SECTION IX: Continuous Draft Rules

Continuous Draft Arena leagues will follow the Arena-The League for Magic
Standard Floor Rules, and the Arena-The League for Magic Rules for Limited-Environment Formats, except for the following additions and modifications:

1. Decks will be constructed using the contents of specified starter deck(s) and/or booster pack(s) to be determined at the beginning of each cycle of play. Players may add as many lands as they want before each duel. They are responsible for providing their own land.


2. In the case of 1 (one) card missing from either a starter deck or booster pack, the following procedure should be followed. The official or retailer must verify that a card is missing and determine whether it is from a starter deck or a booster pack, and which set or expansion. The league official or retailer will then open an additional booster pack or starter deck, shuffle the cards, and draw 1 (one) card. The remainder of the booster pack or starter deck should be saved by the retailer to be used if the situation should reoccur. If more than 1 (one) card is missing from either a booster pack or starter deck, then the product should be replaced.


3. Players may not wage ante.


4. Depending on the cards used in the draft, at the sole discretion of the Director of Arena-The League for Magic, players may be allowed to remove cards from their decks before their first draft. If this rule is invoked, it will be announced to all league players at the time of player registration.

Before the first draft only, each player removes X cards of his or her choice (where X is an amount determined by the Director of Arena). This is the only time a player may remove cards from play.


5. Before each match, players must allow their opponent to look through their deck. Both players should count each other's decks to make sure they contain the proper number of cards. Players may take up to 5 (five) minutes for this process. Players may not take notes about their opponent's deck. The cards are shuffled together, and placed in a pile face down. The players determine who goes first by flipping a coin. The league official deals 4 (four) cards are from the pile face up onto the table. The player going first picks 1 (one) of the cards for his or her deck. The other player then picks 2 (two) of the remaining 3 (three) cards for his or her deck. The first player gets the last card. The league official deals 4 (four) more cards face up, but this time the other player picks first. Players go through the entire pile (alternating who picks first) in this manner until all the cards have been drafted. Players may then add as many basic lands of any type to produce a play deck of at least 40 (forty) cards. Players are responsible for providing their own land.


6. After players have finished drafting, they may take up to 15 (fifteen) minutes to construct their decks.


7. The player who drafted second plays first during the first duel. The player who loses a duel always begins the next duel of the match. The first player in a tied duel plays first again in the next duel of the match.


8. After the match is over, players retrieve their land, but keep the deck they just used to begin their next match, which always starts with a draft. Players' decks may change from match to match, but the number of cards will always be the same.


9. There are no restricted cards for this style of play.


10. All ante cards are banned from play. If a player drafts any ante cards, those cards must remain in the player's sideboard. If any ante cards appear in a player's deck, the official may interpret it as a Declaration of Forfeiture.


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