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GAMES
Lighthouse - One of the players is the lighthouse, parked at one end of the
hall. Half the players are rocks and are spaced around the floor, with a gap
between each of them. The rest of the players are ships who have to make their
way, blindfolded, through the rocks to the lighthouse. On "GO," the
lighthouse goes "Woo Woo" to guide the ships. The rocks go "Swish
Swish," very gently to warn the approaching ships of danger, and the ships
are supposed to sail between the rocks to the lighthouse. If a ship hits a rock,
it sinks and stays where it is. When all the ships have either sunk or reached
the lighthouse, the players switch roles and play again.
Crossed,
Uncrossed - Everyone sits in a circle on the floor. The leaders hands a pair
of scissors to the person on his left and says "Crossed" or
"Uncrossed". The leader should make a point of showing whether the
scissors are being passed to the next person closed or open, but shouldn't say
anything. Each person passes the scissors to the next person, announcing
"Crossed" or "Uncrossed", and the leader either confirms it
or corrects the player. (NOTE: The trick is not identifying if the scissors is
open or closed, but whether the passer's legs are crossed or uncrossed.)
Alphabet
Bingo - Each player gets a sheet of paper on which he draws a grid -
making six squares. He selects six different letters of the alphabet and writes
one in each of the six boxes on his sheet. The "caller" pulls letter
out of the hat, one at a time. If the called letter is on a player's sheet, the
player Xs it out. When all the letters on a player's sheet are Xed off, he calls
BINGO! But to officially win, the player must create a sentence with words that
begin with each of the letters - in sequence. For instance: RBAEPC might turn
into "Red brontosauruses always eat pink cereal!"
Fitness
Circle Game - Have all the Scouts get in a circle, facing the same direction.
The players should be careful to avoid contact with others. Then give
instructions for various instructions such as:
Start walking in a circle and keep walking between these exercises.
Start hopping.
Make yourself as small as possible.
Make yourself as tall as possible and keep walking. Reach your
hands over your head.
Bend your knees slightly, grasp your ankles, and continue walking.
Walk as if the heel of one foot and the toes of the other foot were
sore.
Walk stiff-legged.
Squat down and jump forward from that position without bumping into
others.
Walk on hands and one foot with the other foot held high, like a
lame dog (if space allows).
Walk forward at a rapid pace (don't run) while swinging arms
vigorously.
Take giant steps at a regular pace.
Walk forward, raising your knees as high as possible with each
step.
Jog, lifting your knees high.
Walk on both hands and feet.
Stop, stand up, and walk backwards.
Stop!
Telephone - All players sit in a circle on the floor. One player whispers a
message of 8-10 words to the player to his/her right. That persons
"passes" the message to the next player in the circle. When the
message comes back to the originating player, both it and the original message
are announced.
Crazy
Olympics - This is a relay game where odd or difficult activities are
attempted by every player of each team. Draw a starting line and a line at the
opposite side of the room. Some activities might be:
Run to the other end, eat one cracker, then whistle/hum
"Twinkle, Twinkle, Little Star."
Go down and back tapping a balloon and keeping it in the air. If it
hits the floor, you must return to the front of the line and start again.
Walk down and back with a potato between your knees. If it falls,
pick it up and put it back between your knees.
Trot backwards, flapping your arms.
Using a broom, sweep a paper towel tube down and back.
Place an empty paper cup over a straw and place the straw in your
mouth. Go down and back keeping the cup on the straw and the straw in your
mouth.
Clasp your ankles with your hands and keeping them there, go down
and back.
Chain Laughter - Players lay on the floor in this manner: Player
one lies down; player 2 lies down with his head on player 1's stomach; player 3
lies down with his head on player 2's stomach and so on. When everyone is
situated, the first player says "Ha!" after which the second player
says "Ha, ha!"; then the third player says "Ha, Ha, Ha!",
etc. Eventually the "Ha Ha's" turn into genuine laughter. Try
reversing the direction, or test your willpower by seeing how long everyone can
maintain their positions without laughing!
Balloon
Volleyball - Tie a string between two chairs to form the net. Blow up a large
balloon or use a large sponge ball or a fabric balloon. Play volleyball!
Encourage the kids to make up their own rules. Try to use two balloons at once
and keep them both aloft!
People
to People - Everyone has a partner except for the leader. The leader chants
body parts for partners to touch together. For example "Head to Head"
or "Elbow to Elbow." After doing a few of these the leader calls out
"People to People" at which time everyone, including the leader, must
find a new partner. Thus there's a new leader.
Group
Juggling - Players form a circle. The leader gives each person a number.
Consecutively numbered players should not be next to each other, but across the
circle from each other. The players must then toss a ball starting with person
#1 to person #2 to person #3, etc. The last person throws to person #1. The
players must remember who is throwing to them AND who they are to throw to. As
the players get used to the pattern, add a second, similar sized ball. Then add
a different sized ball.
Moonball - Players form a circle. Toss a beachball or fabric balloon into
the circle and have the players see how long the group can keep the ball up in
the air (counting the hits). If the ball hits the ground, they must start over
counting. Increase the incentive by forming two teams to compete without
interfering with the other group. Ask them how they can improve.
Blind
Height Alignment - Blindfold each member of the group, then instruct them to align
themselves according to height. The players may NOT talk to each other, and
blindfolds must remain in place throughout this activity!
Blind
Square - Put a blindfold on each player, then place a rope that is tied
in a large circle, in each person's hands. Players must them form the rope into
the shape of a square. All players must have at least one hand on the rope at
all times. When they believe the square has been formed, let them remove their
blindfolds.
Sideline
Basketball - Mark sidelines with tape or cones to make the court narrower
than usual. Two teams line up on opposite sidelines. Each team sends half of
their players on the court at a time. After every basket both teams change all
their players from court to sideline.
No dribbling is allowed
Players on the court may not throw to each other
Players on the court may throw only to their teammates on the
sideline
Players on the sideline may not throw to each other
Players on the sideline may throw only to their teammates on the
court
Alien Baseball - This game, played with a kickball, works best with
large teams. The rules:
Set up a field similar to a small baseball diamond
One team is "up" (offense); the other is outfield
(defense)
A player from the "up" team kicks the ball and proceeds
to run the bases
If a player in the field catches the ball in the air, the kicker is
"out"
After 3 "outs", teams change from offense to defense and
vice-versa
If a player in the field stops a ball on the ground, he has to
"freeze"
All the other fielders then line up behind the "frozen"
player
The ball is passed under the legs of all players in line
When the last player gets the ball, he runs to the front of the
line and yells STOP!
Meanwhile the batter runs around the bases continually until STOP
is yelled
The number of complete laps that is made is how many runs are
scored
Farmyard Frolics - Each player is handed a slip of paper bearing
the name of a domestic animal or bird. On the signal to start, each begins
acting the part of that animal without making any sounds, while looking for
other players who are the same animal. When three or more have been collected,
they can make the animal sound. The first herd, covey, or flock in full chorus
is the winner.
Fish
and Net - Have 3 to 5 players join hands to form the "net". They
try to catch "fish" by surrounding individual players. The
"net" players must keep hands held while moving. Set boundaries in
which the "fish" must contain themselves. As a "fish" is
caught, it becomes part of the "net." The last 3 to 5 players caught,
make up the "net" to start the next round.
Smile
Tag - Players form two equal lines facing each other about 3' apart.
One line is "Heads" and the other is "Tails." The leader
tosses a coin and calls out the side that is turned up. If it is Heads, the
Heads laugh and smile while the Tails must remain solemn. The Heads try to make
the Tails smile or laugh. Those Tails who "fall" must join the Heads'
line. The coin is tossed again, and play resumes. Continue for a few 5 to 7
minutes as time permits.