Updated: 24 October 1998
Paris by Night Logo
CHARACTER CREATION
&
EVOLUTION





CHARACTER CREATION:

Background: Generation

GenerationFreebie Cost
*1
**3
***6
****10
*****15

Background: License to...

License Level Type of License
* Own and operate odd vehicules (like limos or trucks)
** Practice medicine or law (as a doctor or lawyer)
*** Uphold the law (as a cop, detective, government agent)
**** Own military hardware (heavy weapons, explosives, vehicles)
***** Break the law in the course of duty (diplomat, secret agent)

Background: Mentor

Background: Ressources

ResourcesCash (After Liquidation)Monthly Ressources
*5 000 Frcs2 500 Frcs
**40 000 Frcs6000 Frcs (~Smic)
***250 000 Frcs15 000 Frcs
****2 500 000 Frcs54 000 Frcs
*****25 000 000 Frcs150 000 Frcs

Background: Spies

Spies LevelType and numbers of Spies
*
**
***
****
*****

Background: Status

Status, FranceParisOther French City
0 UnknownUnknown
* NeonateNeonate
** AncillaAncilla
*** ElderElder, Prévôt
**** ElderPrimogen, Senechal, Légat
***** Duc,DuchesseMarquis, Marquise
***** * Prince of Paris

The Caitiff:

Merits & Flaws:

EXPERIENCE:

End of Chapter Experience
AutomaticWell... The player was here, so he must have learnt something...
Learning CurveThe player must either have learned something about her, her character, or something important about the Chronicle.
Role-Playing IThe character Role-Played well his character. Excellent Role-Playing could lead to 2 Experience Points (see below).
Role-Playing IIThe players elect the one (or perhaps, in rare cases, the ones) who made the greatest role-playing of the cession.
HeroismPlayers whose characters acted as heroes should be rewarded.
IntrigueParis is a city of Intrigue. Well-built intrigue (this doen't mean it will succeed, only that it was a good idea) is a difficult thing to create, and so should be rewarded.
FrenzyA player who played well his own Frenzy/Rötschreck, without thinking about the possible consequences, should be rewarded.
End of Story Experience
SuccessThe Player's Character achieved all or part of her goals.
DangerThe Player's Character was in great danger, and survived.
WisdomThe Player came up with a brillant idea that enabled the partial or total success, or even the survival of his Character, or even the Coterie, when it would have failed otherwise.

Paris by Night Logo 2
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