
| SKILLS |

| NUMBER | JAPANESE | ENGLISH | EFFECT |
| 01 | 底力 | Potential | Increases stats as HP goes lower. |
| 02 | カウンター | Counter | Chance to attack first on your enemy's Battle Phase. |
| 03 | 移動力 |
Movement Ability |
Move+1, Jump+2. |
| 04 | 援護攻撃 | Assist Attack | Support fires when an adjacent ally declares an attack. |
| 05 | 援護防御 | Assist Defend | Defend an adjacent ally from an enemy attack. |
| 06 | 連携攻撃 |
Cooperative Attack |
Assist Attack inflicts full damage. |
| 07 | 一撃離脱 | Hit and Run | Can move after attacking. |
| 08 | SPアップ | SP Up | Increase maximum SP. |
| 09 | SP回復 | SP Recover | Recover 10 SP every turn. |
| 10 | 集中力 | Concentration | SP consumption is decreased to 80%. |
| 11 | 魔力節約 |
Mana Conservation |
EN consumption is decreased to 80%. |
| 12 | 弾数増強 | Ammo Increase | Max ammo is multiplied by 1.5. |
| 13 | アタッカー | Attacker |
At Morale 130 or above, attack damage is multiplied by 1.2 during attacks on your own Battle Phase. |
| 14 | リベンジ | Revenge | Attack damage is multiplied by 1.2 during counter attacks. |
| 15 | 闘争心 | Fighting Spirit | Starts the battle with Morale+5. |
| 16 | 戦意高揚 |
High Battle Spirits |
Morale+2 for every turn that passed. |
| 17 | リズム感 | Rhythm Sense | Morale+1 for every successful evade. |
| 18 | 対抗心 | Resisting Spirit | Morale+2 for taking battle damage. |
| 19 | 意気揚々 | Lively Spirit | Morale+1 for every successful attack. |
| 20 | ガード | Guard | At Morale 130 or above, decrease every damage taken to 80%. |
| 21 | 見切り | Sense | At Morale 130 or above, Evade & Accuracy +10%. |