Steps During Your Turn
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Step 1. Draw 3 Cards
Draw 3 cards from your Life Deck and Put them in your hand. You cannont skip this step; you must draw 3 cards at the beginning of every one of your turns. You lose the game instantly when your Life Deck is out of cards.

Step 2. Place Non-Combat Cards and Allies in Play
You may taje Non-Combat cards and Allies from your hand and place them on the table, face-up. These cards are now considered "in play". Activate any Drill card or Dragonball card, card powers.

The card(benifit described in the text following the word "power" on the card in play affects the game only when you "activate" it, which is a seperate event from placing the card in play. A card power is activated simply by indicating you are using the card's card power. Card powers ONLY from Drill cards and Dragonball cards may be activated during Step 2. Card powers from all other types of Non-Combat cards may be Activated ONLY during Step 4. Discard a card after using its card power unless it is a Drill card or Dragonball Card, or the card power states otherwise.

Step 3. Power Up
Power up your Main Personality and all of your Allies on the table. Your Main Personailty powers up by moving the scouter up a number of power stages equal to the Power Up Rating number found in the lower left area of your current Main Personailty card. All Allies power up only 1 stage regardless of their Power Up Rating naumber. A Main Personailty or Ally cannont power up above its highest power stage on a card, and dose not go to the next level card as a result of powering up (only anger causes a Main Personailty to go up to the next level)

If You don't have an additonal Scouter for an Ally, use the Scouter Card from the Battle Simulator or use a game card that is not in the game as a marker. Yutn the marker card face-down and use a long edge to underline the power stages of your ally.

Step 4. Combat
To reduce any oppent's Life Deck, power stages, or anger, you may attack him now.

Step 5. Discard
When you have more than 1 card in your hand after the Combat step, place all but 1 cards into the discard pile. Your Opponet also discards dow to 1 card.

Step 6. Add Life card for not Attacking
If you skipped the Combat step, take the top card from your discard pile and place it face-down at the bottom of your Life Deck.
When every step is completed, your turns ends, and the player to your left gets his turn, Starting
with Step 1. Draw 3 cards. Continue takling turns until some ones wins the game
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