SECTION I: Standard Floor Rules
1. Officially sanctioned play for Arena-The League for Magic will
be presided over by a judge or referee. JUDGES AND REFEREES MAY NOT COMPETE
AT ARENA LOCATIONS WHILE THEY ADJUDICATE; HOWEVER, THEY MAY PLAY AT THAT
LOCATION AT OTHER TIMES. A judge or referee may be required to interpret
rules, to terminate an excessively long match, to interpret a Declaration
of Forfeiture, or to make any other adjudication necessary during the league
cycle. The judge or referee is also responsible for maintaining the league
records and providing an accurate league report for the Arena office. Players
may appeal the ruling of any referee to the judge; the judge is the final
arbiter and authority in all matters concerning the league. The judge may
overrule any decision made by a referee. The decision of the judge is always
final. Referees may adjudicate without a judge present between the hours
of 8:00 A.M. and 6:00 P.M., Monday through Friday (PST). At all other times
a judge must be present during league play. If a referee is adjudicating
without a judge present, then the referee's decision is always final.
Both judges and referees are referred to as league officials for the purposes
of these rules.
2. All play must be supervised by a league official and take place at
a registered location. All players must register their match prior to beginning
play. Competitors will be responsible for seeking each other out and ensuring
that they are eligible to play a league match. A match consists of up to
3 (three) duels.
3. If a player draws an initial hand consisting of either no land cards
or all land cards (any card with the word "land" in the card type),
the player may declare a Mulligan and elect to restart the duel. To do this,
the player declaring the Mulligan must show the opponent that he or she
has either no land or all land, reshuffle his or her deck, allow the opponent
to recut and/or reshuffle the deck, and draw 7 (seven) new cards. The opponent
has the option (but is not required) to do the same, even if the opponent's
initial hand does not qualify for this rule. For example, if player A draws
no land and wishes to reshuffle, player B may also reshuffle in an attempt
to improve his or her hand. An individual player may only use this rule
once per duel.
At any time when a player shuffles his or her library, the opponent may
choose to shuffle and/or cut his or her library.
4. Players must keep the cards in their hand above the level of the
playing surface at all times. If a player violates this rule, the official
may issue a warning to the player or interpret the violation as a Declaration
of Forfeiture.
5. Players may not have any outside assistance (e.g., scouting, coaching,
etc.) during a match. If a player is in violation, the official may issue
a warning to the player or interpret the violation as a Declaration of Forfeiture.
6. The use of "proxy" cards in the league deck is not permitted.
A proxy card is one that has been placed into the deck to represent another
card which a player does not wish to use (generally because the player fears
the card may be damaged during play). For example, a player not wishing
to use a Nightmare may not write the word "Nightmare" on a Swamp;
the player must use the genuine card.
7. All cards in a player's deck must have the same rounding of corners.
Alpha cards (the first set of the print run from the original limited-edition
basic set) have slightly more rounded corners than cards from subsequent
printings (making Alphas effectively marked cards). If a player uses any
cards from the original Alpha card set in his or her league deck, then the
entire deck must be constructed of Alpha cards.
Under no circumstances will cards from any Collectors' Edition be allowed
in league decks. Such cards have square corners and differing card back
designs, making them effectively marked cards.
8. Unsportsmanlike conduct will not be tolerated. Players, judges, and
referees will conduct themselves in a polite, respectable, and sportsmanlike
manner. A player behaving in a belligerent, argumentative, hostile, or unsportsmanlike
manner may receive a warning from the judge or referee. The official may
also interpret this behavior as a Declaration of Forfeiture. Repeat offenses
of this type by a particular player should be reported to the Arena office
for investigation. Behavior of this type on the part of a referee should
be reported to the judge, who may issue the offender a warning or remove
him or her from the league. Behavior of this type on the part of a judge
should be reported to the Arena office for investigation.
Some examples of unsportsmanlike conduct:
- Failing to begin a duel in a timely manner in order to gain a psychological
advantage
- Arguing excessively with a judge or referee
- Scouting other players' decks during play
- Enlisting the aid of observers to scout other players' decks
- Behaving inappropriately for a retail environment, including profanity,
shoplifting, vandalism, or disregard for other players or customers.
9. In the event of an excessively long match, the official may need
to adjudicate the outcome prior to its actual conclusion. In some cases,
the official may wish to impose a time limit for each round of the league.
The official must give the players involved a time warning of no less than
10 (ten) minutes prior to ending a game.
All play from a round will cease immediately when the judge announces that
the round is over. Players in mid-turn will be permitted to complete that
turn before scores are calculated, taking up to a maximum of 1 (one) minute.
"A player in mid-turn" is defined as someone who has finished
untapping all of his or her cards in play that could be untapped at the
beginning of his or her turn.
Note: Floor Rule #9 (Official's right to terminate an excessively long match)
may come into play more often in limited-environment play, as many decks
constructed in such an environment grind into a near-stalemate situation
when played against each other. A time limit that the league official or
retailer deems reasonable may be imposed, at the league official's discretion.
This time limit must be advertised in advance or announced to all players
30 (thirty) minutes prior to the beginning of a match.
10. Players must take their turns in a timely fashion. Whereas taking
a reasonable amount of time to think through a situation is acceptable,
stalling for time is not. Failure to begin a match in a timely manner in
order to gain a psychological advantage will either be interpreted as stalling
or unsportsmanlike conduct. If the official feels that a player is stalling
to take advantage of a time limit, the official may issue a warning or interpret
the stalling as a Declaration of Forfeiture.
11. Players must use the same deck with which they begin a match throughout
the match's duration. The only deck alterations permitted are through the
use of the sideboard.
Constructed Formats: If a player intends to use a sideboard during the course
of a match, he or she must declare to his or her opponent, prior to the
beginning of the match, that he or she will be using the sideboard. Players
may exchange cards from their decks for cards in their sideboards on a one-for-one
basis at any time between duels. There are no restrictions on the number
of cards a player may exchange in this way at any given time, provided the
sideboard always contains exactly 15 (fifteen) cards, and the deck no fewer
than 60 (sixty) cards. Prior to the beginning of any duel, each player must
allow his or her opponent to count, face down, the number of cards in his
or her sideboard. If a player's sideboard does not total exactly 15 (fifteen)
cards, the official must be consulted to evaluate the situation before the
duel can begin. If a player states that he or she is not using a sideboard
at the beginning of the match, ignore this counting procedure for that player,
but the official will not permit deck alterations of any kind for that player
for the duration of the match.
Limited-Environment Formats: Any card that is not in the playing deck is
considered to be in the sideboard. Players may add, remove, or exchange
cards from their decks for cards in their sideboards before a match begins
and between duels. Cards do not need to be traded into the deck on a one-for-one
basis; any number of cards may be added to or subtracted from the deck,
provided that the playing deck contains a minimum of forty (40) cards when
finished.
Any violation of this rule may be interpreted by the official as a Declaration
of Forfeiture.
12. Players are not required to wager ante during the match. Players
may play for real ante, provided that both participants in the match give
their consent, though this agreement does not allow the inclusion of the
banned ante cards in the league deck. Ante cards won in a match must be
kept separate from the league deck and sideboard and may not be used in
the match in any capacity. If loss of ante cards from a player's deck reduces
the deck below 60 (sixty) cards, the player no longer has a legal league
deck. All unplayed duels in the match will be considered forfeited.
In limited-environment formats, players may not ante unless the format requires
that they do so.
13. A player may use plastic card sleeves or other protective devices
on cards. If a player chooses to exercise this option, all cards in the
player's deck and sideboard must be placed in these devices in an identical
manner. If the sleeves feature holograms or other similar markings, cards
must be inserted into the sleeves so that these markings appear only on
the face of the cards. If for any reason a player's opponent wishes a player
to remove the sleeves/protective devices, he or she may request this prior
to the beginning of any duel, and the player must immediately comply. A
player may also request that the league official inspect his or her opponent's
sleeves/devices prior to the beginning of any duel. The official may choose
to disallow a player's sleeves if they are obviously marked, worn, or otherwise
in poor condition that may interfere with shuffling or game play. Sleeves
may always be used to mark a player's card if said card is in the opponent's
playing field.
14. Note on play with non-English language cards: All elements of official
league play where translational differences may appear (such as card title,
card text, rules, league rules, or rulings) will be interpreted according
to the most current English language versions.
15. Players are eligible to begin a match against an opponent only if
they have played at least 2 (two) matches against other opponents since
last playing that opponent.
A match may be terminated by the presiding official. In such an event, the
players must still meet the above condition to begin another match, even
though their prior match did not involve the maximum number of duels.
16. Each player is required to use tokens, a life-counter, dice, or
pen and paper to keep track of his or her life points. The tokens, life-counter,
dice, or pen and paper must remain in view of the player's opponent on the
playing surface for the duration of each dual. Each player must use a method
of keeping track of his or her life that is easily comprehensible to his
or her opponent (to be interpreted at the discretion of the adjudicating
league official).
17. Failure to adhere to the above rules may be interpreted by the league
official as a Declaration of Forfeiture. Only the league official may make
an interpretation of a Declaration of Forfeiture. Any player for whom the
official has interpreted a Declaration of Forfeiture may be removed from
the league.
Players who are found cheating may be banned from all future official Wizards
of the Coast® leagues at the sole discretion of Wizards of the Coast,
Inc.
Rules note: The Director of Arena-The League for Magic reserves the exclusive
right to add, delete, alter, transmute, polymorph, switch, color-lace, sleight
of mind, magical hack, or in any other way change these or any other official
Arena rules, in whole or in part, with or without notice, at any time that
it is deemed necessary or desirable.
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