SPIRITS |
ICON | JAPANESE | ENGLISH | TARGET | EFFECT |
奇跡 | Miracle | Self |
Use the effects of Hot Blood, Flash, Focus Energy, Accelerate, Leap, Lucky and Great Effort, all at once. |
|
信念 | Belief | Self |
Removes bad Status Effects and gives temporary immunity to Status Arms. |
|
祈り | Prayer | Self / Ally |
Removes bad Status Effects and gives temporary immunity to Status Arms. |
|
再動 | Move Again | Self | Enables a character to have an extra turn. | |
覚醒 | Awaken | Self / Ally | Enables a character to have an extra turn. | |
偵察 | Scout | Enemy | See the target's information. | |
脱力 | Exhaust | Enemy | Morale-10. | |
気合 | Focus Energy | Self | Morale+10. | |
激励 | Encourage | Self / Ally | Morale+10. | |
集中 | Focus | Self | Accuracy & Evade +30% for a turn. | |
ひらめき | Flash | Self / Ally | 100% Evade for a turn. | |
必中 | Sure Hit | Self | 100% Accuracy for a turn. | |
感応 | Inspire | Self / Ally | 100% Accuracy for a turn. | |
幸運 | Fortune | Self | Doubles the BP gained. | |
祝福 | Bless | Self / Ally | Doubles the BP gained. | |
努力 | Great Effort | Self | Doubles the EXP gained. | |
応援 | Cheer | Self / Ally | Doubles the EXP gained. | |
補給 | Resupply | Self | Recover EN and Ammo. | |
期待 | Hope | Self | Recover 50 SP. | |
信頼 | Trust | Self / Ally | Recover 30% HP. | |
友情 | Friendship | Self / Ally | Recover 100% HP. | |
根性 | Perseverance | Self | Recover 30% HP. | |
ド根性 |
Great Perseverance |
Self | Recover 100% HP. | |
熱血 | Hot Blood | Self | The damage of your next attack is multiplied by 2. | |
魂 | Soul | Self | The damage of your next attack is multiplied by 2.5. | |
不屈 | Resist | Self | Decrease the next damage received to 10. | |
鉄壁 | Iron Wall | Self | Decrease the next damage received to 1/4. | |
跳躍 | Leap | Self | Jump+4 for a turn. | |
加速 | Accelerate | Self | Move+3 for a turn. | |
狙撃 | Snipe | Self | Range+2 for a turn. | |
直撃 | Direct Attack | Self | Ignores the enemy's barrier when attacking. | |
てかげん | Mercy | Self | Enemy destroyed in battle will have 10 HP left. | |
突撃 | Assault | Self | Enables a character to attack after moving. |