BATTLE MASTERY - SUPER
 

   STAGE 01:

Condition:  Destroy all enemies in 4 turns.

   � Use the spirits: Takumi (Sure Hit) or Haruna (Focus) to increase hit rate.
   � Avoid defending or evading during the enemy's battle phase, always counter attack to inflict
     damage as quick as possible.
 

   STAGE 02:

Condition:  Destroy all enemies in 6 turns.
 
   � Use (Focus) on Shiki to increase accuracy and evade enemy attacks.
   � Use (Sure Hit) on Takumi to increase accuracy or (Great Effort) to level him up faster.
   � The white wolf should escape at around 75% HP.
 

   STAGE 03:

Condition:  Destroy all enemies in 7 turns.
 
   � Use the same tactics as before and dispose of those monsters first before Nero. 
   � Takumi can't evade like Shiki, so have him defend any attacks that he can't counter attack.
   � Phantasmoon should appear when someone hits critical HP.
   � Nero will escape when he's below 10,000 HP.
  

   STAGE 04:

Condition:  Destroy all enemies in 10 turns.

   � Use (Sure Hit) on Akiha and attack the monster in between then counter attack the two
     other monsters that attacks you. All three should be critical by now.
   � Destroy the monsters you could reach until Shiki and Takumi arrives.
   � Have Shiki help Akiha since she can't reach the close-ranged monster remaining.
   � Don't attack Sacchin. Wait until Caster appears with backup and Sacchin escapes.
   � Just have Akiha walk near Caster as soon as possible and counter attack any monsters if
     necessary since she can't take any damage in this stage.
   � Caster will escape at around 50% HP.
 

   STAGE 05:

Condition:  Destroy Satsuki last.

   � Destroy all monsters first before attacking Satsuki. Once Satsuki is defeated the stage will
     end immediately and you won't get to finish other monsters remaining.
   � There is no round limit, so take all the time you need.
   � Saber's 2nd arm "Wind King Barrier [Consecutive Strikes]" or Rin's 2nd arm
     "One Stone, with my Heart and Soul" can reach the 2 bird monsters on top of the building.
   � Haruna at 130 Morale can fly and thus can jump up there and easily dispatch of those
     hard to reach bird monsters on top of the building.
 

   STAGE 06:                                                                                      ACT.1 FINAL STAGE

Condition:  Destroy Caster last.

   � Destroy all monsters first including Nero before attacking Caster. Once Caster is defeated
     the stage will end immediately and you won't get to finish other monsters remaining.
   � Remember to use spirits that decrease damage (Resist, Iron Wall) or increase evade
     (Focus, Flash) when attacking Nero to avoid heavy damage from his counter attack.
   � Saber have resistance against Caster's attacks, so use her (Accelerate) to run up the stairs
     and attack Caster.
 

   STAGE 07:

Condition:  Protect the girl.

   � Have Phantasmoon run to the upper left corner of the stage and let the monsters follow you.
   � When you arrive at the destinbation, have Phantasmoon attack from a range and kill those
     two monsters. Position her so that monsters are inside her effective range (red). Be sure to
     kill them in your Battle Phase or they would attack the girl in their Battle Phase.
   � Ciel with appear, then the girl will appear with a few monsters as well.
   � Don't let the monsters attack her even once or you'll miss the battle mastery point.
   � Have Ciel attack the monster in front of her and make sure it hits critical and dies.
   � Have Phantasmoon finish off the volleyball monster in her area and Ciel finish off the undead
     monster with a critical attack in her area. They will attack the girl if you don't kill them first.
   � Finish off the remaining monsters.
 

   STAGE 08:

Condition:  Destroy all enemies in 10 turns.

   � Use (Focus) on Rin or Shiki and just kill the monsters like usual.
   � When fighting the two monster that use "Assist Defend" just concentrate on the monster
     that can't counter attack in close range first to minimize damage.
   � When fighting the mini-boss, just get to close-range and attack it. It can still counter attack
     but it will only inflict minimum damage (around 300-500 dmg). Rin can't attack in close
     range so keep her far away and hide if you don't want her to die.
  

   STAGE 09:

Condition:  Destroy all enemies in 6 turns.

   � Use (Accelerate) on Saber and have her get near the white wolf as soon as possible.
   � Position Kohaku to be always near Shiki then use (Focus) on Shiki and attack the
     enemies. Kohaku should "Assist Attack" and inflict extra damage.
   � Counter attack as much as possible else evade with Shiki or defend with Takumi and Saber.
   � Use (Iron Wall) on Saber and have her attack the white wolf until it's dead.
   � Have Kohaku heal characters that is low on HP.
  

   STAGE 10:

Condition:  Destroy all enemies in 6 turns.

   � Concentrate on killing the deer first, since it can somehow regenerate every turn.
   � Be sure to position Phantasmoon so that enemies that are attacking her is inside her
     effective range of attack. This way, she will inflict more damage everytime she counter
     attacks.
   � Use (Focus) on Ren every turn since she's probably targeted by a lot of monsters, then
     counter attack on their battle phase.
   � One of them will try to escape, You can use Phantasmoon's second attack "Inazuma Moon
     Kick" to easily get rid of it.
 

   STAGE 11:

Condition:  Defeat Nero (Escapes at 50% HP)

   � Destroy all monsters first with Rin until Phantasmoon and Ren arrives.
   � Destroy the enemies that spawns until nothing but Nero is left.
   � Position Rin to be outside Nero's range but still able to reach him with your attack so you
     can attack him freely without worrying about his counter attack.
   � Defeat Nero and let him escape (Escapes at 50% HP)
 

   STAGE 12:

Condition:  Destroy all enemies within 8 turns.

   � Destroy as many small enemies with Saber until Backup arrives.
   � Don't bother attacking enemies with low HP, let them attack you and finish them off with
     counter attack.
   � Use Kohaku and Hisui to heal if necessary.
   � After Backup arrives, let Saber and Shiki attack SHIKI in point blank range (He can't
     counter attack).
   � While Saber and Shiki is busy with SHIKI, let the others destroy the remaining enemies.
   � He and Rider should escape when low on HP.
 

   STAGE 13:

Condition:  Destroy all enemies including Nero within 15 turns.

   � Use Saber's (Iron Wall), Phantasmoon and Takumi's (Resist) then box him in for an attack.
   � Position Akiha with Rin for "Assist Attack" and use her spirit "Hot Blood" to attack Nero
     from afar with double the damage.
   � Use Hisui or Ren to reload ammo (Rin, Akiha) and EN (Takumi, Saber)
   � Heal a lot with Kohaku or Ren.
   � When you block Nero's line of sight with one of your tanks (Takumi, Saber, Phantasmoon),
     he will have a blind spot on range 3. You can attack him freely at that range and he won't be
     able to counter attack.
   � After beating Nero for the first time (25,000 HP). He will revive again (50,000 HP).
   � Use the same tactics and he'll be down in no time.
 

   STAGE 14:

Condition:  Destroy the white bird. (Escapes at 30% HP)

   � Don't let the white bird escape, you are required to destroy it.
   � Bring it down to around 5000 HP but don't let it drop under 5000 or it will escape.
   � Use Caren's arms to boost Lancer's morale to 125.
   � Use Caren's arms to boost Lancer's attack until it runs out of ammo.
   � Position Sakura so she can use her "Assist Attack" ability.
   � Attack the enemy with Lancer's "The Spear of Impaling Barbed Death" with Sakura's
     "Assist Attack".
   � It should deal more than 5000 damage and kill it.
 

   STAGE 15:

Condition:  Destroy all enemies in 10 turns.

   � Have Lancer use (Focus) then attack the monsters and retaliate on their Battle Phase.
   � Ciel will appear, have her do the same as Lancer while Caren either boost one of them or
     attack an enemy.
   � After a few turns, backup will arrive and you'll have Akiha, Hisui, Shiki & Takumi on your team.
   � Attack with full force. Heal with Hisui or Caren when necessary.
   � When you beat either SHIKI or Rider they will both escape, so I suggest defeating Rider
     instead since she only got 17,000 HP.
 

   STAGE 16:

Condition:  Destroy all enemies in 7 turns.

   � Just use the same tactics as before and use (Focus) each turn to avoid being hit by an
     enemy attack while increasing the chance for yours to hit.
   � By the time you reach the white wolf and Nanaya, you'll probably have enough morale to
     use your second arms. Use it and inflict high damage to the bosses.
   � You might want to use (Sure Hit) on Nanaya since his evade rate is pretty high.
 

   STAGE 17:

Condition:  Destroy all enemies in 8 turns. Defeat Rider last.

   � Destroy all other enemies first before Rider. Defeating Rider will immediately end the stage.
   � Rider has a very high evade so use spirits that increases accuracy. (Focus, Sure Hit)
 

   STAGE 18:

Condition:  Destroy all enemies in 9 turns.

   � Attack only with Phantasmoon, don't put Ren in the frontline or else enemies will target her.
   � The enemies must target Phantasmoon so she could counter attack and finish them off.
   � Have Ren attack enemies that gets near Satsuki.
   � Use Ren's spirit (Trust) to heal allies (including Satsuki) if necessary.
 

   STAGE 19:

Condition:  Destroy all enemies in 10 turns.

   � Attack the white wolf first. Roa and Satsuki will escape when the wolf's HP is halved, then
     Archer with more monsters will appear.
   � Have Shiki use (Focus) every turn to evade enemy attacks or he might easily die.
   � Your tanks: Takumi, Saber, Phantasmoon and Ciel will have no problem dealing with
     enemies if you have them defend on enemy attacks that you can't retaliate to.
   � Have Kohaku and Ren heal when necessary.
 

   STAGE 20:

Condition:  Destroy all enemies in 10 turns.

   � Just destroy the monsters like you usually do.
   � As always, have Shiki use (Focus) every turn to evade enemy attacks and avoid death.
   � Attacking Nanaya with Shiki will trigger a dialog then finish him off with your other characters.
   � Attack Roa inside his yellow range to decrease the damage you receive.
   � Attack Satsuki one-block away to avoid her counter attack.
 

   STAGE 21:                                                                                      ACT.2 FINAL STAGE

Condition:  Clear the stage without any allies getting killed.

   � If you position Akiha, Rin and Sakura together with Sakura in between Rin and Akiha, she
     can use "Assist Attack" up to twice when Akiha or Rin attacks. This way you can inflict
     more damage and kill the monsters fast.
   � Lancer should be able to fight alone especially if you can use (Focus) every turn.
   � Saber and Takumi are pretty tough and could take down a few enemies before having the
     need to heal.
   � Try to preserve everyone's SP as much as possible until you are fighting the bosses
     themselves.
   � Satsuki: Just keep a space between you and her and she won't be able to counter attack.
   � Rider: Use the "Assist Attack Combo" and use (Hot Blood) on Akiha with (Sure Hit).
   � Archer: Use Saber or Takumi and use (Sure Hit) since he have a very high evade.
   � Roshiaki: The hardest, he has high evade and HP. Have Saber use (Iron Wall) then have
     Phantasmoon and Takumi use (Resist) then box him in.
   � When his HP goes below 10,000 you can kill him in one final blow with (Hot Blood) and
     (Sure Hit) on either Lancer or Akiha, using their second arm for extreme damage.
 

   STAGE 22:

Condition:  Destroy all enemies in 5 turns.

   � Keep Ren, Kohaku and Hisui together, that way you can use Kohaku & Hisui's special
     attack and then when you run out of EN you can reload with Hisui and Ren.
   � Use Akiha's (Hot Blood) and Saber's (Focus Energy) to trash the enemies with ease.
 

   STAGE 23:

Condition:  Destroy all enemies in 7 turns. Defeat Kouma last.

   � Shiki must keep evading until Sion arrives.
   � Have Shiki use (Focus) every turn, and have him attack Kouma.
   � Have Sion target Akiha since she can't counter attack from that range.
   � Shiki must counter attack each time Satsuki or Kouma attacks.
   � Make sure to destroy Akiha and Satsuki first before Kouma to get the battle mastery point.
 

   STAGE 24:

Condition:  Destroy White Ren in 3 turns.

   Round 1:
   � Just have Ryogi Shiki use (Sure Hit) and (Flash) then attack the Luvia-Beetle.
   � Have Touko finish of that Luvia-Beetle while staying in her position.
   � The 2 undead monster should attack Ryogi Shiki and be destroyed by her counter attack.
   Round 2:
   � Have both Touko and Ryogi Shiki finish off the remaining monster.
   Round 3:
   � Have Ryogi Shiki use (Sure Hit) and (Flash) and attack White Ren.
   � Have Touko use (Focus) and attack White Ren as well.
   � White Ren should attack Ryogi and be destroyed by her counter attack.
 

   STAGE 25:

Condition:  Destroy all enemies in 8 turns. Destroy Nero last.
Preparation:  Be sure to equip Sion with "Rider Card" and "High-laced Boots"

   � Try to conserve Sion and Phantasmoon's SP, you will need it for later.
   � Wipe the first floor clean by attacking monsters, bringing them to critical then finishing them
     off with a counter attack during their Battle Phase.
   � Phantasmoon and Sion should move forward to the right as they fight monsters so they
     could reach the enemies upstairs as soon as possible.
   � Ren should use (Focus) each turn to avoid getting hit.
   � Just have Satsuki use (Sure Hit) or (Flash) depending on the situation before attacking.
   � When you reach White Ren and Nero, use (Hot Blood) on both Phantasmoon and Sion to
     inflict extreme damage. Kill White Ren and the two monsters first before Nero.
   � If you block Nero's line of sight with Phantasmoon, you can position Sion on Nero's blind spot
     which is on range 3 and then attack freely since he won't be able to do a counter attack.
 

   STAGE 26:

Condition:  Destroy all enemies in 5 turns.

   � Use Shiki's (Focus) and (Accelerate) to reach enemies in your first turn.
   � Have Ryogi and Touko back him up and bring the monsters to critical so you could kill them
     off when you counter attack.
   � Attack the monster with the highest HP first so it can't defend the other monster beside it.
   � Use (Hot Blood) on Shiki and use his third arms "17 Dissection".
 

   STAGE 27:

Condition:  Destroy Archer in 6 turns.

   � Destroy the enemies that blocks your way and immediately reach Archer.
   � Ignore Nanaya if you want to complete this stage in 6 turns.
   � Use (Sure Hit) on Rider, Sakura and Akiha then use (Hot Blood) for both Rider and Akiha.
   � Archer should not last more than 2 turns with this attack pattern.
 

   STAGE 28:

Condition:  Destroy all enemies in 7 turns.

   � Bring in Saber, Lancer, Shiki and Ryogi so you'll have a very strong attack team.
   � Use (Focus) every turn if possible to avoid getting hit by enemy attacks.
   � Use (Hot Blood) for Lancer, Saber, Shiki when attacking high HP monsters to kill them with
     a single strike.
 

   STAGE 29:

Condition:  Destroy all enemies in 5 turns. (Except Nanaya)
Preparation:  Give Shiki the skill "SP Recover"

   � Bring Ryogi, Lancer, Saber and Kohaku in this battle.
   � Have Shiki use (Flash) each turn to evade Nanaya's attacks. Don't try to attack Nanaya since
     Shiki is pretty weak and will probably die in a single attack.
   � Try to preserve Lancer, Saber and Ryogi SP, you'll need it for Nanaya.
   � Just kill the monsters like usual while Ryogi slowly runs towards Shiki while killing monsters.
   � White Ren is easy since she have a low HP compared to Nanaya. So just have Akiha use
     (Hot Blood) and (Sure Hit) she'll go down easily.
   � After beating White Ren and all the monsters, you'll get the Battle Mastery point.
   � Have Ryogi use (Sure Hit) and (Flash) then attack Nanaya.
   � Have Saber use (Iron Wall) and (Hot Blood) then attack Nanaya.
   � When Nanaya gets critical HP, Have Shiki use (Focus) and (Hot Blood) then either use his
     third arm "17 Dissection" or his Union attack with Ryogi if available.
 

   STAGE 30:

Condition:  Destroy all enemies in 7 turns.

   � This stage is easy since Phantasmoon Eclipse can pretty much kill an enemy with 1 hit.
   � When monsters line up on a single row/column you can use Kaleido Ruby's 2nd arm
     "Schweinstein" and hit multiple targets at once.
 

   STAGE 31:

Condition:  Destroy Berserker or Ilya in 7 turns.
Preparation:
  � Give "SP Recover" to Takumi and Archer
  � Equip Rin with "High-laced Boots" and "Archery Uniform"
  � Equip Takumi with "Archer Card" and "Super Alloy Double Z"
  � Equip Archer with "Rider Card"
 

   � This stage wouldn't be hard if it weren't for Berserker.
   � Have Archer use (Focus) and Takumi use (Resist) every turn to avoid getting any damage.
   � Attack the monsters like usual and build up Archer and Takumi's Morale. You may need to
     give Archer and Takumi the kills to hasten Morale build up. Be sure you can use Archer's
     "Unlimited Blade Works" and Takumi's "Futsu-no-Mitama - Rending Sword".
   � Berserker's God Hand skill negates any damage under 5,000. So you can't just attack
     him like normal, plus his attacks could inflict around 6,000 to 8,000 damage depending on
     how tough the character is so make sure you don't get hit by that. Try defending or evading
     if that helps.
   � Have Takumi use (Hot Blood) and (Resist) then attack Berserker with his 2nd arm.
   � Have Archer use (Hot Blood) and (Flash) then attack Berserker with UBW.
   � Have Rin use (Hot Blood) and (Focus) then attack Ilya with Rin's 2nd arm.
   � Repeat until all enemies are defeated.
 

   STAGE 32:

Condition:  Destroy all enemies in 8 turns.

   � Bring in the tanks: Saber, Takumi, Lancer, Ryogi and Archer.
   � If you have Kaleido Ruby, Natsuki and Akiha, then you can do the 3 girls assist combo like
     before with Natsuki in the middle.
   � Shiki and Haruna are popular targets, so use (Focus) and watch them retaliate at the
     enemies while evading all kinds of attacks.
   � If you have Kohaku or Hisui in this battle, put them away from enemies because enemies
     will target them instead of Shiki or Haruna.
   � Don't be cheap, use (Hot Blood) on enemies with high HP like those metal tanks and Dark
     Sakura.
 

   STAGE 33:

Condition:  Destroy all enemies in 7 turns. (Except Ilya)

   � Bring Satsuki, Ciel, Shiki, Ryogi and Takumi as your main attack team.
   � When killing monsters, make sure to balance the kills so everyone in your attack team will
     have more than 130 Morale, especially Satsuki since she needs 140 Morale.
   � With Berseker the only one left standing aside from Ilya, Have everyone use (Hot Blood)
     with another support spirit like (Resist) or (Flash) to avoid taking any damage, then use
     your strongest arms available. He should go down in about two turns.
 

   STAGE 34:

Condition:  Destroy True Assassin.
Preparation:
   � Equip Archer with 1 "Rider Card" and "Archer Card"
   � Equip Rider with "High-laced Boots" and "Archery Uniform"
   � Give Archer, Lancer and Rider the skill "SP Recovery" so they can use
     (Focus) every turn, decreasing any chance to get hit by enemy attacks.
   � It is recommended to upgrade Rider's quick by 5 levels to increase her
     survival rate.
 
Note:  Zouken and the Yellow Shadows are immune to F-type attacks like Lancer's
 "Spear of Striking Death Flight".

   � This is the hardest battle mastery point so far. There is no healers in your team so be
     prepared to Save and Load a lot.
   � For the first round, just use all the time you need to kill the monsters.
   � Don't use too much EN and SP as you'll need it for later.
   � Rider should easily reach 130 morale by counter attacking all enemies that attack her.
   � Give Archer the kill to increase his morale to 130.
   � Leave at least 1 monster (Boss preferred) then position yourself so you could reach Dark
     Sakura with "Unlimited Blade Works" and "Bridle of Chivalry" at the very end of your range.
   � The boss you left behind should follow you, and you must kill it in your turn. More shadows
     appear with True Assassin and Zouken.
   � From this point on, you must beat True Assassin and escape to the farthest back
     (where Lancer deployed) before the end of your 6th turn or it's GAME OVER.
   � Lancer can single handedly take care of the enemies at the back, just use (Focus).
   � Use (Hot Blood) and (Focus) then attack True Assassin with "Unlimited Blade Works" and
     "Bridle of Chivalry" and make sure it hits critical.
   � Evade the shadow's attacks so you don't waste any EN and eliminate the chance of getting
     hit. These monsters recover HP every turn so don't waste time attacking them.
   � Kill True Assassin fast then ignore the shadows and escape.
 

   STAGE 35:

Condition:  Destroy all enemies in 7 turns.
Preparation:
   � Give your strongest characters (Takumi, Satsuki, Saber) morale increasing
     items and/or skills for them to immediately use their strongest arms.
   � If you upgrade their EN to max, not only can they use their strongest arms,
     they can also use it repeatedly without worrying about EN running out.
   � Equip "Rider Card" and "High-laced Boots" to characters outside your main
     attack team.
 

   � Characters with Jump of 6 or higher (probably those with "Rider Card" and "High-laced
     Boots" equipped) should go to the left side and kill the monsters there. They can jump on
     the left most part to the upper level after wiping out the enemies in the area.
   � Your main attack team should go to the right and climb the stairs.
   � Destroy the enemies as usual and use your strongest attack immediately when available,
     especially on those monsters with very high HP, like those Shadows. If ever you think you're
     running low on EN then use you weaker attacks and reserve your EN for Dark Saber instead. 
   � After destroying all enemies aside from Dark Saber, just use the usual boss strategy:
     Have everyone use (Hot Blood) with another support spirit like (Resist) or (Flash) to avoid
     taking any damage, then use your strongest arms available.
 

   STAGE 36:                                                                        ACT.3 FINAL STAGE - SUPER

Condition:  Destroy Berserker in 10 turns.

   � Use the same tactics as the last stage. Kill monsters like usual and use your strongest
     arms when available. Balance the kills so every character will have 130 Morale or more
   � After destroying all enemies in front of Berserker, just use the usual boss strategy:
     Have everyone use (Hot Blood) with another support spirit like (Resist) or (Flash) to avoid
     taking any damage, then use your strongest arms available.
   � After taking down Berserker, you'll get the Battle Mastery point and the rest of the stage will
     be a lot easier. If you have any SP left, reserve it for using (Sure Hit) since the last three
     boss have very high evade.
 

ARMS - ITEMS - BATTLE MASTERY - SKILLS - SPECIAL SKILLS - SPIRITS - STATUS - EXIT

BATTLE MOON WARS � 2006-2007 WERKS / TSUKIHIME & FATE � 1999-2004 TYPE-MOON
BATTLE MOON WARS MINI-GUIDE � 2007 LORD PHROZEN. ALL RIGHTS RESERVED.

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