to find a room with another big chest. Hookshot over to get it, and youll have the compass. Hop back over to the door you came from with Deku Link, then shoot all the chopper plants in the next room with bubbles using Deku Link. When they are all dead, a chest will appear that you can Hookshot over to and get a fairy. Back in the room with the compass, you can get a key in a chest underwater in the middle of the room. Go back to the room with the huge spinning pillar and break the pot at the bottom for fairy number 6. In the room with the compass is fairy number 7. Turn right when you enter and kill the 2 hand monsters down below, then break the pot. Use the fairy mask and it will fly to you. Now that you have a key, go all the way to the bottom of the spinning room, and through the hall there. Climb up the red pipe on the side of the room to get to a locked door. In the next room, kill the blobs and get all the chests. Time to fight a classic Zelda mini-boss, touched up a bit. In the next room, you will fight the ol' Big eye with tons of small eyes around it boss. This time, there are 30 or maybe even 50 eyes around it! You can knock little eyes off fast by using arrows and bombs. When you run out, use the hookshot and the sword. Hit the big eye a few times to cause it to throw off all the little ones and zoom around madly. Stay in a corner, and when it runs at you with its eye open, slash it in the eye. When you kill it, you will get the ice arrows. Oh, almost forgot. To start this fight, look up when you enter the room. Ice arrows can make platforms when shot into the water. Go back to the room with the map. Use ice arrows to get over to the foor with the icicles and melt the block of ice there with a fire arrow. Another interesting mini boss. Tons of blobs will jump around the room, along with a frog. Slash the frog, then all the blobs will turn into 1 and jump up with him. Aim an ice arrow at the huge blob to make it fall down and shatter. If he lands on you in the big blob form, you will lose some major health. A few slashes should do him in. Then you can go back to the other room and get the boss key. Go back to the spinning windmill room, and jump on top of the rotating blades. Ride them to the ladder that is surrounded by flowing water, and shoot that with an ice arrow. Take that ladder to a big room. Hookshot over the to barrel, then freze your way across to the other platform with the green turn switch. Turn that, then head to the room where you got the map. Freeze your way across from the map chest to get to another room. Freeze the blob monster when it is close enough to the platform, and use it to jump up and hit the red turn switch. Go back to the room before the ice arrow boss, and shoot the octopus guys with ice arrows when they leap up. Use them to jump up and hit the red switch on that platform. Now go back to the very first room. The red pump in the corner should be spraying water. Aim for the Hookshot target on the ceiling above it to get over to it, and hit that red turn switch, then turn the switch on the other side of the room off, so the flow of the water in the big spinning windmill room is reversed. Go back to the windmill room, and take the hallway all the way on the bottom. There is a fairy in a bubble in the hallway that leads back to the windmill room from here. pop the bubble with a Zora Boomerang, and get the fairy to make 8. In the same room, climb the green pipe and shoot and arrow at the fairy bubble in the middle of the room. Use the Big Fairy Mask to get the 9th one. Climb up the green pipe again and follow it to hit another green switch. Now go back to the spinning windmill room and go through the other hallway that opened. Climb up to the corner of the room and use the elevator to jump over to the pipe. From the pipe, jump to the other elevator that is moving sideways. From there, jump over to the ledge and you will need to fire an ice arrow at the waterfall at the right time, so that the windmill will stop when it is almost even with you so you can jump across. If you mess up, just hit it with a fire arrow, then try again. Jump across the windmill and into the gap in the wall. In the next room, go to the see-saw type thing farthest away from the entrance and step on the lowered part, then fire a fire arrow up at the ice on the ceiling to make it raise. Jump over to the next one and repeat. Hit the last green turn switch, then head back to the room when you hit the 2nd green turn switch and get ready for the boss. Boss: Gyoaku This guy is HARD. He will swim around and try to knock you off the platform, then swallow you in the water, or when you climb back up. He has 2 ways of knocking you off. He might ram into the platform, which will throw you a few feet. If you are in the center of the platform you won't fall off. He also might leap up and jump over the platform to try and hit you off. One way to beat him is to use regular arrows with Link and hit him, then quickly dive into the water as Zora Link and punch him. An easier way is to just dive in with Zora Link and use boomerangs to stun him, then hit him. After a while, he might summon some help to make things harder. Good thing you brought 4 faries, right? Beat him in 8-10 Zora Link punches, and grab his mask and heart container. Also, if you have all the fairies, you can get double defense, but I was missing serveral of them, so I didn't bother going back to look. Maybe another time... From Great Bay to Ikana Canyon |