BATTLE MASTERY - REAL

   STAGE 01:

Condition:  Destroy all enemies in 4 turns.

   � Use Takumi's (Sure Hit) or Haruna's (Focus) to increase hit rate.
   � Avoid defending or evading during the enemy's battle phase, always counter attack to inflict
     damage as quick as possible.
 

   STAGE 02:

Condition:  Destroy all enemies in 5 turns.

   � Use the spirit (Focus) on both Rin and Haruna to increase accuracy and evade.
   � If you position Haruna beside Rin and they can target the same enemy, Rin will "Assist
     Attack" Haruna's attacks (Kind of like a double-team attack)
   � Counter attack as much as possible. Enemy's accuracy should be down to almost nothing
     due to (Focus).
   � Nanaya should escape when he's low on HP, you could kill him before he leaves but it is
     not necessary.
 

   STAGE 03:

Condition:  Destroy all enemies in 5 turns.

   � Attack with Saber and destroy as many small enemies until Backup arrives.
   � Don't let Kohaku go into the front line or else she will be targeted by the enemies.
   � The enemies must target Saber so she can destroy them with counter attack.
   � Use Kohaku's spirit (Trust) to heal Saber repeatedly if necessary.
   � When Rin and Haruna arrives, let them take care of the small enemies remaining.
   � Use Saber's spirit (Accelerate) and charge to Caster until she's down.
 

   STAGE 04:

Condition:  Destroy all enemies in 6 turns.

   � Use Saber's (Accelerate) to reach enemies far away and destroy them with counter attack.
   � Heal with Kohaku's (Trust) and attack enemies.
   � Concentrate on killing the white wolf with Saber.
   � Nero appears with backup. Destroy all the backups
   � Phantasmoon would appear. She can reach enemies standing on top of poles.
   � Attack Nero with everyone until he's down and escapes.
 

   STAGE 05:

Condition:  Destroy Satsuki last.

   � Destroy all monsters first before attacking Satsuki. Once Satsuki is defeated the stage will
     end immediately and you won't get to finish other monsters remaining.
   � There is no round limit, so take all the time you need.
   � Any of Saber's arms "Wind King Barrier [Consecutive Strikes]" or Rin's 2nd arms
     "One Stone, with my Heart and Soul" can reach the 2 bird monsters on top of the building.
   � Haruna at 130 Morale can fly and thus can jump up there and easily dispatch of those
     hard to reach bird monsters on top of the building.
 

   STAGE 06:                                                                                      ACT.1 FINAL STAGE

Condition:  Destroy Caster last.

   � Destroy all monsters first including Nero before attacking Caster. Once Caster is defeated
     the stage will end immediately and you won't get to finish other monsters remaining.
   � Remember to use spirits that decrease damage (Resist, Iron Wall) or increase evade
     (Focus, Flash) when attacking Nero to avoid heavy damage from his counter attack.
   � Saber have resistance against Caster's attacks, so use her (Accelerate) to run up the stairs
     and attack Caster.
 

   STAGE 07:

Condition:  Protect the girl.

   � Have Phantasmoon run to the upper left corner of the stage and let the monsters follow you.
   � When you arrive at the destinbation, have Phantasmoon attack from a range and kill those
     two monsters. Position her so that monsters are inside her effective range (red). Be sure to
     kill them in your Battle Phase or they would attack the girl in their Battle Phase.
   � Ciel with appear, then the girl will appear with a few monsters as well.
   � Don't let the monsters attack her even once or you'll miss the battle mastery point.
   � Have Ciel attack the monster in front of her and make sure it hits critical and dies.
   � Have Phantasmoon finish off the volleyball monster in her area and Ciel finish off the undead
     monster with a critical attack in her area. They will attack the girl if you don't kill them first.
   � Finish off the remaining monsters.
 

   STAGE 08:

Condition:  Destroy all enemies in 10 turns.

   � Position Akiha and Haruna to the left and let them handle the left side while Saber and
     Kohaku charges forward.
   � Destroy the enemy before proceeding to the next one.
   � Use Saber's (Accelerate) to reach the boss on top, while Rin and Haruna attacks from
     below.
 

   STAGE 09:

Condition:  Destroy all enemies in 8 turns.

   � Position Rin and Hisui to attack enemies on the left.
   � Position Haruna and Akiha to attack enemies on the right.
   � Akiha is strong and have a built-in barrier that negates damage so she'll be fine.
   � Everytime Hisui attacks, she should be in a position where Rin can "Assist Attack" with
     her for extra damage.
   � Don't let Akiha attack the white bird because the white bird's attack is somehow super
     effective against her.
   � Debuff it with Hisui then use (Focus) on both Rin and Haruna and attack it until it dies.
 

   STAGE 10:

Condition:  Destroy all enemies in 6 turns.

   � Concentrate on killing the deer first, since it can somehow regenerate every turn.
   � Be sure to position Phantasmoon so that enemies that are attacking her is inside her
     effective range of attack. This way, she will inflict more damage everytime she counter
     attacks.
   � Use (Focus) on Ren every turn since she's probably targeted by a lot of monsters, then
     counter attack on their battle phase.
   � One of them will try to escape, You can use Phantasmoon's second attack "Inazuma Moon
     Kick" to easily get rid of it.
 

   STAGE 11:

Condition:  Defeat Nero (Escapes at 50% HP)

   � Destroy all monsters first with Rin until Phantasmoon and Ren arrives.
   � Destroy the enemies that spawns until nothing but Nero is left.
   � Position Rin to be outside Nero's range but still able to reach him with your attack so you
     can attack him freely without worrying about his counter attack.
   � Defeat Nero and let him escape (Escapes at 50% HP)
 

   STAGE 12:

Condition:  Destroy all enemies in 8 turns.

   � Destroy as many small enemies with Saber until Backup arrives.
   � Don't bother attacking enemies with low HP, let them attack you and finish them off with
     counter attack.
   � Use Kohaku and Hisui to heal if necessary.
   � After Backup arrives, let Saber and Shiki attack SHIKI in point blank range (He can't
     counter attack if you are too close).
   � While Saber and Shiki is busy with SHIKI, let the others destroy the remaining enemies.
   � He and Rider should escape when low on HP.
 

   STAGE 13:

Condition:  Destroy all enemies including Nero within 15 turns.

   � Use Saber's (Iron Wall), Phantasmoon and Takumi's (Resist) then box him in for an attack.
   � Position Akiha with Rin for "Assist Attack" and use her spirit "Hot Blood" to attack Nero
     from afar with double the damage.
   � Use Hisui or Ren to reload ammo (Rin, Akiha) and EN (Takumi, Saber)
   � Heal a lot with Kohaku or Ren.
   � When you block Nero's line of sight with one of your tanks (Takumi, Saber, Phantasmoon),
     he will have a blind spot on range 3. You can attack him freely at that range and he won't be
     able to counter attack.
   � After beating Nero for the first time (25,000 HP). He will revive again (50,000 HP).
   � Use the same tactics and he'll be down in no time.
 

   STAGE 14:

Condition:  Destroy the white bird. (Escapes at 30% HP)

   � Don't let the white bird escape, you are required to destroy it.
   � Bring it down to around 5000 HP but don't let it drop under 5000 or it will escape.
   � Use Caren's arms to boost Lancer's morale to 125.
   � Use Caren's arms to boost Lancer's attack until it runs out of ammo.
   � Position Sakura so she can use her "Assist Attack" ability.
   � Attack the enemy with Lancer's "The Spear of Impaling Barbed Death" with Sakura's
     "Assist Attack".
   � It should deal more than 5000 damage and kill it.
 

   STAGE 15:

Condition:  Destroy Archer.

   � Let Saber destroy some enemies and increase her morale to 120.
   � Position Saber just underneath Archer and position Kohaku beside her.
   � Use Saber's (Sure Hit) spirit and attack Archer with her second arm "Wind King Barrier
     [Consecutive Strikes]" Kohaku should "Assist Attack" with her and deal extra damage.
     Repeat until Archer is down and escapes with Roa.
 

   STAGE 16:

Condition:  Destroy Rider (Escapes at 40% HP).

   � Destroy all enemies aside from Rider to make thing easier and have everyone in high
     morale.
   � Make sure Saber reaches 130 morale.
   � Attack Rider until her HP is somewhere above 6800. If it's too low then she'll escape.
   � Position Kohaku beside Saber and use Saber's (Sure Hit).
   � Now attack Rider with Saber's third arms "The Sword of Promised Victory" it should deal
     enough damage to kill Rider, but Kohaku will "Assist Attack" just in case it didn't.
 

   STAGE 17:

Condition:  Destroy all enemies in 8 turns. Defeat Rider last.

   � Destroy all other enemies first before Rider. Defeating Rider will immediately end the stage.
   � Rider has a very high evade so use spirits that increases accuracy. (Focus, Sure Hit)
 

   STAGE 18:

Condition:  Destroy all enemies in 9 turns.

   � Attack only with Phantasmoon, don't put Ren in the frontline or else enemies will target her.
   � The enemies must target Phantasmoon so she could counter attack and finish them off.
   � Have Ren attack enemies that gets near Satsuki.
   � Use Ren's spirit (Trust) to heal allies (including Satsuki) if necessary.
 

   STAGE 19:

Condition:  Destroy all enemies in 9 turns. Defeat SHIKI last.

   � If you position Akiha, Rin and Sakura together with Sakura in between Rin and Akiha, she
     can use "Assist Attack" up to twice when Akiha or Rin attacks. This way you can inflict
     more damage and kill the monsters fast.
   � Defeating SHIKI will immediately end the stage, so try to avoid that unless all other
     enemies are cleared including Rider.
 

   STAGE 20:

Condition:  Reduce Rider's HP to 30% in 4 turns.

   � Destroy the first line of enemies first.
   � When you attack Rider she will be defended twice by the blue monsters at her side, so you
     must use weaker characters like Hisui or Caren for your first two attacks.
   � After those two have already defended Rider, you can attack Rider with Akiha, Sakura and
     Rin with their "Assist Attack" combo or with Lancer until she's below 5100 HP.
   � After that, you'll get the Battle Mastery point but the stage is not over yet.
   � You have to destroy all monsters including SHIKI and the white bird, but don't destroy Rider
     or it's Game Over for you. Just keep evading her while killing enemies.
 

   STAGE 21:                                                                                      ACT.2 FINAL STAGE

Condition:  Clear the stage without any allies getting killed.

   � Again with the 3 girls "Assist Attack" combo.
   � Lancer should be able to fight alone especially if you can use (Focus) every turn.
   � Saber and Takumi are pretty tough and could take down a few enemies before having the
     need to heal.
   � Try to preserve everyone's SP as much as possible until you are fighting the bosses
     themselves.
   � Satsuki: Just keep a space between you and her and she won't be able to counter attack.
   � Rider: Use the "Assist Attack Combo" and use (Hot Blood) on Akiha with (Sure Hit).
   � Archer: Use Saber or Takumi and use (Sure Hit) since he have a very high evade.
   � Roshiaki: The hardest, he has high evade and HP. Have Saber use (Iron Wall) then have
     Phantasmoon and Takumi use (Resist) then box him in.
   � When his HP goes below 10,000 you can kill him in one final blow with (Hot Blood) and
     (Sure Hit) on either Lancer or Akiha, using their second arm for extreme damage.
 

   STAGE 22:

Condition:  Destroy all enemies in 5 turns.

   � Keep Ren, Kohaku and Hisui together, that way you can use Kohaku & Hisui's special
     attack and then when you run out of EN you can reload with Hisui and Ren.
   � Use Akiha's (Hot Blood) and Saber's (Focus Energy) to trash the enemies with ease.
 

   STAGE 23:

Condition:  Destroy all enemies in 7 turns. Defeat Kouma last.

   � Shiki must keep evading until Sion arrives.
   � Have Shiki use (Focus) every turn, and have him attack Kouma.
   � Have Sion target Akiha since she can't counter attack from that range.
   � Shiki must counter attack each time Satsuki or Kouma attacks.
   � Make sure to destroy Akiha and Satsuki first before Kouma to get the battle mastery point.
 

   STAGE 24:

Condition:  Destroy White Ren in 3 turns.

   Round 1:
   � Just have Ryogi Shiki use (Sure Hit) and (Flash) then attack the Luvia-Beetle.
   � Have Touko finish of that Luvia-Beetle while staying in her position.
   � The 2 undead monster should attack Ryogi Shiki and be destroyed by her counter attack.
   Round 2:
   � Have both Touko and Ryogi Shiki finish off the remaining monster.
   Round 3:
   � Have Ryogi Shiki use (Sure Hit) and (Flash) and attack White Ren.
   � Have Touko use (Focus) and attack White Ren as well.
   � White Ren should attack Ryogi and be destroyed by her counter attack.
 

   STAGE 25:

Condition:  Destroy all enemies in 8 turns. Destroy Nero last.
Preparation:  Be sure to equip Sion with "Rider Card" and "High-laced Boots"

   � Try to conserve Sion and Phantasmoon's SP, you will need it for later.
   � Wipe the first floor clean by attacking monsters, bringing them to critical then finishing them
     off with a counter attack during their Battle Phase.
   � Phantasmoon and Sion should move forward to the right as they fight monsters so they
     could reach the enemies upstairs as soon as possible.
   � Ren should use (Focus) each turn to avoid getting hit.
   � Just have Satsuki use (Sure Hit) or (Flash) depending on the situation before attacking.
   � When you reach White Ren and Nero, use (Hot Blood) on both Phantasmoon and Sion to
     inflict extreme damage. Kill White Ren and the two monsters first before Nero.
   � If you block Nero's line of sight with Phantasmoon, you can position Sion on Nero's blind spot
     which is on range 3 and then attack freely since he won't be able to do a counter attack.
 

   STAGE 26:

Condition:  Destroy all enemies in 5 turns.

   � Use Shiki's (Focus) and (Accelerate) to reach enemies in your first turn.
   � Have Ryogi and Touko back him up and bring the monsters to critical so you could kill them
     off when you counter attack.
   � Attack the monster with the highest HP first so it can't defend the other monster beside it.
   � Use (Hot Blood) on Shiki and use his third arms "17 Dissection".
 

   STAGE 27:

Condition:  Destroy Archer in 6 turns.

   � Destroy the enemies that blocks your way and immediately reach Archer.
   � Ignore Nanaya if you want to complete this stage in 6 turns.
   � Use (Sure Hit) on Rider, Sakura and Akiha then use (Hot Blood) for both Rider and Akiha.
   � Archer should not last more than 2 turns with this attack pattern.
 

   STAGE 28:

Condition:  Destroy all enemies in 7 turns.

   � Bring in Saber, Lancer, Shiki and Ryogi so you'll have a very strong attack team.
   � Use (Focus) every turn if possible to avoid getting hit by enemy attacks.
   � Use (Hot Blood) for Lancer, Saber, Shiki when attacking high HP monsters to kill them with
     a single strike.
 

   STAGE 29:

Condition:  Destroy all enemies in 7 turns. (Except Archer)

   � Bring in the big hitters like Lancer and Saber.
   � If possible, give Saber the kills to increase her morale to 130 then use (Hot Blood) and
     attack True Assassin with "The Sword of Promised Victory". It should kill him with 1 hit.
   � Use (Focus) on Lancer on every turn and let him empty the field above.
   � If you think you are running out of turns then have Shirou attack monsters instead of Archer.
   � After all monsters and True Assassin is destroyed, you'll get the point.
   � To finish this stage, Shirou must be the one to bring Archer's HP to 0.
 

   STAGE 30:

Condition:  Destroy all enemies in 7 turns.

   � This stage is easy since Phantasmoon Eclipse can pretty much kill an enemy with 1 hit.
   � When monsters line up on a single row/column you can use Kaleido Ruby's 2nd arm
     "Schweinstein" and hit multiple targets.
 

   STAGE 31:

Condition:  Destroy all enemies in 6 turns.
Preparation:
  � Equip Ryogi with "Rider Card" and "Archer Card"
  � Equip Haruna with "Caster Card" and "Jewel".
  � Upgrade Ryogi's arms by 4 levels.
 

   � One of the hardest battle mastery.
   � Attack the shadow with Ryogi and make sure it hits critical.
   � The shadow should attack Ryogi on its turn and MUST get killed by counter attack.
   � New enemies will appear and a few of them will attack Ryogi, she should be able to take a
     few kills.
   � Ryogi and Haruna can pretty much instant kill any monster they attack so just keep killing
     monsters and reach Dark Sakura as soon as possible.
   � Counter attack with Ryogi's second arm to inflict insane damage.
   � Use (Hot Blood) on monsters you can't kill with a single hit.
 

   STAGE 32:

Condition:  Destroy all enemies in 8 turns.

   � Bring in the tanks: Saber, Takumi, Lancer, Ryogi and Archer.
   � If you have Kaleido Ruby, Natsuki and Akiha, then you can do the 3 girls assist combo like
     before with Natsuki in the middle.
   � Shiki and Haruna are popular targets, so use (Focus) and watch them retaliate at the
     enemies while evading all kinds of attacks.
   � If you have Kohaku and Hisui in the battle, put them away from enemies because enemies
     will target them instead of Shiki or Haruna.
   � Don't be cheap, use (Hot Blood) on enemies with high HP like those metal tanks and Dark
     Sakura.
 

   STAGE 33:

Condition:  Destroy all enemies in 10 turns.
Note:  Zouken and the Yellow Shadows are immune to F-type attacks like Kaleido
 Ruby's "Schweinstein"

   � Bring Saber, Lancer, Kaleido Ruby, Haruna and Natsuki.
   � You can do a 4 girls "Assist Attack" combo with Kaleido Ruby, Rider, Haruna and Natsuki.
   � When near Zouken kill the two shadows first since they have a field attack that could hit
     everyone around them and it might hit a lot of your characters.
   � Position Natsuki outside True Assassin's range then attack with her status arms
     "JUDAH135 Rifle" and make sure it hits. His evade would be halved and it's a lot easier to
     hit him now with attacks.
   � When fighting True Assassin, just get to point-blank range and attack him, He can still
     counter attack but it will only deal minimum damage since you are inside his yellow range.
   � An alternative way is to keep evading his attacks until his EN runs out.
   � Zouken is easier once True Assassin is out since nobody will "Assist Attack" him anymore.
   � Just use (Hot Blood) then watch him bleed.
 

   STAGE 34:

Condition:  Destroy True Assassin.
Preparation:
   � Equip Archer with 2 "Rider Card" and "Archer Card"
   � Equip Rider with "High-laced Boots" and "Archery Uniform"
   � Give Archer, Lancer and Rider the skill "SP Recovery" so they can use
     (Focus) every turn, decreasing any chance to get hit by enemy attacks.
   � It is recommended to upgrade Rider's quick by 5 levels to increase her
     survival rate.
 
Note:  Zouken and the Yellow Shadows are immune to F-type attacks like Lancer's
 "Spear of Striking Death Flight".

   � This is the hardest battle mastery point so far. There is no healers in your team so be
     prepared to Save and Load a lot.
   � For the first round, just use all the time you need to kill the monsters.
   � Don't use too much EN and SP as you'll need it for later.
   � Rider should easily reach 130 morale by counter attacking all enemies that attack her.
   � Give Archer the kill to increase his morale to 130.
   � Leave at least 1 monster (Boss preferred) then position yourself so you could reach Dark
     Sakura with "Unlimited Blade Works" and "Bridle of Chivalry" at the very end of your range.
   � The boss you left behind should follow you, and you must kill it in your turn. More shadows
     appear with True Assassin and Zouken.
   � From this point on, you must beat True Assassin and escape to the farthest back
     (where Lancer deployed) before the end of your 6th turn or it's GAME OVER.
   � Lancer can single handedly take care of the enemies at the back, just use (Focus).
   � Use (Hot Blood) and (Focus) then attack True Assassin with "Unlimited Blade Works" and
     "Bridle of Chivalry" and make sure it hits critical.
   � Evade the shadow's attacks so you don't waste any EN and eliminate the chance of getting
     hit. These monsters recover HP every turn so don't waste time attacking them.
   � Kill True Assassin fast then ignore the shadows and escape.
 

   STAGE 35:

Condition:  Destroy all enemies in 7 turns. (Except Zouken)
Note:  Zouken and the Yellow Shadows are immune to F-type attacks like Lancer's
 "Spear of Striking Death Flight" or Kaleido Ruby's "Schweinstein"

   � There's a lot of monsters that use "Assist Defend" on this stage so just keep attacking
     them until they are low on HP then have Lancer or Kaleido Ruby use their F-type arms and
     kill them all with a single strike. This is also useful if you use "Cheer" and "Bless" since you
     get additional EXP and BP for every enemy killed.
   � Just like before, True Assassin is easy to hit when you attack him first with Natsuki's
     status arm.
   � True Assassin and Zouken are weak if you are inside their yellow range, so abuse this
     opportunity and use (Hot Blood) then get close to them and attack them with close-range
     melee attacks.
   � After True Assassin's defeat you'll get the battle mastery point. You are free to kill Zouken
     now.
   � More Zoukens will appear but you don't have to conserve time anymore so take as much
     time as you need and beat them.
   � Zouken have "Assist Defend" so have someone weaker attack him first, then have the
     strong characters use (Hot Blood) and finish him.
   � Concentrate on 1 Zouken at a time to decrease their numbers fast.
 

   STAGE 36:                                                                          ACT.3 FINAL STAGE - REAL

Condition:  Destroy all monsters in 9 turns.

   � For enemies that are aligned in a straight line, just use Kaleido Ruby's 2nd arm
     "Schweinstein" to destroy them all with one attack.
   � For grouped monsters that use "Assist Defend", just use Lancer's 3rd arm "Spear of
     Striking Death Flight" with (Hot Blood) to kill them fast.
   � There is a lot of grouped monsters in here. Try to destroy the ones on the side first before
     the one in the middle so they can't use "Assist Defend".
   � After destroying the monsters, attack Dark Sakura with everything you got until she's low
     on HP. You'll get the battle mastery point but the stage isn't over yet.
   � Have Shirou come near Sakura and use the special "Heart" icon for three turns. Sakura will
     then release the darkness in her heart and unleash Angra Manyu and you'll have to fight it.
   � It got 100,000 HP and hits pretty hard, so try to use a combination of attack (Hot Blood,
     Soul) and defensive spirits (Focus, Resist Iron Wall, Flash) to survive.
   � There's no time limit so you don't need to rush.
 

ARMS - ITEMS - BATTLE MASTERY - SKILLS - SPECIAL SKILLS - SPIRITS - STATUS - EXIT

THANKS TO PSIEYE OF BEAST'S LAIR FOR THE CORRECTIONS AND SOME INFO.
BATTLE MOON WARS � 2006-2007 WERKS / TSUKIHIME & FATE � 1999-2004 TYPE-MOON
BATTLE MOON WARS MINI-GUIDE � 2007 LORD PHROZEN. ALL RIGHTS RESERVED.

Hosted by www.Geocities.ws

1