SKILLS |
NUMBER | JAPANESE | ENGLISH | EFFECT |
01 | 底力 | Potential | Increases stats as HP goes lower. |
02 | カウンター | Counter | Chance to attack first on your enemy's Battle Phase. |
03 | 移動力 |
Movement Ability |
Move+1, Jump+2. |
04 | 援護攻撃 | Assist Attack | Support fires when an adjacent ally declares an attack. |
05 | 援護防御 | Assist Defend | Defend an adjacent ally from an enemy attack. |
06 | 連携攻撃 |
Cooperative Attack |
Assist Attack inflicts full damage. |
07 | 一撃離脱 | Hit and Run | Can move after attacking. |
08 | SPアップ | SP Up | Increase maximum SP. |
09 | SP回復 | SP Recover | Recover 10 SP every turn. |
10 | 集中力 | Concentration | SP consumption is decreased to 80%. |
11 | 魔力節約 |
Mana Conservation |
EN consumption is decreased to 80%. |
12 | 弾数増強 | Ammo Increase | Max ammo is multiplied by 1.5. |
13 | アタッカー | Attacker |
At Morale 130 or above, attack damage is multiplied by 1.2 during attacks on your own Battle Phase. |
14 | リベンジ | Revenge | Attack damage is multiplied by 1.2 during counter attacks. |
15 | 闘争心 | Fighting Spirit | Starts the battle with Morale+5. |
16 | 戦意高揚 |
High Battle Spirits |
Morale+2 for every turn that passed. |
17 | リズム感 | Rhythm Sense | Morale+1 for every successful evade. |
18 | 対抗心 | Resisting Spirit | Morale+2 for taking battle damage. |
19 | 意気揚々 | Lively Spirit | Morale+1 for every successful attack. |
20 | ガード | Guard | At Morale 130 or above, decrease every damage taken to 80%. |
21 | 見切り | Sense | At Morale 130 or above, Evade & Accuracy +10%. |