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Forts
These are the big bases. Forts come  automatic with 30 Crossbow Turrets, 30 Gunners, 25 Knights, 25 Mages, 10 Rogues, and 1 Gi-Melleth and pilot. These nice defenses come at a cost though. Check 'em out.

Normal Fort- 7,500 gold
Island Fort-
8,000 gold  (Travel time depends on where you put it)


Bases
Bases are smaller versions of forts. If you are here, then you can duel, and get instant healing. The same goes if you are attacked and you win. These bases come with 5 Crossbow turrets and gunners, 5 Knights, 5 Mages, and 1 Rogue. You can buy more.

Normal Base- 3,500
Island Base- 4,000  (travel time depends on where you put it)


Add-Ons
These items are for use with your Base or Fort.

Shop-1,000 gold. If your base or fort has one of these, then the owner of the base gets 250 gold a week because of it.

Watch Tower- 500 gold. Decreases the chances of a sneak attack against your base.

Moat- 750 gold. Naturally increases the Base or Fort's defenses.

Palisade Wall- 975 gold. Increases the defense of Bases or Forts.

Port- 350 gold. Allows ships to dock with your Fort or Base, increases money gained by your shop by 50, used on river bases and forts only.

Dungeon- 200 gold. Allows you to take prisoners as mentioned in the Rules.

Master Blacksmith- 150 gold. If you have one of these then your Base or Fort with a shop gets 300 gold a week instead of 250.

Astronomy Tower- 500 gold. If you have one of these you can foresee attacks on your base, and will be better prepared for them.


Travel Utilities
These items allow you to travel faster. You mst also give me a name for your vehicle when you buy it.


Horse- 1000 gold   (Cuts normal travel time in half)

Caravan
- 1500 gold Allows you to carry 10 people while travel time is cut in half.

Chariot- 1,350 gold. Can carry 1 person, and travels at normal speed, but comes with a gunner (who drives) and a warrior.

War Wagon- 1,750 gold. Can carry 5 people,  travels at normal speed, and has 4 Crossbow Turrets w/ Gunners.

Ships-
-Canoe (500 gold, speed is normal, holds 3 people)
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Rowboat (750 gold, cuts travel time in half, holds 10 people)
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Warship (2,000 gold,  speed is normal, holds 50 people, has 5 Crossbow Turrets w/ gunners)
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Pirate Ship (1,600 gold, holds 25 people, travels normal speed, comes with 5 Swashbucklers)
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Viking Long Ship (1,900 gold, travels normal speed, holds 35 people, comes with 4 Swashbucklers and 4 Archers)
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Junk (1,500 gold, travels normal speed, holds 50 people and one vehical or Gi Malleth)
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Juggernaut (3,000 gold, speed is normal, holds 50 people, has 6 crossbow turrets and 6 swashbucklers, holds one vehicle or Gi Malleth).


Defenses
These are things you buy to defend your base.


Knights- 350 gold, 500 gold lvl 2, 800 gold lvl 3. These guys use almost no magic, but are good at physical attacks. They are armed with a sword, an iron shield, and chain mail armor. Spells: Healing Level 1

Mages- 350 gold, 500 gold lvl 2, 800 gold lvl 3.  Mages use almost no physical attacks, but are good at magic. They have a dagger. Spells: Healing Level 1, Blast Level 1, Energy Shield Level 1

Rogues- 750 gold, 1000 gold lvl 2, 1500 gold lvl 3. Rogues use a mix of magic and physical attacks. They are armed with a sword, a dagger, and an iron shield. Spells: Healing Level 1, Blast Level 1

Crossbow Turrets- 200 gold. CT's are large winch loaded crossbows mounted on stands, they can pierce almost any armor. (They require Gunners)

Gunners- 50 gold. Gunners are for use with Crossbow Turrets, but they also have a sword for melee combat.

Necromancers- 1,000 gold. Necromancers use black magic to bring fallen soldiers back from the dead. 1 or 2 of these can keep battles going for a while. Spells- Summon: Skeletons, Golems, Iron Golems, Steel Golems, Blood Golems.

Gi-Melleth's- 5,000 gold. Gi-Melleths are bio-mecha's. A gunner can pilot one of these if you can't. Their strength is second only to a Dragoon. You choose what they are armed with, (they have to be weapons such as a sword, staff, scythe, etc. You must tell me what you want the name to be.

Archer- 200 gold. Made for long range, is armed with long bow, and a dagger for melee combat

Calvary- 500 gold. The strongest unit after Gi-Melleths, they fight on horseback and are armed with sword, spear, and shield. They have chain-mail armor, an iron shield, and iron barding.  Spells: Healing Level 1

Tactician- 800 gold. These people have a sword, and  increase the ability of the troops they fight with. (Only for Forts or Bases, limit one per each.)

Warrior- 650 gold. These guys come armed with crossbows and naginatas. They have Leather Armor.

Swashbucklers- 200 gold. These guys are armed with cutlasses, and 2 throwing daggers,  and made for Pirate Ships, but can be used for other things.

Bandit- 100 gold. The weakest of all the defences, bandits are armed with a sword.

Nomad- 500 gold. Like cavalry, nomads are mounted, but they are armed with shortbows and swords, and are insanely hard to kill.


Other
Other various little things.


Shield- These hand-held shields can increase your defense.
-Wood (100 gold)
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Iron (450 gold)
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Steel (950 gold) 
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Magic (1250 gold)
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Dragon (2000 gold)

Dynamite-150 gold. This little stick of dynamite can help your offense.

Dagger- These short swords are really underestimated.
-Wood (10 gold)
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Iron (50 gold)
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Steel (250 gold)
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Magic (450 gold)
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Dragon (750 gold)

Helmet- This piece protects your head from fatal blows.
-Leather (50 gold)
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Iron (200 gold)
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Steel (500 gold)
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Magic (700 gold)
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Scale Mail, Headress (1,000 gold)
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Dragon (1,100 gold)

Armor- This helps your defense tremendously, and decreases your chances of being killed.
-Leather (100 gold)
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Wood (250 gold)
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Iron (650 gold)
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Chain Mail (850 gold)
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Steel (1000 gold)
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Scale Mail (1,500 gold)
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Magic (1,750)
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Dragon (2,200)

Barding-Leather- This is horse armor. It decreases the chances of your horse dying in combat.
-Leather (200 gold),
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Wood (350 gold),
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Iron (500 gold),
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Chain Mail (750 gold),
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Steel (1,000 gold),
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Magic (1,250 gold),
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Dragon (1,500 gold).
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